Alien archeology and other mysteries: Thread 9 - The Canonn

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From the same images i added all the marked obelisks that have numbers on the images.... that is 165... -2 is 163


H has 35 is why your math is wrong...

I think you need to check the image again - either that or you need to learn to count :D

the numbers start at 9 in the image which is why you are coming up incorrect.

H has 27 obelisks not 35
 
I think you need to check the image again - either that or you need to learn to count :D

the numbers start at 9 in the image which is why you are coming up incorrect.

H has 27 obelisks not 35

i realized this just a min ago... lol... i am only taking quick glances because i am at work so... Again sorry m8s
 
so are the missing 2 on planet or off planet, ?

Hard to say - there doesn't appear to be any part of them left in the image, there is a tiny bit of debris nearby where one of them should be but that could be from one of the other obelisks as there are 2 or 3 within Group E that are damaged
 
Several factors here:

1. Ruins architecture -inspired from history. All temples used Golden ratio and worshiped stars (gods).
That is the reason we see similar patterns everywhere we look. E.g.
e.g. http://www.weirdgoogleearth.com/wp-content/uploads/2013/07/cuicuilco.jpg
They left relics on specific points to give us clues for the astronomy part.

2. Astronomy part - right position/moment can direct us to other sites/adventures over navigation beacons.

3. The riddle - no other sites for this one. There is no key, but algorithm. Hints have been provided in architecture part.


https://upload.wikimedia.org/wikipedia/commons/6/67/Stonehenge_render.jpg :O:O:O
 
Another rambling post from me - Apologies. I've been trying to explain my theory but it's difficult to explain in three dimensional space. I was going to draw a diagram, but I decided to borrow my Kids' Geomag instead...

I showed this image earlier - a Metatron Cube overlaid on top of the Ruins site. It does not match up perfectly due to the planetary curvature and the way that screenshots are taken, but I believe that each object in the site sits on an intersection or line (except one of the orbs...) and that Site A sits directly inside one of the circles, whilst Site F sits on the intersection between the two Tetrahedron's that make up the Star Tetrahedron:

jBbmwAz.jpg

To represent this better, and because I suck at CAD... I borrowed my Kids' Geomag and a pencil and made the 3D representation of Star Tetrahedron:

This is the location of Site A:

ckDqckv.jpg


This is the location of the centre "Z" axis of the Shape - If we work with Mengy's calculations I believe this to be Sol:

6gmkPkS.jpg


This is the location of the intersection where Site F sits:

VFIL2bc.jpg


And this is the representation of the "Z" axis that Site F could be anywhere along theoretically:

scjerGe.jpg


I say "Z" axis as I believe that the site at G is a targeting range for proper plane alignment, as Barnard's Loop aligns and fits perfectly in the slot as viewed from Site A - I don't know what the secondary ray (in green) is for:

s8KeAeG.png


I am of the opinion that Site A is representative of the current Ruin's Site, as the line running downwards from it indicates the tetrahedron is pointed towards the viewer, thus the plane that Site A sits on is the blue triangle face in the Geomag pictures.

Terrible way of explaining it, I apologise, but I need help working out the mathematics of this, I know that Site F is basically on the short side of an right angled triangle (z-axis). The Site A plane appears to be aligned between

Synuefe XR-H d11-102 @ 357.34375, -49.34375, -74.75

Barnard's Loop (Centre) @ 624.45, -426, -1230

And if Sol is correct, that's obviously at 0, 0, 0.

Mathematicans GO! (please? :))

Thanks in advance, let me know if I'm bat-guano crazy!

Zeb
 
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Are the patterns on the codices triddlers?

I did a search of the forums and the term didn't come up, but forgive me if it has been dismissed before.

We know the developers like nonograms, and triddlers are just another type of nonogram.

See here.
http://www.griddlers.net/pages/t_rules

http://www.griddlers.net/images/ig/tex04.gif

Not convinced. I have a vague memory that Ram Tah mentioned the Guardian symbols are similar to Braille? Not sure where I saw it, but braille is based on a 2x3 grid (https://www.rnib.org.uk/sites/default/files/ks1_braille_alphabet.pdf) which sort of relates to the 3/6 usage
 
Has any thought been given to the fact that there are two pairs of planets orbiting together in the ruins system and that might be what the two big circles connected by the hexagon might be trying to show?
 
Has any thought been given to the fact that there are two pairs of planets orbiting together in the ruins system and that might be what the two big circles connected by the hexagon might be trying to show?

Several times and yet it cannot be counted as a fact. It is, like many other things, still speculation.
 
Has any thought been given to the fact that there are two pairs of planets orbiting together in the ruins system and that might be what the two big circles connected by the hexagon might be trying to show?

In the herd search of the ruins, the other planet has hardly been mapped, it is something of an open discovery waiting to happen
 
So I don't know if anyone's noticed this or if it's been mentioned, but the mission timer does reset when you turn in your data and then get the mission again.
 
So I don't know if anyone's noticed this or if it's been mentioned, but the mission timer does reset when you turn in your data and then get the mission again.

Lots of ppl have been farming the missions that repeat themselves for all it is worth, its a massive not an exploit but a very much a farmable thing currently.

But thats more a sign of the under develoopment of the background simulation system more than anything, take advantage of it the mission resets every 24 hours - id say u have about 2 weeks before they fix it 100mil x 14 = u should be able to farm out about 1.4bil credits before the hole is plugged

- - - Updated - - -

I suspected that it would do. It's not a community goal with a fixed time.


Fdev are usually a little slow in fixing farmable mechanics
 
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