people are still doing this ?
Don't think its feasible now with the engineered NPC but it was just a bit of tongue in cheek about wanting OP ships that defeat all comers without using skill of effort
people are still doing this ?
i'm a PVE player, does that make me part of the 'crap' tier of players ?
Yup. Said recently that the community here is unique in so vehemently disdaining high skill players or those into PvP.
Except that when people post positive stuff like this it still gets shouted down and derided. Even when the Devs post about online Open events, there is still forum hate against PVP and Open.
I would say the OP has a reason to bring up this issue, since so many PVP posters have been driven away from the forum by the toxic atmosphere.
If they hadnt given the money to the charity in question, and had used it for their own ends it would have been 'fake'.
It was a charity event. People donated to it. That money was given to the relevant charity.
Nope. Now since you can't prove your point, it may be time to accept that it's just your very subjective opinion.
I guess it comes down to your definition of PvP?
I suspect most players in OPEN couldn't care less about if other CMDRs want to PvP or not. I suspect it's only a concern to them when PvP sadly becomes an excuse just to interdict and destroy anyone/everyone, unfortunately because:-
1) The game offers next to no other options for PvP gameplay.
2) It does next to nothing to penalise such (in game) pointless behaviour.
I suspect when CMDRs feel they are being interdicted and destroyed, without even the attacking CMDR caring about in game reason enough to even bother scan then, it seems so cynical that it's just frustrating.
The main problem in the game is that it in truth it doesn't really orchestrate/offer PvP. Log in to ED now and go and fight someone... How will you do it? Sign up to a mission/task with some friends to go and attack/defend something, knowing a wing of other CMDRs will being fighting against you? No... You can't do that! Almost the only avenues open to you are to, (a) liaise with friends to organise a "friendly fight" for no ingame reason/outcome, (b) interdict/destroy other CMDRs who most likely aren't interested/equipped for a fight, for no ingame reason/outcome.
So the main problem IMHO is PvP all too often is just confused with mindless/pointless interdiction and destruction of CMDRs not interested/outfitted in PvP (at the time). And the frustrating thing is that the game doesn't offer any real alternatives to this and/or doesn't really penalise it.
Prove how?Collect declaration of architects and game designers?
Prove how?Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it not because its my subjective opinion, but because i have a knowledge and experience in designing IT systems.
Most of those "veterans" are unable to quickly adapt or have a dynamic thinking. They like safety and they like to hoard.
I proposed a while ago a more dynamic approach to engineer mods and all i got was only hate. I'm surprised i didn't get any death threats. This is the community here, and PvPers won't come in an environment like this to argue with the walls.
Or is it disdain for a group of players who are so full of themselves about their "high skill" in a video game and belittle others who don't want to play with them or their way. It's a game. A spaceship video game. Ha! Get over yourself really.
Oh we are not worthy sir to be in the same universe with such keyboard heros such as you.
Like i said, you're talking to the walls. There's no need for any proof, we have different servers, ladders and seasons in other games and that's enough proof.
Which is still subjective, no?
I'm rather more interested in the funny face you propose - it might lighten up the mood in this dire thread.
Prove how?Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it not because its my subjective opinion, but because i have a knowledge and experience in designing IT systems.
https://forums.frontier.co.uk/showthread.php/300054-Alien-archeology-and-other-mysteries-Thread-9-The-Canonn?p=4999656&highlight=logged+open#post4999656
This isn't the one I had in mind, turns out it's happened quite a few times though. Yes, as you described I think, switching modes to reset the instance & accidentally logged into open. When there are stories like this it's not a surprise that many don't want to log into open 'just in case'. It's virtually baseless of course, but understandable. I believe there are some guards at the site though, which is good. I imagine the puzzle may only work properly in Open, FDev have form
I snipped the rest of your post for brevity but yes, clearly we take a similar approach, hope for the best but prepare for the worst.
Like i said, you're talking to the walls. There's no need for any proof, we have different servers, ladders and seasons in other games and that's enough proof.
Exactly.
…
Prove how?Collect declaration of architects and game designers?
OK then. I am system architect and i am laughing from it. Should i send a photo how i am laughing because no moove no proof? Or my CV?
I am writting about it because i have a knowledge and experience in designing IT systems.
Of course any designer may have his own opinion and can create the most absurdal solutions what will work more or less.
You can call everyting as subjective opinion, and put not wheels but squares into the car, and it also will work more or less, but its not how it should be done.
The walls you are talking too are the borders of your echo chamber.![]()
The walls you are talking too are the borders of your echo chamber.![]()
The walls are real. I can see them many times posting here on the forums.
Me too, and I say it's a very good implementation.
The positives just outweight the negatives, such as:
The positives:
- lower running costs
- easier to maintain
- no danger of spoilers for differently advanced storylines
- the game was never designed to be about PvP
The negatives:
- a minority of butthurt players that bought the wrong game complain about others messing with "their" BGS