Third crewmember to die after tons of work- sad but no more crew for me, im not good enough.

damn, ouch heh. OOps.

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Re the cost... in you addup the wages of the 3 crew I have lost it would be close to 300 million.
My one toon charges me 16% and about 120mil invested so far.

The one time I did have a 27mil buy back in the past year I am pleased I was transporting for engineering and in a trade config when I accidentally hit galaxy map boosting instead of brakes landing on a 1.5g planet.

Other than that, I love my SLF pilot :) glad he was at home that day.
 
I've yet to hire a crew member.

I have a perfectly good copilot seat in my Python, yet they refuse to sit in it.

If they can't even cope with that, I'm not trusting them in my seat.

Not that it would have mattered, I got blown up this morning in a suprise torpedo strike. I assume safety regulations are much more lax, and they've long since forgotten about the Titanic incident. So one escape pod is plenty for a ship that can carry hundreds of passengers. Lol
 
I've yet to hire a crew member.

I have a perfectly good copilot seat in my Python, yet they refuse to sit in it.

If they can't even cope with that, I'm not trusting them in my seat.

Not that it would have mattered, I got blown up this morning in a suprise torpedo strike. I assume safety regulations are much more lax, and they've long since forgotten about the Titanic incident. So one escape pod is plenty for a ship that can carry hundreds of passengers. Lol
If you've ever done any passenger missions you'll know that passengers get escape pods. Some of the more annoying ones start threatening to use it and leave without paying you at the slightest provocation.
 
If you've ever done any passenger missions you'll know that passengers get escape pods. Some of the more annoying ones start threatening to use it and leave without paying you at the slightest provocation.

Really? Wooh. Learnt something new.
I haven't done many. 5-6 and I had to abandon 2 of them, one for lack of jump range, and the other... well, because I decided I couldn't be bothered.
 
Basically, everything in your ship gets an escape pod EXCEPT npc crew.

Your engineered modules do since they survive to the rebuy screen.

Your materials do since they are still with you when you blow up.

Your passengers do because they threaten to use it all the time.

The captain most certainly does since you hear "Eject Eject!" all the time.

But hired crew? Nope. Makes zero sense.
 
Wait.. what? Crewmembers die on ship destruction 'cause there is no pod for them? OK I could accept that on small ship where the bridge has only 1 seat, but i.e. an anaconda or t9 has 3 seats (including yours) and the ship has not enough escape pods? What are we flying? Titanics? %D

And on the side, maybe someone can answer me this question, does crewmember payment scale with their experience or will it stay on the level you hired them (i.e. a novice with 2% payment scales to expert, will it have still have 2% payment, or 12% as when you hire an expert directly?)
 
The complaints would be worse without SLF Telepresence, who would risk launching a fighter if the crew member could be killed?

Am not against the idea of giving crew members an escape pod, although I do like that fact that I have to look after the ship in order to keep my crew member alive.

The game previously had no real sense of loss except for a hit to the bank balance.

If you don't want your crew member to die, don't lose your ship.. It's not exactly difficult to survive against AI. Op had a 25 mill rebuy, he wasn't flying a freighter config Keelback in a Hazres,

I do not lose my ships unless I am fooling around. So I havent lose a single crew member and the whole issue stands on a matter of principle, kind of. I just do not like that for convenient gameplay reasons to twist the lore and in game common sense. That speaks as being non committal with your universe and overall lazy.
I know that you will think this is and it is ok. I am just voicing my opinion in the forum.

And about the fighter blowing up, well, when you hire them they speak of how cool they are and the battles they have survived. So I assume they have escaped before and therefore, escape pods do exist for them. But not when in a commander ship for "reasons". That's lazy.
 
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Wait.. what? Crewmembers die on ship destruction 'cause there is no pod for them? OK I could accept that on small ship where the bridge has only 1 seat, but i.e. an anaconda or t9 has 3 seats (including yours) and the ship has not enough escape pods? What are we flying? Titanics? %D

And on the side, maybe someone can answer me this question, does crewmember payment scale with their experience or will it stay on the level you hired them (i.e. a novice with 2% payment scales to expert, will it have still have 2% payment, or 12% as when you hire an expert directly?)

Payment scales with experience but it's slightly cheaper to 'home grow' them than buy at higher levels if you are going to keep them around
 
Wait.. what? Crewmembers die on ship destruction 'cause there is no pod for them? OK I could accept that on small ship where the bridge has only 1 seat, but i.e. an anaconda or t9 has 3 seats (including yours) and the ship has not enough escape pods? What are we flying? Titanics? %D

And on the side, maybe someone can answer me this question, does crewmember payment scale with their experience or will it stay on the level you hired them (i.e. a novice with 2% payment scales to expert, will it have still have 2% payment, or 12% as when you hire an expert directly?)

When they gain experience their wage increases, but not with as much as you'd pay had you hired them straight at that level. And yes, crewmember dies if the mothership is destroyed. Havent lost one myself yet, trying to keep it that way. :p
 
I like to roleplay, so losing crew for me is a big deal, let alone the weeks i been with this one, im over it, unless there is some way to save crewmembers, im just not going to use them anymore, its a shame, i really liked what they added to game, but i only have so much time on this planet, and im not going to spend it leveling crewmember after crewmember up in a game. sigh.

Personally I think we should have the option to order them to escape at a certain situation, main ship very low on health, they use escape pods.
 
Personally I think we should have the option to order them to escape at a certain situation, main ship very low on health, they use escape pods.

could be cool. Even more cool if we could, actually, see the escape pod fly away. Would make our own loss and escape more believable... I only believe in what I see and the rebuy screen is a bit too "use your imagination" for my tatse.
 
Can you believe that your Crewe actually fly Fighters by remote from your Ship yet once destroyed the Crewe do not even have an escape pod yet you do?
Along with the Crewe always appear at every Starport even though you may not have them set to Active?
So if anything, I too would much prefer never to lose the Pilots for all the time it takes to train them up. Even an Expert Pilot is rubbish until about 25% of your own training! Why would you even bother choosing any of the others if it takes this long and they still DIE? WHY???

sorry its me but seeing it spelt 3 times incorrectly.. crewe = crew:(
 
Every crew member ever: "I am not flying with that maniac again. Tell them I died in the explosion or something. I'll find other work"
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Rescue crew: "I'm sorry commander, it's a tragic loss, there was a problem with the 2nd escape pod, it... er... wasn't installed"
Commander: "Noooo!!!" [cry]
 
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