...We should have proper exploration tools now that we're multiple years into ED's life, but no, all we have is a damn space honk and a compass.
I’d be happy flying to lat/lon coordinates for the next 6 months if they’d just fix their networking problems. This is an on-line multi-player game isn’t it? But I’ve had more CTDs the last 2 weeks than probably 10 years of gaming. And there isn’t anything more “immersion busting” than a CTD.
And multi-player instancing problems aren’t new. I’ve watched Josh Hawkin’s Brocast on Sundays where usually they try to get a bunch of players into a single instance to do something fun, like climbing Mt. Neverest. But they spend the first hour juggling wing invites in a private group to try to get people together. This should take a few minutes. If this were easy we’d invent a lot of our own gameplay while waiting for plot development. SRV football with an Ancient Orb anyone?
I really wish FDev would have said, after the Ram Tah non-CG CG to decrypt the Obelisk data, “Hey guys, we’re seeing numerous adjudication errors and CTDs with multi-player, and much as we want to roll out the next clues, we really need to get this fixed first.”
But no, they start another CG that unleashed a hoard of new players coming to the ruins with the CG, making things even worse. I prefer playing in Mobius or even Open. Its much more fun with others working cooperatively. In Solo these ruins are really lonely. But I cannot get a stable group instance for longer than about 10 minutes.
So my advice to FD is to get their networking up to snuff first. You’re not in Alpha any more. Maybe that will give their art department and plot department a little breathing room to think things through a little more too.