PvP (Open) commanders not welcome on this forum?...

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Goose4291

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i'm a PVE player, does that make me part of the 'crap' tier of players ?

I think what defines if you fall into the 'crap tier' is how you deal with a challenge in game.

For example if you fly unshielded traders and die to npcs and dont learn the lesson (ie fly shielded) but instead blame the game and lobby frontier for easier AI or more survivability for what is a low cost haulage ship with paper thin hull, then thats when I'd consider that falling into that tier.

Its not about your pve/pvp stance (at least to me)
 
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Yup. Said recently that the community here is unique in so vehemently disdaining high skill players or those into PvP.

Or is it disdain for a group of players who are so full of themselves about their "high skill" in a video game and belittle others who don't want to play with them or their way. It's a game. A spaceship video game. Ha! Get over yourself really.
Oh we are not worthy sir to be in the same universe with such keyboard heros such as you.
 
Except that when people post positive stuff like this it still gets shouted down and derided. Even when the Devs post about online Open events, there is still forum hate against PVP and Open.

I would say the OP has a reason to bring up this issue, since so many PVP posters have been driven away from the forum by the toxic atmosphere.

This is an internet forum. On any forum I've been on with a large enough membership pretty much anything will get shouted down by someone. Sometimes when I'm on my way to work I will see someone shouting at a wall, or a lamp post. It doesn't mean that what they have to say is anything worth listening to and they've easily ignored.

I didn't say it doesn't happen, I just said that it's a minority and frankly, a minority of berks.
 
If they hadnt given the money to the charity in question, and had used it for their own ends it would have been 'fake'.

It was a charity event. People donated to it. That money was given to the relevant charity.

Yes, yes - it wasn't done with a different agenda. All right - I'm sure everyone believes this "narration".
 
Nope. Now since you can't prove your point, it may be time to accept that it's just your very subjective opinion.

Prove how? :) Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it because i have a knowledge and experience in designing IT systems.

Of course any designer may have his own opinion and can create the most absurdal solutions what will work more or less.

You can call everyting as subjective opinion, even 2+2 may be subjective opinion, and black colour is also may be called a white, and put not wheels but squares into the car, and it also will work more or less, but its not how it should be done.
 
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I guess it comes down to your definition of PvP?

I suspect most players in OPEN couldn't care less about if other CMDRs want to PvP or not. I suspect it's only a concern to them when PvP sadly becomes an excuse just to interdict and destroy anyone/everyone, unfortunately because:-
1) The game offers next to no other options for PvP gameplay.
2) It does next to nothing to penalise such (in game) pointless behaviour.

I suspect when CMDRs feel they are being interdicted and destroyed, without even the attacking CMDR caring about in game reason enough to even bother scan then, it seems so cynical that it's just frustrating.


The main problem in the game is that it in truth it doesn't really orchestrate/offer PvP. Log in to ED now and go and fight someone... How will you do it? Sign up to a mission/task with some friends to go and attack/defend something, knowing a wing of other CMDRs will being fighting against you? No... You can't do that! Almost the only avenues open to you are to, (a) liaise with friends to organise a "friendly fight" for no ingame reason/outcome, (b) interdict/destroy other CMDRs who most likely aren't interested/equipped for a fight, for no ingame reason/outcome.

So the main problem IMHO is PvP all too often is just confused with mindless/pointless interdiction and destruction of CMDRs not interested/outfitted in PvP (at the time). And the frustrating thing is that the game doesn't offer any real alternatives to this and/or doesn't really penalise it.

This is EXACTLY the problem. Well said NeilF. +1
 
Prove how? :) Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it not because its my subjective opinion, but because i have a knowledge and experience in designing IT systems.

Which is still subjective, no?

Semantics. I'm rather more interested in the funny face you propose - it might lighten up the mood in this dire thread.
 
Most of those "veterans" are unable to quickly adapt or have a dynamic thinking. They like safety and they like to hoard.

I proposed a while ago a more dynamic approach to engineer mods and all i got was only hate. I'm surprised i didn't get any death threats. This is the community here, and PvPers won't come in an environment like this to argue with the walls.

Well that's fine, but as will be said by so many, it isn't like there are no safeguards for such players-for those who are afraid, there are alternate game modes and even a very well known player faction protecting the newer areas. If you aren't someone out to develop skill, fine, but let others practise "play how you want" as much as yourself.

In-game, there's actually very very little of this prejudice. It seems to be an exclusively forum thing, as put forward by OP. The very strong notion that comes across is that certain players are happy to treat PvP/extreme skill players as ethically bankrupt in the hope that FD will take note and change the current game mode system to effectively exclude PvP so that they can exist within bubble wrap.

As for your suggestion, I say with all respect you were criticised because it's an awful idea. I don't see a single person that benefits from it. High skill players with lots of play time will need to continually carry out additional maintenance/fully re-mod their fleet to be viable, and lower skill players with less time may as well literally pretend engineers don't exist.


Or is it disdain for a group of players who are so full of themselves about their "high skill" in a video game and belittle others who don't want to play with them or their way. It's a game. A spaceship video game. Ha! Get over yourself really.
Oh we are not worthy sir to be in the same universe with such keyboard heros such as you.

And while I am here trying to have a reasonable discussion, you resort to sarcastic degoration at the sight of even a potential PvP player to try discredit their case by sheer ethical lynching as the only way of making a point on the subject.

Thankyou for being the perfect example case.
 
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Prove how? :) Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it not because its my subjective opinion, but because i have a knowledge and experience in designing IT systems.

As developer and IT system designer I sing under your statement. Elite is great example of bad design in many ways. It more like student project rather than professional IT system. Just look at mode switching for missions, it is example of really bad design. Imagine system which provide you different content each time you log in. For example ebay... There was many requests to solve that but what Frontier said? It is tied to solo/group/open servers and can not be easily fixed. However the solution is not that difficult as it can look. They host whole infrastructure in Amazon cloud so they should be able to design new Mission server and deploy instances quite easily.
 
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https://forums.frontier.co.uk/showthread.php/300054-Alien-archeology-and-other-mysteries-Thread-9-The-Canonn?p=4999656&highlight=logged+open#post4999656

This isn't the one I had in mind, turns out it's happened quite a few times though. Yes, as you described I think, switching modes to reset the instance & accidentally logged into open. When there are stories like this it's not a surprise that many don't want to log into open 'just in case'. It's virtually baseless of course, but understandable. I believe there are some guards at the site though, which is good. I imagine the puzzle may only work properly in Open, FDev have form :)

I snipped the rest of your post for brevity but yes, clearly we take a similar approach, hope for the best but prepare for the worst.

Indeed. Seems the CMDR in question took it pretty well, with no combat logging.

I'll be very interested to see if the puzzle can be solved in solo.... Pretty uncool if it can't be...

Z...
 
That's bull droppings. I for one am dead set against ganking, but organized PvP? That's the only way to have any semblance of balance in this game. Please have at it.

I am not playing much these days and have no proper small ships, but I would have loved to join organized PvP. That's why I am playing games with proper match-making now.

Maybe that commander doesn't feel welcome because of despicable opinions expressed previously. Or maybe by "organized PvP" they meant 'let's gang up on single players'. Then yeah, they should stay away.
 
Prove how? :) Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it because i have a knowledge and experience in designing IT systems.

Of course any designer may have his own opinion and can create the most absurdal solutions what will work more or less.

You can call everyting as subjective opinion, and put not wheels but squares into the car, and it also will work more or less, but its not how it should be done.

Me too, and I say it's a very good implementation.

The positives just outweight the negatives, such as:
The positives:
- lower running costs
- easier to maintain
- no danger of spoilers for differently advanced storylines
- the game was never designed to be about PvP

The negatives:
- a minority of butthurt players that bought the wrong game complain about others messing with "their" BGS
 
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Me too, and I say it's a very good implementation.

The positives just outweight the negatives, such as:
The positives:
- lower running costs
- easier to maintain
- no danger of spoilers for differently advanced storylines
- the game was never designed to be about PvP

The negatives:
- a minority of butthurt players that bought the wrong game complain about others messing with "their" BGS

I see here few mistakes in Your pre-design approach.
1. No PvP? There was from beggining tak about promoting Player versus player activity.
In fact both NPC and players are a part of universe, so there is no PvP and PvE.
PvP and PvE in that game is a logical error wha almost everyone is doing is that case.
2. butthurt players - well, thats your opinion, strictly subjective, and in my point wrong, because its jus what you like, not what is.

Game have badly implemented many things, and implementing them correctly is not denying a low running costs, easy maintaining or is not causing a danger of spoilers.
These things are not connected and not results from other implementation.

As other wrote, there are many examples how to do it good. ED is not first online game.
 
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