PVP piracy - Destroyed three trader ships over 4t of cargo... help me understand

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As others have stated, principle and/or blind instinct probably counts for a lot here. There's also the possibility that some traders might enjoy the flight as much as pirates enjoy the chase. ;-)
 
simple. there are some players in this game who are vindictive enough to not care about anyone else who plays. So long as they are amused by someone elses misery.
They'll also be defended by a predictible crowd, too.
 
I never drop cargo. Never been destroyed by a pirate either. Have destroyed many, many, pirates. Would probably rather lose the ship entirely rather than surrender a single ton of cargo, as a point of pride.

I actually feel a little insulted when someone tries to pirate me. Like they're that good, or I'm that bad, or it would even matter if that were the case. So, I invariably escape, drive them off, or destroy them on the spot...then comeback with a combat ship and hound them every time I encounter them from then on.
 
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I've interdicted traders at CGs before and demanded they tell me a joke...it didn't even need to be a good one an two thirds ran or combat logged. Figure that one out.
Best interdiction demand I've heard yet.

And I'll agree with those who said some may have missed the message. It's really easy to do when focusing on combat, or all the time if you're looking around in VR.
 
A lot of the times the people you interdict don't realize immediately they are being interdicted by a real person. For this reason I find it's better to disable drives rather than destroy ships or mass lock and use a hatch breaker. I often pvp pirate but have never actually destroyed someone's ship.
 
So I was pirating at the Parun CG last night and had 6, or so, customers. My demands were: drop 4t (four!) of cargo. I've stated demands before opening fire (and waited for a response) and then repeatedly while firing at the target. I let players go if they dropped cargo even if they tried to run first (other pirates may not).

But: Some players chose to be destroyed rather than dropping 4t. They are in Open with the chance of piracy and when someone comes along with very reasonable demands they seem to prefer losing their ship over it??

Help me understand.... Why?

They most likely thought "It's a trap! No one in this game plays this way." (it be all rammers and PvGreivers!).
 
They most likely thought "It's a trap! No one in this game plays this way." (it be all rammers and PvGreivers!).

I think he just got unlucky. Yesterday I also interdicted about 7 ships, asked for 3 tons of their least expensive stuff, 6 gave to me and not a shot was fired. The 7th required a hatch breaker and I ended up with 8 units.
 
I think he just got unlucky. Yesterday I also interdicted about 7 ships, asked for 3 tons of their least expensive stuff, 6 gave to me and not a shot was fired. The 7th required a hatch breaker and I ended up with 8 units.

Just for curiosity's sake, have you tried doing something like hitting the hatch with a couple heat seekers to cause a malfunction real quick and then firing a limpet shortly after to pop it open again? Or do you typically not have enough time to double dip?
 
Just for curiosity's sake, have you tried doing something like hitting the hatch with a couple heat seekers to cause a malfunction real quick and then firing a limpet shortly after to pop it open again? Or do you typically not have enough time to double dip?

Typically you don't have time for all of that, I don't imagine it would cause a significant amount of cargo to be dumped vs hatch breakers alone. You would also have to get the shields down before you could even target the hatch with missiles but a limpet will go through shields.
 

But: Some players chose to be destroyed rather than dropping 4t. They are in Open with the chance of piracy and when someone comes along with very reasonable demands they seem to prefer losing their ship over it??

Help me understand.... Why?

Does it matter?
Possible reasons:
They simply don't give cargo to space beggars.
They enjoy trying to survive the encounter and see it as a challenge and accept that they sometimes fail.
They have no clue.
They play their way.
Maybe they don't prefer losing their ship, but didn't know better?

There are probably more reasons than players not giving cargo to beggars.

Personally I don't give cargo to pira - space beggars because I don't like pirates and try to turn them into player killers. [wacky]
Don't worry, you are a good pirate player and are doing everything right and correctly and very honorable. I just don't like pirates.

… There's also the possibility that some traders might enjoy the flight as much as pirates enjoy the chase. ;-)
A good reason.

When flying in Open, you need to be more grounded than this. This is how people get killed for no reason.

There is always a reason, but maybe not a good reason.

A pilot who would rather die than turn over cargo to a pirate is a legitimate roleplay. Your style of roleplay piracy is completely legitimate, but other players aren't obliged to roleplay the compliant victim.

Good, but way to complicated :)
 
A pilot who would rather die than turn over cargo to a pirate is a legitimate roleplay. Your style of roleplay piracy is completely legitimate, but other players aren't obliged to roleplay the compliant victim.

Agreed, the problems with these pirates is that their idea of role play piracy requires that everyone else role play a victim, the problem is the character I role play as I play the game would never be a victim. Your pirate role play requires that I play out of character to suit you, never going to happen. If you are a proper role player you don't turn it off and on at a whim, or at someone else's whim.

I will go down screaming defiance before giving a single ton of biowaste. If you fire hatch breakers at me I will Take my cargo down with my ship. "

"From hells heart I stab at thee!"

You know all that sort of thing. I don't really need to attribute that phrase do I? Not in ED!
 
Piracy will be a joke until there is a credible way to force it upon an unwilling target without simply having to destroy them outright.

As it stands, most people submitting to piracy attempts are Westworld style tourists playing a game within a game. CMDRs should be offended about piracy, should hate pirates, and pirates who are skilled and equipped properly should be able to pirate them anyway.
 
Piracy will be a joke until there is a credible way to force it upon an unwilling target without simply having to destroy them outright.

As it stands, most people submitting to piracy attempts are Westworld style tourists playing a game within a game. CMDRs should be offended about piracy, should hate pirates, and pirates who are skilled and equipped properly should be able to pirate them anyway.

There is a way to force it, you disable drives and/or use hatch breakers. Iv forced it several times without destroying my target.
 
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