Alien archeology and other mysteries: Thread 9 - The Canonn

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Does anyone know the name of this system?

I would like to know also as thinking about getting an exploraconda and going out the FRift via the loop. I did try looking at the galmap last night but couldn't spot anything. Of course it might be in the Col70 locked region? How did DaveSkillsGaming spot it?

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Did we ever get the name of the system that was mentioned in the Q&A livestream? A user apparently came across a populated medium security system out in/near Barnard's Loop, but I'm not sure of the system name was ever mentioned.

Is it searchable via EDSM? If someone's found it then it should be searchable somehow
 
Greetings, commanders. I've been following the development as closely as I can in regards to both the current ruins and the search for other, similar sites, and I felt the need to interject a few thoughts.

If we are to understand that the site, in open/PG, is not working as intended in that it's actually giving TOO MUCH activity, and that the Solo version is the correct one, this should indicate that there are more than three sites. Given the fact that the search for even one additional site has yielded a net result of buck all over the course of an entire week, I interpret it as either A: The designers of this puzzle are utter geniuses and should probably work at Nasa, 2: The puzzle cannot be solved without a key piece of information to help actually interpret the puzzle's functions or III: The designers of the puzzle forgot to include a functional solution point, or the solution is Ye Olde Point-and-click logic of rubbing a dead rat on the trunk of a tree to summon the magic badger from Valhalla to give you a key to a lockbox on the other side of the world that you have to dig up using a shovel that you weren't told you needed.

It's certainly not for lack of effort, just look at the size of this thread.

There is one particular question that's been gnawing at the back of my mind the entire time I've been driving around the site and scouring information here; How were we actually supposed to find the original site in the first place, without knowing where THIS site was? I would imagine the original site Alpha is still in the same place, but the layout of our current location, presumed to be site Beta, has been modified to point backwards instead of forwards.

A step back to the original clues, such as the spectrum analysis of the probe audio - and possibly the visual field from the hyperdiction ships - may be needed. Combining and comparing the original layout of the current site with the current should also yield some form of indication as to what the pattern is, seeing as how the two are significantly different, but should still both point to a location. Understanding these may come down to figuring out the relative positioning between the two layouts.

Anyway, sorry, I'm mostly just rambling, I think I've been eating too much science from this thread..
 
try
-31.78 ; 51.03
88.20 ; -128.97

and there is no need in radius if it is triangle. With tetrahedron will be little harder.

can you elaborate on where you put angles of your triangle and how you came up with those coordinates?
I assume as first point you take ruins. Then if you use planet center as the second point, so third angle will end up on a planet surface, but since we dont know which way exactly it should be orientated, there is always will be a circle and not an exact single coordinate.

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Yep. I wish I hadn't seen it either.

I wish I had....
 
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It could also be the center of the network, sitting in the middle of a tetrahedron with the edge-points beeing the Home-World plus the 3 colonies...

[url]https://uploadix.de/images/2017/01/20/tetraheder.md.jpg[/url]

I think the first tetrahedron we should consider is the one circumscribed on sphere or one with sphere in it (my English is terrible in if it comes to trigonometry - I hope You know what I'm trying to say).
Then the sphere will be a planet and ruins will be on tip of tetrahedron or, in case of inside sphere, they will be points touching tetrahedron sides.

That would give us 4 sites on this planet and each one will be same distance to other sides. I think that distance is L= (angle)*2πr / 360 where r is planet radius and angle is different ( I believe) for exo- and endo- sphere. Although I'm so rusty in this topic that I may be doing simple error somewhere.


The galaxy scale tetrahedron is problematic thou - unless all 3 colony missions went on one side of imaginary plane (above or below Guardians Homeworld). I would rather think that colony ships went in different directions and in this case we won't be able to build tetrahedron on this destinations. To do that we would need rather 4 colonies. Unless they started on edge of galaxy and went into inside direction.

In my assumption it is communication array / relay outpost.

For this purpose there might be use for tetrahedron (with the Homeworld in the middle). Each colony would be in same distance of two or maybe even three communication stations/relays. This would be glorious galaxy-scale project that may fit into Guardians abilities and way of thinking.
But it would require 4 systems - each one with planet with 4 sites on it. That would give us total of 16 (15 new to find) ruins somewhere there.
+3 colonies
+1 Homeworld
 
can you elaborate on where you put angles of your triangle and how you came up with those coordinates?
I assume as first point you take ruins. Then if you use planet center as the second point, so third angle will end up on a planet surface, but since we dont know which way exactly it should be orientated, there is always will be a circle and not an exact single coordinate.

Regular tethraedron. Vertex in the center of the planet. Other vertex the ruins. Gives other two surface points.
But I may be wrong ..of course..

:rolleyes:
 
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Regular tethraedron. Vertex in the center of the planet. Other vertex the ruins. Gives other two surface points.
But I may be wrong ..of course..

:rolleyes:

Can anyone check if a vertex on the center of the planet and a vertex on a pole (or two vertexes on both poles) make a vertext match the current ruins?
 
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I think the first tetrahedron we should consider is the one circumscribed on sphere or one with sphere in it (my English is terrible in if it comes to trigonometry - I hope You know what I'm trying to say).
Then the sphere will be a planet and ruins will be on tip of tetrahedron or, in case of inside sphere, they will be points touching tetrahedron sides.

That would give us 4 sites on this planet and each one will be same distance to other sides. I think that distance is L= (angle)*2πr / 360 where r is planet radius and angle is different ( I believe) for exo- and endo- sphere. Although I'm so rusty in this topic that I may be doing simple error somewhere.


The galaxy scale tetrahedron is problematic thou - unless all 3 colony missions went on one side of imaginary plane (above or below Guardians Homeworld). I would rather think that colony ships went in different directions and in this case we won't be able to build tetrahedron on this destinations. To do that we would need rather 4 colonies. Unless they started on edge of galaxy and went into inside direction.

In my assumption it is communication array / relay outpost.

For this purpose there might be use for tetrahedron (with the Homeworld in the middle). Each colony would be in same distance of two or maybe even three communication stations/relays. This would be glorious galaxy-scale project that may fit into Guardians abilities and way of thinking.
But it would require 4 systems - each one with planet with 4 sites on it. That would give us total of 16 (15 new to find) ruins somewhere there.
+3 colonies
+1 Homeworld

That would mean we need to find 3 more sites on this planet then would it not?
 
can you elaborate on where you put angles of your triangle and how you came up with those coordinates?
I assume as first point you take ruins. Then if you use planet center as the second point, so third angle will end up on a planet surface, but since we dont know which way exactly it should be orientated, there is always will be a circle and not an exact single coordinate.

Just use equilateral triangle and rotate it.
 
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Regular tethraedron. Vertex in the center of the planet. Other vertex the ruins. Gives other two surface points.

:rolleyes:

yes, but how do you determine which side it should orientate? I did exactly what you described yesterday and posted a picture showing a circle formed by rotating tetrahedron along ruins-center axis, which can hold possible other ruins, but it is a still a big area to search. In other words, try rotate you tetrahedron along ruins-planet center axis and see what I mean. No need for eyesrolling...

Unless.... you put a sphere (planet) inside a tetrahedron with planet center being center of tetrahedron, and then alight one of its tops exactly over ruins, then other tops might show locations of other ruins. That might be something
 
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I would like to know also as thinking about getting an exploraconda and going out the FRift via the loop. I did try looking at the galmap last night but couldn't spot anything. Of course it might be in the Col70 locked region? How did DaveSkillsGaming spot it?

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Is it searchable via EDSM? If someone's found it then it should be searchable somehow

I presume thdy found it using the map filters, but I looked around Barnards Loop this morning and couldn't find it.
 
That's the point. We found the ruins WRONG WAY and this could be mislead us for find all 3 sites. We MUST figure out how we were suppused to find the fist ruins instead. Old messages in bullettin (like the one from june few pages ago... any hint?)

I'm totally with that.

To find the current ruins location out-of-game information was used. We should try to think of ways that would have pointed us to this location with purely in-game information.
That may lead us onto a trail for this and the other sites.

Tinfoil hat on: the data set given by each site could be an identificator for the site itself, and then based on the number of data sets already found we have something like this

Technology:
1-6 - Not Discovered. -> Site A ID 6
7-13 - Discovered. -> Site Synuefe ID 7
14-20 - Not Discovered. -> Site B ID 7

...

So we have some IDs for each site:

Site Synuefe ID: 7, 9, 7, 7, 7
Site A ID: 6, 7, 7, 6, 6
Site A ID: 7, 6, 7, 7, 7

Do we have something i nthe galaxy map that could lead us to at least identify our current site as 7 9 7 7 7 ?

Tinfoil hat off :)

I am totally not with that, though.
Reason being, that your order of the ID parts (Tech, History, Language, Biology and Culture) isn't in any way determined by the Guardians, but just made up by you.


I am not even convinced that the located ruins include a hint to the location of the other sites at all.
 
I presume thdy found it using the map filters, but I looked around Barnards Loop this morning and couldn't find it.


I checked the Barnards Loop region as well, even including COL 70 systems and the witch head nebula plus about 500 LY up and down the galactic plane.
I used map overlays for system alignment, population filters, system security etc. and there is 100% no populated system the map filter finds. So either
the CMDR was lying, experienced a visual bug, it was only visible to him for some reason or the galaxy map filters don't pick it up, but it would say populated
when you hover the mouse over it. But manually trying to find it by checking every system is impossible, since there would be hundreds of thousands of systems to check,
if you only know "somewhere around Barnards Loop". It would be really interesting if the CMDR who claimed to have seen one would come forward and tell us the name of that system.
It's probably not related to the ancient ruins thing, but we might discover something other interesting there.

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I'm totally with that.

To find the current ruins location out-of-game information was used. We should try to think of ways that would have pointed us to this location with purely in-game information.
That may lead us onto a trail for this and the other sites.

But what makes you think that we could find out the current ruins location by any other means yet? Maybe we haven't discovered the site we were meant to discover first yet. And
the site which we were supposed to discover first, and which would probably contain Biology, History etc. data ranging from 1-6 we would find information in those data scans leading us
to the current ancient sites. So instead of trying to find out how we could have come up with the current site naturally, we should check how we should have come up with ANY site or basically
the first site, as this one doesn't seem to be the first site.
 

Arguendo

Volunteer Moderator
The thing is you will never return to the ruins if you stay on that bearing. As you travel the planet, your bearing is taken from North, so in fact you will probably spiral all the way down to the south pole.

Check out this Wiki image. https://en.wikipedia.org/wiki/Bearing_(navigation)#/media/File:Bearing_and_azimuth_along_the_geodesic.png

You can recalculate your bearing every few minutes (although this will be very tedious), or the only reliable way to map the planet is to travel 2-4km north or south and travel at a heading of 90 or 180.

I'll be online tonight assisting with the mapping.
To all of you trying to fly out of the Ancient Ruins in different directions to search for more ruins; read the above!
Do NOT just take a heading and follow that, as you will veer off course. To fly in a straight line out from the ruins you need to pick a point far away and fly towards that point, and when that point disappears you need to grab a new one in the same heading. The ONLY headings that you can follow in a straight line are 0 and 180.
I used the distant stars when I flew out at 249 from the ruins, but since the planet moves (atleast a little bit) after a few hours you will be a bit off course by this method as well.
 
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