3 weeks. I SPENT 3 WEEKS of jumping from system, to system,… ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS.…
THIS IS RIDICULOUS
Those extreme long range explorer passenger missions are a waste of time if you do them for the credits. In the time spend getting to the destination and back you could take a lot, really a lot of easier missions and earn more.
The other day I had a 20 Mcr VIP 3-stop sightseeing tour. Not a criminal, not a wanted VIP, nothing too far away (longest distance between tourist spots: less than 200 ly). Finished in one hour.
IF you already decided to go to that location or spend x days exploring, then those missions can provide an extra income, BUT you need to be prepared.
You need to know how to avoid interdictions - not how to survive interdictions, how to not getting interdicted at all or how to evade/win the interdiction.
You need to know how to get into a station fast - knowing how much your ship drifts, how long it takes for the boost to wear off, that stuff.
You need to know how to get out of SC in front of the mail slot - 45° angle from the pole of the planetary object the station orbits. It helps if you know the station…
You need to know how to stop your spaceship from high speed to 0 in the shortest possible time.
You obviously need to know how not to get scanned.
As others already mentioned the easiest way not to get scanned is getting into the station fast. Flying around 200 m/s is fast enough at the final approach (last 3-4 km before the slot). Boosting in a straight line until 3-4 km is very, very helpful.
You don't want to have to do a lot of maneuvering, fly around the station at a save distance (10-20km) until the mail slot can be passed in a straight line.
Observe the system security. You want them to fly around in nice circles and not doing something else (like chasing a criminal).
Observe the traffic. You don't want a T-9 or Beluga coming through the slot the moment you reach it. If any ship is coming straight at you, then boost and jump into SC and try again. (Got one Alliance Enforcer flying 9 km to me just trying to scan me - I was already ready to jump when the "scan detected" message came. Scan didn't count, passenger happy).
Now the fun begins:
Boost until you can request docking.
Boost once more until you are at around 3-4 km, let the speed bleed of to around 200 m/s.
The moment you are through the mail slot set thrusters to 0, deploy landing gear and point the nose slightly down to the ground and increase the downward thrust. This will get you out of the line of sight from the NPC security and it will kill your speed.
Dock. Earn cash.
Planetary outposts are more complicated. You need to wait away enough not to attract the security NPCs, but close enough to see them and their flight patterns. If they are facing away from you (select the ship to see it's orientation) - boost to the landing pad and hope the best. If you see a security ship turning to you - boost away. Repeat until you are docked.
And by the way, many passengers don't like hull damage. Don't get hull damage while exploring. Fly extra careful.
I'd love to hear how he was to avoid the scan. Especially seeing as he wasn't in the fastest most agile ship...
The ship only has to fly around 200 m/s ideally without boost. Agility is not needed. Flying to the mailslot in a straight line is all that's needed. If he dropped out of SC not in a good position, then boosting away from the station in a straight line and then flying around the station at a distance of 10-20 km (depending on how save he wants to be) until he can boost to the mail slot in a straight line.