SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

I am still laughing. Thank you. Absolutely brilliant.

here is the thing.... ED is (or arguably WAS) about the "pretence" of realism.

so whilst some things were stretched for the point of the game, it was supposed to be consistent within its own rules.

and one of the big no nos as promised by FD was NO fast travel and insta transfer is a form of fast travel.......... . As i have said before cost wise i expect FD will change things - not that i mind if they dont.

stuff like the instant loading and repairs of ships etc, i always thought was place holder waiting for more stuff to come into the game so that it could be implemented. again i never expected real time, but just something for a "nod" to realism.... however i have since heard from the devs this is not the case and we just have to accept it, for better or for worse (i think tis a shame, there is a lot they could do with ship loading and what not game wise)

all that said........... I did say "WAS" about the pretence of realism and consistent within its own rules because as the game goes on it actually gets worse and worse and worse in this sence.

unique ENG weapons magically identially cloned by insurance
RNG "enchantments" of weapons
3D printing of ships which i hate anyway but if we have to run with it (at the same time no 3D printing of the parts which make up those ships)
and the list goes on

So i do get whilst you feel A D's comments are laughable..... but I guess he is just hanging on to the game which the early adopters thought they were buying, as opposed to the direction the game seems to be heading.

The thing which bugs me is, its all so fixable.... and in fixing it, it could even be done with a view to it adding to interesting gameplay as well... sadly i feel FD are scared to do it because some players just have to have their pew pew and blowing up every 10 mins like some arcade shooter is expected gameplay, but this just cannot fit with the notion of unique items which take a little bit of leg work to get back, OR, as in the case of this thread, things taking a small amount of time to arrive if you need to call in your ship.


where as for those of us trying to play it straight, keeping the game as plausible as possible, then blowing up is a big thing, much like crashing my car now adays. sure it may happen, but if it happened 10 times in a day my insurance company would NOT be happy and equally pressing a button and a ship appearing out of thin air also would be nonsense.
 
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careBear1

Banned
Yes. The game would not exist if it did not break reality. And I meant no disrespect to AD. And I take your point about internal consistency being key. It is just that people chose the elements of reality which they accept being broken, but them behave as if this is the one true way, rather than simply their own or the majority preference.
 
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Yes. The game would not exist if it did not break reality. And I meant no disrespect to AD. And I take your point about internal consistency being key. It is just that people chose the elements of reality which they accept being broken, but them behave as if this is the one true way, rather than simply their own or the majority preference.

whilst i may not agree with changes you want i thank you for at least considering the point.... and as for other parts of realism being eroded....

i complain about those too ;)

obviously FTL and hyperspace travel has to be a given, but just because some concessions need to be made in any space game (other than space shuttle simulator perhaps) there are limits imo... and it is where the line is drawn which is when these topics get interesting :)
 
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).

I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.

So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.

AWESOME! This game sucks so hardcore.

The Ship and Module transfer is useful... up to a point and as you have experienced, you crossed that point! The Parun CGs are just such an example. The transfer times are (in my opinion) excessive but then I'd rather get on with the game and not bother with this stupid notion of 'game immersion' that has been forced upon the section of the community that didn't want delays introduced (a big "Ah! Diddums" Please - I know you want to!). So, sitting on my hands (figuratively) for an hour while my ship/modules are transfered is plain 'dum' to me. Why the community voted for this is simply Boggling to me. Yes - that magic word "Immersion!" but I couldn't give a rats posterior personally. I want to get on with the game not about waiting for things. If that is Immersion you can go find that rats posterior... There are WAY to many time sinks in this game already!

But I digress, So back to the CG. Trying to transfer a ship? Expect to spend some serious credits doing so... Practically? Its Pointless as its too damned expensive to do so for any <reasonable> sized ship!

The alternative. Fly there IN THE INTENDED SHIP (yes, that means flying back to wherever said intended ship is stored (negating the whole point of ship transfer), pick up ship, FIT the most expensive modules you are going to use (aka 8A shield etc) and then fly to the CG. Upon arrival, transfer the smaller (and consequently cheaper to transfer) modules to the CG station... Wait... Wait some more... But No! Having fitted the heavy stuff I can get on with the Pew Pew CG while I wait for my lighter stuff (6A shield etc) to arrive so that I can do the trade CG from the same location once these arrive. Great! At least the hour or so transfer can be used doing something constructive... Well - some of the time. If there is no Pew Pew CG as well, well - your stuffed. Go do some local mission/trading while you ponder the wisdom of introducing delayed transfer between stations...

DO I like this current tranfer setup? No. Way Too Expensive for ship transfer and even large module transfer is a serious sting in the pocket. The delays are well, just uneeded time sinks. Thank You to all the wonderful Cmdrs that voted for this! I love you dearly [heart] Please remember me when you vote next time for your favourite 'Immersion Busting' implimentation... No Really - Its OK - I know you don't give a rats posterior for what I think anyway.
 
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careBear1

Banned
whilst i may not agree with changes you want i thank you for at least considering the point.... and as for other parts of realism being eroded....

i complain about those too ;)

obviously FTL and hyperspace travel has to be a given, but just because some concessions need to be made in any space game (other than space shuttle simulator perhaps) there are limits imo... and it is where the line is drawn which is when these topics get interesting :)

I was going to say I am not asking for changes, although I would have expected ship transfer to be cheaper. There seems to be too high a disincentive, which I find intriguing based on the assumption it was introduced to be used. It would be interesting to see the stats on usage. (From a personal viewpoint, I do use it. Find it surprisingly expensive. But given my credit balance, this is not an issue for me.).
 
Yawn. Is this still going on? It's both crazy and pointless. We have ship transfer and it ain't going to change, just get on with playing and enjoying the game, or leave if you don't.
 
I was going to say I am not asking for changes, although I would have expected ship transfer to be cheaper. There seems to be too high a disincentive, which I find intriguing based on the assumption it was introduced to be used. It would be interesting to see the stats on usage. (From a personal viewpoint, I do use it. Find it surprisingly expensive. But given my credit balance, this is not an issue for me.).

yeah... i am not arguing for or against price coming down *in the bubble* - i really think transporting to Colonia should be prohibitively expensive imo to try to give that area of space a different flavour to the existing bubble... make seeing a T9 out there a "cool" thing to witness.

my main disagreement is with those who want it faster than it is now.

but 2.5 mil and 35 mins to get my python a fair way across the bubble i was happy with. chances are i will go back in the python and leave my FGS.. that way i do not have to worry about putting a fuel scoop or big tank on it and can transport that next time i need it.

the costs will be more than compensated by the extra 100+ tons per run buying power i had for the Parun CG
 
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Yawn. Is this still going on? It's both crazy and pointless. We have ship transfer and it ain't going to change, just get on with playing and enjoying the game, or leave if you don't.

Sheesh I hate posts like this "Like it or B off"... Please Dont. Change is inevitable. The only question really is it a positive change or a negative one.
 
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Robert Maynard

Volunteer Moderator
Change is inevitable. The only question really is it a positive change or a negative one.

Is it? Given that Frontier cannot please all of the players all of the time they persumably seek to please all of the players (at least) some of the time and some of the player all of the time.

In this case that ended up in the implementation chosen by 70% of those who voted.
 
Is it? Given that Frontier cannot please all of the players all of the time they persumably seek to please all of the players (at least) some of the time and some of the player all of the time.

In this case that ended up in the implementation chosen by 70% of those who voted.

I'd say FDev just go with the majority vote (NB of those that vote - not the majority of player wishes, which is an entirely different thing!). If 70% of the voters were for delayed transfer then I'm just in the minority. If 70% of voters voted for these current transfer costs vs distances then again I'm in the minority. There is nothing i can do but voice my own opinion on the matter [done]. Either way, change is still inevitable...we just don't know the timetable.
 
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Flew down to Parun in the AspE with a load of CG cargo in like 8 jumps, transferred the Vulture down for like 150kCr, brought in another load of CG cargo while the transfer happened. Switched to the Vulture to blow things up, dropped a rank in the trade CG, hopped back in the Asp and brought 2-3 more loads. Back to the Vulture to blow stuff up. Probably cleared 4-5Mil/h which isn't the best money I've made, but when you factor in the CG payouts this was a pretty lucrative endeavor.

Why is a richie rich like OP flying around in a big slow boat to get to a CG anyway? An AspE with long legs can be fitted up for what? 25Mil? 15Mil if you don't make it combat ready? A hauler with a 30Ly+ jump is maybe 1.5Mil, then you can just flip it when you're there. As for paying to have a barge like the Corvette shipped across the bubble, well... You bought it man. For the amount of cash you paid on the transfer, maybe next time just build a Vulture or FAS to knock around in while you're at the cg and sell it when you're done. If you really want to save Cr, there are plenty of ways to be smart about things.
 
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).

I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.

So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.

AWESOME! This game sucks so hardcore.

I agree that the star to star jumping is a bit boring, no actually it's extremely boring and we need to automate it asap. I do not use the ship transfer and can't comment on the price but the time it take is about right as it need to take time.
 
Because reasons. It just must. Well argued, sir! :p

I am guessing the reason is along the lines of, the second it becomes more efficient to NOT do something yourself and the game to do it for you then the game has completely done a turnabout in what it was envisioned as..

Imagine if the docking computer could dock faster than a human could possibly do it
Imagine if we had autopilot which could get to the destination faster than we could fly there.
Imagine if said autopilot could fight interdictions more efficiently than even a competent pilot

would any of the above be good for the game?

If not, in which case how is ship delivery being faster than manually being able to get it yourself any different?.

Timed transfer makes sense as there are options to build gameplay on there, ie missions to deliver a ship somewhere in a "priority shipping" kind of thing

or missions to intercept the delivery ship and attack it to slow it down from reaching a destination
or to escort that same ship and protect it from attack.

however instant ship delivery, or super cheap ship delivery (but mostly instant is the problem here not the cost imo) is a development dead end. there can be no gameplay tied to instant, nor any compromises or tweaks.
 
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I agree that the star to star jumping is a bit boring, no actually it's extremely boring and we need to automate it asap. I do not use the ship transfer and can't comment on the price but the time it take is about right as it need to take time.

Thats what I've said but people seem to be masochists or white knights and prefer everything as it is right now. They are afraid of changes or want simplicity over complex mechanics, and this is what kills games for me.

For me, Hyperjump should be a continuous travel through the stars consuming fuel while it lasts but it shouldn't be automated, you should have at least some control and you should be able to stop in the star you want. This way you could travel with lower jump ranges in a slower hyperjump tunel but at least it would be more seamless, involved and not mindless hitting 1 button every 30 seconds.
 
Transfer system is fine as is though could do with chance of your ship being destroyed depending on the type systems it transported though , especally if going though war zone etc.
 
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).

I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.

So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.

AWESOME! This game sucks so hardcore.

Bravo! Wow! People Vote and Scold? of course we all suffer lol o7
 
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