too late now that I have seen it![]()
He screwed a good part of the puzzle.
too late now that I have seen it![]()
Yep. I wish I hadn't seen it either.
Does anyone know the name of this system?
Did we ever get the name of the system that was mentioned in the Q&A livestream? A user apparently came across a populated medium security system out in/near Barnard's Loop, but I'm not sure of the system name was ever mentioned.
try
-31.78 ; 51.03
88.20 ; -128.97
and there is no need in radius if it is triangle. With tetrahedron will be little harder.
Yep. I wish I hadn't seen it either.
It could also be the center of the network, sitting in the middle of a tetrahedron with the edge-points beeing the Home-World plus the 3 colonies...
[url]https://uploadix.de/images/2017/01/20/tetraheder.md.jpg[/url]
can you elaborate on where you put angles of your triangle and how you came up with those coordinates?
I assume as first point you take ruins. Then if you use planet center as the second point, so third angle will end up on a planet surface, but since we dont know which way exactly it should be orientated, there is always will be a circle and not an exact single coordinate.
Regular tethraedron. Vertex in the center of the planet. Other vertex the ruins. Gives other two surface points.
But I may be wrong ..of course..
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I think the first tetrahedron we should consider is the one circumscribed on sphere or one with sphere in it (my English is terrible in if it comes to trigonometry - I hope You know what I'm trying to say).
Then the sphere will be a planet and ruins will be on tip of tetrahedron or, in case of inside sphere, they will be points touching tetrahedron sides.
That would give us 4 sites on this planet and each one will be same distance to other sides. I think that distance is L= (angle)*2πr / 360 where r is planet radius and angle is different ( I believe) for exo- and endo- sphere. Although I'm so rusty in this topic that I may be doing simple error somewhere.
The galaxy scale tetrahedron is problematic thou - unless all 3 colony missions went on one side of imaginary plane (above or below Guardians Homeworld). I would rather think that colony ships went in different directions and in this case we won't be able to build tetrahedron on this destinations. To do that we would need rather 4 colonies. Unless they started on edge of galaxy and went into inside direction.
In my assumption it is communication array / relay outpost.
For this purpose there might be use for tetrahedron (with the Homeworld in the middle). Each colony would be in same distance of two or maybe even three communication stations/relays. This would be glorious galaxy-scale project that may fit into Guardians abilities and way of thinking.
But it would require 4 systems - each one with planet with 4 sites on it. That would give us total of 16 (15 new to find) ruins somewhere there.
+3 colonies
+1 Homeworld
can you elaborate on where you put angles of your triangle and how you came up with those coordinates?
I assume as first point you take ruins. Then if you use planet center as the second point, so third angle will end up on a planet surface, but since we dont know which way exactly it should be orientated, there is always will be a circle and not an exact single coordinate.
Regular tethraedron. Vertex in the center of the planet. Other vertex the ruins. Gives other two surface points.
![]()
That would mean we need to find 3 more sites on this planet then would it not?
I would like to know also as thinking about getting an exploraconda and going out the FRift via the loop. I did try looking at the galmap last night but couldn't spot anything. Of course it might be in the Col70 locked region? How did DaveSkillsGaming spot it?
- - - Updated - - -
Is it searchable via EDSM? If someone's found it then it should be searchable somehow
That's the point. We found the ruins WRONG WAY and this could be mislead us for find all 3 sites. We MUST figure out how we were suppused to find the fist ruins instead. Old messages in bullettin (like the one from june few pages ago... any hint?)
Tinfoil hat on: the data set given by each site could be an identificator for the site itself, and then based on the number of data sets already found we have something like this
Technology:
1-6 - Not Discovered. -> Site A ID 6
7-13 - Discovered. -> Site Synuefe ID 7
14-20 - Not Discovered. -> Site B ID 7
...
So we have some IDs for each site:
Site Synuefe ID: 7, 9, 7, 7, 7
Site A ID: 6, 7, 7, 6, 6
Site A ID: 7, 6, 7, 7, 7
Do we have something i nthe galaxy map that could lead us to at least identify our current site as 7 9 7 7 7 ?
Tinfoil hat off![]()
And guys, please, DO NOT QUOTE HIM!
Not just the antipode, how about two other sites (so they form a even triangle, or even three, as a base for a pyramid)
I presume thdy found it using the map filters, but I looked around Barnards Loop this morning and couldn't find it.
I'm totally with that.
To find the current ruins location out-of-game information was used. We should try to think of ways that would have pointed us to this location with purely in-game information.
That may lead us onto a trail for this and the other sites.
To all of you trying to fly out of the Ancient Ruins in different directions to search for more ruins; read the above!The thing is you will never return to the ruins if you stay on that bearing. As you travel the planet, your bearing is taken from North, so in fact you will probably spiral all the way down to the south pole.
Check out this Wiki image. https://en.wikipedia.org/wiki/Bearing_(navigation)#/media/File:Bearing_and_azimuth_along_the_geodesic.png
You can recalculate your bearing every few minutes (although this will be very tedious), or the only reliable way to map the planet is to travel 2-4km north or south and travel at a heading of 90 or 180.
I'll be online tonight assisting with the mapping.