Alien archeology and other mysteries: Thread 9 - The Canonn

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I just want to confirm also as someone mentioned earlier in the thread the new site DOES show as a POI at distance. I had the blue circle up to 10km above the site so maybe they have changed something server side to make them a touch easier to find.

I haven't been to the 3rd site so can't comment - but is it possible it's just another POI in the same vicinity? At that height it's hard to be very precise. That might explain why some see a POI and others don't.
 
I haven't been to the 3rd site so can't comment - but is it possible it's just another POI in the same vicinity? At that height it's hard to be very precise. That might explain why some see a POI and others don't.

All I can say, is when I got permit booted back into orbit from the site, I took a straight down run back to the ruins, no POI showed for me at anytime.
 
i have finished my circumnavigation of 7d in the 119 system and found nothing, going to fuel scoop then go to the first planet and try there. In all honesty though i dont feel like i'll find anything. The first planet has a temp of 1024K which is way off of what the 3 sites have. 7D is at least close with 214K. However it is not tidally locked, and the first planet is so i dont know
 
I've long suspected that POI's are more likely around "interesting" areas - it may just be that in open the presence of more cmdrs actually causes them to generate..... or it might be something intrinsic to areas with "features" even when the features themselves (ruins) aren't a POI.
 
and just for fun, here's sunrise over 7D. Im off to fuel scoop then planet 1

5eKgIRh.jpg
 
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My thinking is this..

All sites found so far are at the same latitudes in both hemispheres. Each world with a ruin has a single close moon, has a temperature range of 220 to 300 kelvin and all have the same predominant mineral wealth.
Ive arrived at Lat: 30.00 or Lat: -30.00 and set my heading to 90 degree's due East and ran a 6km high sweep circumnavigating the body at these Latitudes.

If i had to choose a place to search i would choose these.

Lat: 30.00 or -30.00 / 90 degree's east and straight forward until dawn.

Synuefe XO-P c22-17
AB3
D2

Synuefe ZL-J d10-119
(Pending - heading there now for detailed scans, but two worlds are with a moon and the right make up)


ANCIENT RUINS SITE 3

IC 2391 Sector ZE-A D101 C3

Lat: 29.42 Northern hemisphere

ANCIEN T RUINS SITE 2

IC 2391 SECTOR GW-V B2-4 B 1

LAT: -29.10
Southern hemisphere


ANCIEN T RUINS SITE 1


Synuefe XR-H D11-102 Planet 1B

LAT: -31.7877
Southern hemisphere
 
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Question about Moons:

Hi, all. I've been thinking (as have others) about the fact that the moon seems to rise over the small platform and set over the large one at the first discovered ruins site. There was some indication that this might also be happening at the second (identical) site.

However, I can't figure out why this would occur at the second site. At the first site, the moon's angle of inclination (I assume to the planet's rotation) is very small. I can picture why it would rise and set at approximately the same location on the horizon in that case.

At the second discovered site, the moon's angle of inclination is very large (approximately 70 or -70 I think -- I'm at work at the moment). Unless it's orbital period had some very nice relationship to the planet's rotation, I can't visualize how it would not appear to move against the horizon on successive orbits (our Earth's moon doesn't stay in the same place). Did we just get "lucky" to have seen the moon rise close to the small platform when it was discovered, or is there a reason that the moon at the second site would still have that property?

I'm sorry for being one of those people who raise a question but don't have time to answer it for themselves, but it's been bothering me... And of course apologies if I've missed the answer somewhere along the way.

Its a possibility (that the alignments are a fluke) - the moon rising/setting is my pet obsession, see HERE, which is why I keep bringing it up/going back to check.

Sadly it looks like I had no takers to confirm the moon set at the 2nd site overnight, I'll just have to hope I get a lucky break on that.

As soon as anything comes up to derail the idea, I'll be sure to announce it. If I get more "hits" though, I'll be sure to keep on about how its a "thing", too :eek:
 
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Alright. Finally got it working and it's very rough but should get somebody started.

Lunar Orbit and Parallel Orbit for Ruins

Here's, for example, the first site. Indeed the ruins fall right on the line.
http://i.imgur.com/63pCFjY.jpg

To use this download and extract the pages here and open it directly on your desktop
https://www.dropbox.com/s/4k4asdu9lboal9n/lunar-ruin-orbitalpath.zip?dl=0

Gather 2 latitude and longitude readings for a given moon using the following method

In supercruise get the moon as close to the top of the targeting UI as possible and then drop your altitude down below the DRP indicator as seen here.
http://i.imgur.com/mGIwAeT.jpg
This allows you to use your escape vector as a direct overhead pointer to line up with the moon.

Line it up as perfectly as possible and then note the in game date/time and latitude and longitude of your ship.
http://i.imgur.com/ZyLNZ0Q.jpg

Do this twice and enter these coordinates as the Lat/Lon and the radius in km and hit calculate. What you'll get is a visual display of the orbit and the parallel one the ruins should be found on.

A text output with the lunar orbit and the parallel one is also ourput so you can fly from one to another.

Some caveats:
1. Ideally I'd like to host this somewhere. Just don't have anywhere to do so. If you do and would like to please message me.
2. This is very rough. No error catch for inputs, etc. but wanted to put it out there so others could use it to help narrow down their searches.
3. I'm using a map so the orbit can be visualized. Even though the earth is used in the background the proper radius is being used for distance calculations.
4. You have to refresh the page to run a new calculation. I need to add a clear to remove existing markers, etc.

Credits:
I'm using the HTML samples from arc.js
https://github.com/springmeyer/arc.js/

and mostly the calculations and methods from http://www.movable-type.co.uk/scripts/latlong-vectors.html

I want to thank Suteksio for helping gather coordinates and others for helping to bounce around the math needed to make this work. The library had the tools for it... just had to wrap my head around what had to be done.


For any questions please message me AdmlAdama on the frontier forums
https://forums.frontier.co.uk/member.php/149570-AdmlAdama

I absolutely love this, and I'm taking measurements right now to try it in the possible candidates. If moons are as important as many of us think, this is worth a try.

Fantastic job and thanks for the effort you put into it.
 
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Question about Moons:

Hi, all. I've been thinking (as have others) about the fact that the moon seems to rise over the small platform and set over the large one at the first discovered ruins site. There was some indication that this might also be happening a
t the second (identical) site.

However, I can't figure out why this would occur at the second site. At the first site, the moon's angle of inclination (I assume to the planet's rotation) is very small. I can picture why it would rise and set at approximately the same location on the horizon in that case.

At the second discovered site, the moon's angle of inclination is very large (approximately 70 or -70 I think -- I'm at work at the moment). Unless it's orbital period had some very nice relationship to the planet's rotation, I can't visualize how it would not appear to move against the horizon on successive orbits (our Earth's moon doesn't stay in the same place). Did we just get "lucky" to have seen the moon rise close to the small platform when it was discovered, or is there a reason that the moon at the second site would still have that property?

I'm sorry for being one of those people who raise a question but don't have time to answer it for themselves, but it's been bothering me... And of course apologies if I've missed the answer somewhere along the way.

Here's a tool for calculating the orbit I posted a little bit ago
https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5086174#post5086174

You're right that the ground track should change and that is part of what is special about these sites. I recommend using that as a filter for candidates. One where the rotational period often planet vs the orbital speed of the moon will result in a ground track of the moon that doesn't change (or does so very slightly)

- - - Updated - - -

I absolutely love this, and I'm taking measurements right now to try it in the possible candidates. If moons are as important as many of us think, this is worth a try.

Fantastic job and thanks for the effort you puto into it.

Thanks for the help!
 
Hey there, I decided to help a bit by mapping the new ruins layout based on the old one used at the first ruins. The sections colours are not defined by the objects yet, but I can change it accordingly. Also I've included the nearby artifacts.

So here we go, also this is my first post here :D
Section A Ring
Section B
Section C
Section D
Section E
Section F
Section G

In addition of that I came up with this spreadsheet aswell (Comments Only) [smile]
 
Alright. Finally got it working and it's very rough but should get somebody started.

Lunar Orbit and Parallel Orbit for Ruins

Here's, for example, the first site. Indeed the ruins fall right on the line.
http://i.imgur.com/63pCFjY.jpg

To use this download and extract the pages here and open it directly on your desktop
https://www.dropbox.com/s/4k4asdu9lboal9n/lunar-ruin-orbitalpath.zip?dl=0

Gather 2 latitude and longitude readings for a given moon using the following method

In supercruise get the moon as close to the top of the targeting UI as possible and then drop your altitude down below the DRP indicator as seen here.
http://i.imgur.com/mGIwAeT.jpg
This allows you to use your escape vector as a direct overhead pointer to line up with the moon.

Line it up as perfectly as possible and then note the in game date/time and latitude and longitude of your ship.
http://i.imgur.com/ZyLNZ0Q.jpg

Do this twice and enter these coordinates as the Lat/Lon and the radius in km and hit calculate. What you'll get is a visual display of the orbit and the parallel one the ruins should be found on.

A text output with the lunar orbit and the parallel one is also ourput so you can fly from one to another.

Some caveats:
1. Ideally I'd like to host this somewhere. Just don't have anywhere to do so. If you do and would like to please message me.
2. This is very rough. No error catch for inputs, etc. but wanted to put it out there so others could use it to help narrow down their searches.
3. I'm using a map so the orbit can be visualized. Even though the earth is used in the background the proper radius is being used for distance calculations.
4. You have to refresh the page to run a new calculation. I need to add a clear to remove existing markers, etc.

Credits:
I'm using the HTML samples from arc.js
https://github.com/springmeyer/arc.js/

and mostly the calculations and methods from http://www.movable-type.co.uk/scripts/latlong-vectors.html

I want to thank Suteksio for helping gather coordinates and others for helping to bounce around the math needed to make this work. The library had the tools for it... just had to wrap my head around what had to be done.

As well as Bram Armitage for helping calculate distance ingame so I could verify my tangent and radius calculations

For any questions please message me AdmlAdama on the frontier forums
https://forums.frontier.co.uk/member.php/149570-AdmlAdama

Nicely done CMDR.

Any ideas on the correct displacement angle to put into my calculator (even if it changes per radius)? I can fiddle it to get a match for each site, but I'd like to predict rather than work backwards for future sites.

XR-H D11-102

hYGAw0K.png



B2-4

Xng0IcF.png
 
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Its a possibility (that the alignments are a fluke) - the moon rising/setting is my pet obsession, see HERE, which is why I keep bringing it up/going back to check.

Sadly it looks like I had no takers to confirm the moon set at the 2nd site overnight, I'll just have to hope I get a lucky break on that.

As soon as anything comes up to derail the idea, I'll be sure to announce it. If I get more "hits" though, I'll be sure to keep on about how its a "thing", too :eek:

Then this is for you. The orbital path and offset works for both the first and second rise and set is something we've been discussing for awhile and it's nice to have that confirmed by the second site.

This tool calculates a parallel orbit where the ruins will fall on. There may be some slight variation due to readings, etc but should fall well within the distance where they can be seen/heard

https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5086174#post5086174
 
i have finished my circumnavigation of 7d in the 119 system and found nothing, going to fuel scoop then go to the first planet and try there. In all honesty though i dont feel like i'll find anything. The first planet has a temp of 1024K which is way off of what the 3 sites have. 7D is at least close with 214K. However it is not tidally locked, and the first planet is so i dont know

Dark side of the moon will not be 1000+ Kelvin :) It will be significantly colder.

It also means it narrows down co-ordinates to only one side of the planet - checking them up at the moment.
 
SAME !!!! I don't give attention to a poi at synuefe ZL 14b at 30,-30

I've long suspected that POI's are more likely around "interesting" areas - it may just be that in open the presence of more cmdrs actually causes them to generate..... or it might be something intrinsic to areas with "features" even when the features themselves (ruins) aren't a POI.

My thinking is this..

All sites found so far are at the same latitudes in both hemispheres. Each world with a ruin has a single close moon, has a temperature range of 220 to 300 kelvin and all have the same predominant mineral wealth.
Ive arrived at Lat: 30.00 or Lat: -30.00 and set my heading to 90 degree's due East and ran a 6km high sweep circumnavigating the body at these Latitudes.

If i had to choose a place to search i would choose these.

30.00 or Lat: -30.00 / 90 degree's west and straight forward until dawn.

Synuefe XO-P c22-17
AB3
D2

Synuefe ZL-J d10-119
(Pending - heading there now for detailed scans, but two worlds are with a moon and the right make up)


ANCIENT RUINS SITE 3

IC 2391 Sector ZE-A D101 C3

Lat: 29.42 Northern hemisphere

ANCIEN T RUINS SITE 2

IC 2391 SECTOR GW-V B2-4 B 1

LAT: -29.10
Southern hemisphere


ANCIEN T RUINS SITE 1


Synuefe XR-H D11-102 Planet 1B

LAT: -31.7877
Southern hemisphere
how far did U circumnav ZL on -30° lat ? currently im doing same (started at -30/-85 and currently beein -30/-150, so if U did a portion please let me know so i do not waste time in that strip :)
 
I've just received Culture 2 from A6 while carrying tablet+tablet in Mobius PvE. I'm currently getting that bizarre googledocs bug so I can't open either of the currently used ones in edit mode.

DYuekuj.jpg
 
My thinking is this..

All sites found so far are at the same latitudes in both hemispheres. Each world with a ruin has a single close moon, has a temperature range of 220 to 300 kelvin and all have the same predominant mineral wealth.
Ive arrived at Lat: 30.00 or Lat: -30.00 and set my heading to 90 degree's due East and ran a 6km high sweep circumnavigating the body at these Latitudes.

If i had to choose a place to search i would choose these.

30.00 or Lat: -30.00 / 90 degree's west and straight forward until dawn.

Synuefe XO-P c22-17
AB3
D2

Synuefe ZL-J d10-119
(Pending - heading there now for detailed scans, but two worlds are with a moon and the right make up)


ANCIENT RUINS SITE 3

IC 2391 Sector ZE-A D101 C3

Lat: 29.42 Northern hemisphere

ANCIEN T RUINS SITE 2

IC 2391 SECTOR GW-V B2-4 B 1

LAT: -29.10
Southern hemisphere


ANCIEN T RUINS SITE 1


Synuefe XR-H D11-102 Planet 1B

LAT: -31.7877
Southern hemisphere

For those just logging on tonight and checking the forum.

Concerning Ruins for:

Synuefe XO-P c22-17 - I recommend D 2: Link For Reasons Why

Synuefe ZL-J d10-119 - I recommend planet 1: Link For Reasons Why

Available Co-ordinates in the shade. I suggest starting from 20.xxxx just to be save, and visit the below co-ords in whatever way you choose. The ones BOLDED have the best views of the stars, ruins and barnard's loop.

30.xxxx by 120.xxxx


30.xxxx by 150.xxxx


30.xxxx by 180.xxxx and -180.xxxx


30.xxxx by -150.xxxx


30.xxxx by -120.xxxx


30.xxxx by -90.xxxx


I'll be logging on to continue the hunt on Planet 1 in Synuefe ZL-J d10-119 shortly.
 
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Nicely done CMDR.

Any ideas on the correct displacement angle to put into my calculator (even if it changes per radius)? I can fiddle it to get a match for each site, but I'd like to predict rather than work backwards for future sites.

XR-H D11-102

http://i.imgur.com/hYGAw0K.png


B2-4

http://i.imgur.com/Xng0IcF.png
+1 for that - I´d really appreciate if U put in moons orbit radius as well, as it has a significant influence to the angle U get..
 
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