Again...all the hours and hours of theorising and trying to "solve" the ruins, and it comes down to handing over "tonnes" of data to an engineer, who's all "screw you guys and your efforts, I'm getting the glory for finding the next ruins site". Because there is NO puzzle, beyond which pair of doohickeys gets you a happy inbox message, from which bluey-glowy stoney.
Why are we validating FD's lazy approach to story-telling by wasting countless hours of our time trying to solve mysteries that don't actually exist?
What's the betting that the next thing is a CG from Ram Tah to explore a region of space that his data indicates is a likely candidate to contain some ruins? Except of course, it being an exploration CG, you can then hand in data from the complete opposite end of the galaxy and it would count equally.
Bitter much? Me? Yes, very much so. (But I subscribe to the theory that the more I moan and shout about something, the more likely it is that I'll be hilariously proved wrong. The upshot of me being proved wrong would mean there would actually be some engaging gameplay out of all of this).
I suppose a possible upside might be that even if it IS an exploration CG, then, just like in the Formidine thread, some poor, dedicated CMDR might spend 150 hours eyeballing ONE planet and find the ruins before the CG was over and Ram Tah gets robbed of his glory.