THE FORMIDINE RIFT MYSTERY (Part 4)

We are looking for Earth Like World's mate :D Ammonia are very attractive to look at though :p



I think we could do with a spreadsheet to be honest, having all checked/unchecked systems in one place would be beneficial. But [up] for posting these.



Yeah, these Beacons are pretty big.. i'm not understanding the whole 'fit in a Sidewinder' myself.
All Beacons up to now have been set up near a planet in orbit.. not on the actual planet surface.... although we might be looking for the wrong thing at the minute... hence 'might be'.
We are looking for Beacons set up exactly like the Beacons we have already found, Set up in orbit with an ELW nearby, in the same system, so it is best to check around each body within a system that has an ELW.

Except we have the mention in one of the messages that they are deploying "artefacts" , so are they deploying UA or UP? And is that maybe some contribution to the destruction of the support ships -UA corrosion?
 
Here it is. Sorry about formatting. Far right column is distance from EAFOTS EU-R C4-1.

Body System Distance Ref
Eafots KL-Y d2 A 8 Eafots KL-Y d2 Earth-like world 519 ls 95.51 ly
Eafots NW-W d1-0 2 Eafots NW-W d1-0 Earth-like world 1,449 ls 88.87 ly
Eafots NW-W d1-0 1 Eafots NW-W d1-0 Earth-like world 1,451 ls 88.87 ly
Eafots LW-W d1-2 6 Eafots LW-W d1-2 Earth-like world 1,669 ls 109.50 ly
Eafots QM-M c7-2 2 Eafots QM-M c7-2 Earth-like world 390 ls 140.42 ly
Eafots JQ-Y d0 A 3 Eafots JQ-Y d0 Earth-like world 633 ls 153.79 ly
Eafots EK-A d0 5 Eafots EK-A d0 Earth-like world 1,889 ls 164.17 ly
Eafots OC-V d2-2 B 2 Eafots OC-V d2-2 Earth-like world 265,967 ls 184.70 ly
Eafots CK-A d7 3 Eafots CK-A d7 Earth-like world 543 ls 186.69 ly
Eafots HB-N c7-0 A 2 Eafots HB-N c7-0 Earth-like world 357 ls 192.40 ly
Eafots IK-Z c0 2 Eafots IK-Z c0 Earth-like world 288 ls 195.73 ly
Eafots BK-R d4-7 1 Eafots BK-R d4-7 Earth-like world 656 ls 216.60 ly
Eafots EF-A d7 5 Eafots EF-A d7 Earth-like world 2,140 ls 221.14 ly
Eafots CZ-I c9-0 1 Eafots CZ-I c9-0 Earth-like world 211 ls 236.27 ly
Eafots HV-G c10-1 A 1 Eafots HV-G c10-1 Earth-like world 396 ls 260.58 ly
Eafots EZ-I c9-0 3 Eafots EZ-I c9-0 Earth-like world 327 ls 294.61 ly
Eafots SC-D c12-1 A 2 Eafots SC-D c12-1 Earth-like world 322 ls 345.07 ly
Eafots MR-N d6-1 1 Eafots MR-N d6-1 Earth-like world 443 ls 424.75 ly
Eafots XY-Z c13-2 B 4 Eafots XY-Z c13-2 Earth-like world 3,483 ls 436.64 ly
Eafots CQ-Y d3 12 Eafots CQ-Y d3 Earth-like world 638 ls 446.78 ly
Eafots YO-Z d1 AB 2 Eafots YO-Z d1 Earth-like world 1,707 ls 465.28 ly
Eafots OC-M d7-7 A 4 Eafots OC-M d7-7 Earth-like world 2,017 ls 473.70 ly
Eafots SP-W b15-0 A 2 Eafots SP-W b15-0 Earth-like world 119 ls 521.14 ly
Eafots ND-S d4-1 3 Eafots ND-S d4-1 Earth-like world 868 ls 523.84 ly
Eafots DL-Y d6 3 Eafots DL-Y d6 Earth-like world 1,087 ls 536.20 ly
Eafots LS-K d8-2 10 Eafots LS-K d8-2 Earth-like world 673 ls 586.22 ly
Eafots FZ-S d3-32 A 6 Eafots FZ-S d3-32 Earth-like world 2,981 ls 599.59 ly
Eafots VY-Z d0 3 Eafots VY-Z d0 Earth-like world 862 ls 609.89 ly
Eafots SS-B d0 3 Eafots SS-B d0 Earth-like world 639 ls 626.41 ly
Eafots TC-M d7-22 B 1 Eafots TC-M d7-22 Earth-like world 98,331 ls 724.03 ly
Eafots XX-S c17-3 6 Eafots XX-S c17-3 Earth-like world 239 ls 758.24 ly
Eafots SL-R b33-1 A 1 Eafots SL-R b33-1 Earth-like world 49 ls 767.52 ly
Eafots XI-K d8-40 CDE 1 Eafots XI-K d8-40 Earth-like world 12,056 ls 799.78 ly
Eafots TW-U c16-8 A 5 Eafots TW-U c16-8 Earth-like world 400 ls 800.02 ly
Eafots GC-D d12-74 A 4 Eafots GC-D d12-74 Earth-like world 1,099 ls 864.24 ly
Eafots GC-D d12-59 6 Eafots GC-D d12-59 Earth-like world 951 ls 868.49 ly
Eafots OD-I d10-1 A 4 Eafots OD-I d10-1 Earth-like world 1,870 ls 913.92 ly
Eafots XV-E d11-57 3 Eafots XV-E d11-57 Earth-like world 874 ls 920.22 ly
Eafots PT-Z d13-56 A 10 Eafots PT-Z d13-56 Earth-like world 1,012 ls 1,007.38 ly
Eafots DF-G c24-6 1 Eafots DF-G c24-6 Earth-like world 347 ls 1,018.33 ly
Eafots RI-B d13-98 4 Eafots RI-B d13-98 Earth-like world 1,237 ls 1,050.45 ly
Eafots UO-Z d13-111 1 Eafots UO-Z d13-111 Earth-like world 625 ls 1,093.38 ly
Eafots NN-Q d6-0 2 Eafots NN-Q d6-0 Earth-like world 2,045 ls 1,296.31 ly

Err, as I mentioned I've already compiled a list of ELWs & one's searched ;), see sig.
Although I didn't list systems that far out.

Barking mad
Yea search all planets in systems with ELWs.

Apologises if this has been answered already.
 
Can you do this with standard refueling? What I mean is, if you do your maximum jump which will take your tank to empty and then get close enough to the star to start refueling once your jump drive is engaged, can you fill up your tank before jumping or will it disengage? (I hope that makes sense!)

No - it only works for charges, but if you fly through a star while jumping, your scoop will scoop right up until you jump. This is one of the ways I keep my jumps down to 45 seconds when I'm trying to make up ground fast - just watch your heat. The new hyperspace exit points aligning with the next destination, rather than with the previous destination, have been an absolute pain in the butt for speed.

Problem is, everyone seems to think it was random, and no one realised that it wasn't random at all, and that you dropped out with the last star you left at your 6. It made it much easier to avoid jumping into the middle of a binary pair too... It's still easy, but requires a few more seconds to check.

Z...
 
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Well, just for kicks I did go check out the ELW in Eafots NN-Q d6-0. This is a neutron star system with one ELW, and a water world with a landable moon. The last jump to this system is over 95LY. There is another neutron star I was able to get to with just my 42LY jump range at Eafots TO-O d7-2. Used that one to supercharge to get to this system. Anyway, nothing of interest around the ELW. Will finish checking out the rest of the system later.

That made me dizzy :)
 
On a side note, for beacons, I would "assume" they are about the size of a Nav Beacon, which would fit in a Sidey, I suspect.

The more I think about it, the more I think our "bubble" for these beacons would be fairly small. If they are operation out of these bases, a Sidey could only jump so far in a day, though I guess we don't really know how long each beacon deployment takes (or do we?), a 2 day deployment would mean a ~30Ly bubble from base of operations, which means, to my mind, that our 200Ly bubble is fairly accurate (for now, anyways).

Z...
 
Since when?? lol! I thought we were searching from E2 [wacky] Oh well they are only a stones throw away from each other :D
Since the beginning ;), it's the system the CG started from. Once we've searched all ELWs within 200 LYs (possibly we already have), then we'll move out further.
 
I wasn't basing it off of ship speeds. A ship traveling for eighteen days straight could get across hundreds of systems, because of hyperspace and space-compression and all that. I was basing it off of the speed of radio waves, the speed of the telemetry transmissions.

She sends the first right after her power goes out. It takes x-amount of time to reach Delta Base, because we don't know where she is in relation to Delta Base. Then, roughly one day later, the next message arrives. That means she traveled the amount of space it takes light to travel for one day. Roughly 0.003 Ly, or 86,460 Ls. That's about the time it takes to get about two or three planets away from the central star, I think.

So she travels this amount, finds the ship destroyed, and panics. She probably spends an hour or two crying, hyperventilating, screaming, cursing, etc. It is at this point that she sends the second message, and it arrives one day after the one she sent earlier, anywhere inbetween ten minutes to twelve hours earlier. Then, logic sets in and she decides to move on, attempt to survive. She travels the length of the system, picks up an ELW on her scanners, and makes a choice. She sends another message, for recording reasons, and it arrives about eighteen days after the last message she sent.

60*60*24*18*300,000 = 466,560,000,000 km @ 300,000km/s, or 0.05 Ly.

Basing this off the fact that the average width of a solar system is roughly 2 Ly, I figure it's maybe three to four planets away from where she found the debris of the attacked ship. One should note that most of a solar system is empty space, so distance between planets could be huge in order to have a stable system that doesn't rip itself apart. Equipped with a hyperdrive or FSD (take your pick), the sidewinder could easily fly that distance in less than an hour, conserve a bunch of fuel, and find this planet.

I think it's something to consider.

Now, I would agree with you, except this is where things get murky with ED. Some things stick to "modern" known limitations and lore, and others don't, for "gameplay". Which is fine, of course, but which is it in this case? We would need to allow for both. I think it heavily depends on who did this part of the story - if it was Drew, I'd be willing to bet on real known physics accuracy, but if it were a Dev, I'd be going with instant message transfers.

Z...
 
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I have also never seen those clouds in Hyperspace...this may prove very interesting.

18 days is about 2.6 max jumps with a 2b drive.

Even with the class 2 drive, it's less than 100ly.
With the calss 1, it's less than 25ly.

Max jump = 7 days.

Could you explain those numbers? Because the do not make any sense to me.

Except we have the mention in one of the messages that they are deploying "artefacts" , so are they deploying UA or UP? And is that maybe some contribution to the destruction of the support ships -UA corrosion?

Why does it have to be UA's or UP's? We know, there are other artifacts around, there could also be very different ones, we haven't found yet.
 
I've been busy updating the front page guys, including the section of "Current Activities", "Drew's Clues", "Timeline" (adding lots of galnet articles) and "Useful Links"

Current Activities are what people seem to be, or we seem to think they should be, concentrating on. e.g. ELW's, Ammonia, etc. Please PM me any additions/amendments you think are needed.

I'm also keeping the Dynasty Expedition section under Latest News up to date. I've added flyby's and agricultural/research/logistics tags to each found outpost in the Hawkings Gap area thanks to Bitstorm. Could anyone provide type of outpost info for the 4 in the rift and 1 in conflux please? Plus if possible links to decent videos showing the areas.
 
Always keep at least two backups of your bindings file!
I speak from experience.

An off-topic question- is there a way to quickly, whilst in-game, change the HUD colour? I've been jumping around a few systems and one of them has an orange coloured surface that the compass and height/G bar just blends into & becomes almost invisible. Don't particulalry want to reboot & change the HUD colour completely......

Try Dr Kaii's ED Profiler - it's meant to be for VR, but I think it'll achieve what you are trying to do. It's located in the VR subsection, I think the thread is pinned.

Z...
 
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How is this for tinfoil? :D

tQx3K05.jpg
 
Could you explain those numbers? Because the do not make any sense to me.
Someone posted earlier that a type 1 Drive from back then would give the sidewinder a range of 7, a type 2 a range of 30 something, iirc.

Why does it have to be UA's or UP's? We know, there are other artifacts around, there could also be very different ones, we haven't found yet.

See the new section on the front page about Current Activities. These mysterious beacons the missions were unloading seem to have a similar activity to UA's and UP's found around the Pleides. And we were told that "They are all linked - The Rift, Conflux, Hawkings Gap and what's happening now in the Pleiades." (can someone remember where that was from? - can't find a link to it)
 

I do normally see those clouds, but not usually so many in one jump, and often only further out (i.e you can sometimes only see them if you turn headlook on). So there might be something there. I will keep more of an eye on those next time I'm out. Back in the bubble now looking for more ruins sites, but might head to conflux soon to help out with the last outposts.
 
Has anyone found any value in gaining system permits (Achenar, Sol, Face e, etc). It would make sense to get access to better/cheaper modules or ships, or training, but I can see no value whatsoever.
For starters, Alioth and Sirius both have Engineers. There are also numerous advantages to the BGS of a permit system due to the much reduced player traffic levels and many (though not all) of the permit systems have an impressive degree of scenic usefulness (station distance to the static CZ spawn points or RES sites).

But because you are in the Rifter's thread, not the Canonn thread, they are also a source of tremendous lore. Lore used to gain insight and action onto the events of the game.

Alioth? The crash site of Raan Corsen, whose Imperial Eagle made contact with the surface of a moon that was not far from Mic Turner's engineer base. Earth Defense Fleet's chase of him ended when none of them had the permit to follow into Alioth... except the lone Canonn member that managed to catch the coordinates and his "dying" words.

Sol? The visiting location of Salomé, a system with a planetary permit-lock that is as of yet unobtainable, and two active number-stations that lead players on additional hunts with new clues.

Perergina? Remember...

The nuances of the storyline, the finer details of what allows certain factions to seemingly have powers of premonition, are hidden within the galaxy for us to find. Monitoring places that require access does yield fruit, from time to time. Fruit that has more than just "lore" flavor, but can guide the clever mind to the next garden.
 
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Wait lemme add another one just for good measure... :D

http://i.imgur.com/8B4Pf6E.jpg

Detective: Enhance!
Forensics: Its a badly compressed JPEG. We can't enhance it.
Detective: Enhance!

- - - Updated - - -

For starters, Alioth and Sirius both have Engineers. There are also numerous advantages to the BGS of a permit system due to the much reduced player traffic levels and many (though not all) of the permit systems have an impressive degree of scenic usefulness (station distance to the static CZ spawn points or RES sites).

But because you are in the Rifter's thread, not the Canonn thread, they are also a source of tremendous lore. Lore used to gain insight and action onto the events of the game.

Alioth? The crash site of Raan Corsen, whose Imperial Eagle made contact with the surface of a moon that was not far from Mic Turner's engineer base. Earth Defense Fleet's chase of him ended when none of them had the permit to follow into Alioth... except the lone Canonn member that managed to catch the coordinates and his "dying" words.

Sol? The visiting location of Salomé, a system with a planetary permit-lock that is as of yet unobtainable, and two active number-stations that lead players on additional hunts with new clues.

Perergina? Remember...

The nuances of the storyline, the finer details of what allows certain factions to seemingly have powers of premonition, are hidden within the galaxy for us to find. Monitoring places that require access does yield fruit, from time to time. Fruit that has more than just "lore" flavor, but can guide the clever mind to the next garden.

This is a great summary but I think it also throws into sharp relief one of the major issues so many people have with Elite. The stories we are chasing in the Rift (I am still there) are of RPG-style scope. But the way those stories are distributed, found, collected, and interpreted is absolutely bonkers-absurd-bad. If clues are hidden in offline Galnet reports that people only find AFTER stumbling across something else randomly... there are some major issues with how FD are laying this out. Imagine if, to solve any of the quests in Skyrim, you had to spend a huge amount of time doing research *outside of the game itself*. Not like "Oh I can't seem to find my way through this one part" but "Oh this game has quests?" level of weirdness. I don't get it.
 
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There is so much to do :)

I already knew a lot, however even after I read the additional information here, I don't even know where to start.
Any pinned system?
UP + UA in hold? Are UP still easy to find now?
Why are you only trying with UA?
How can I help finding the beacon and the two (three) last bases?

Any other mystery to unveil?

Cheers!
 
There is so much to do :)

I already knew a lot, however even after I read the additional information here, I don't even know where to start.
Any pinned system?
UP + UA in hold? Are UP still easy to find now?
Why are you only trying with UA?
How can I help finding the beacon and the two (three) last bases?

Any other mystery to unveil?

Cheers!

Finding UA's and UP's, see the Canonn thread. UA's can be scooped from the 2nd discovered Alien Crash site near Maia. Profesor Palin sells 2t cargo holds that are immune to the effects of carrying a UA.
Finding the beacon - check round bodies of any system in that region of space. Try a known one to learn how they look.
Finding the 2 known outposts - fly low over the surface of the 2 planets and look. Or use methods mentioned in front page. Or find the clues we missed that gave us the coordinates!
 
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