I have a new theory and I don't like it at all. I hope I'm proven wrong...
What we know so far:
- We have one system which was found by following star constellations seen in a trailer video. One ruin was found in this system. While I see a good chance finding the right system by matching star constellations chances for finding the one and only ruin in the system without any capable sensory equipment and with an estimated visual discovery range of 4 km are very very low.
- We were given four more systems to search. Even more planets with a very low chance to find a SINGLE ruin on it. We suspect one ruin in each system and we already found half of them in a very short time. This smells fishy.
- The second ruin is identical to the first ruin.
- We know we have to find 101 data entries.
- We know we can find 11-13 data entries per ruin in Solo and FD said it is a bug that we can get more in PG/Open.
I make the following assumptions (Which may be wrong, it's just a theory):
- I assume the second ruin is not a bug. It is completely unimmersive to have two ruins with the exact same damages but lets assume it is working as intended.
- I assume that obelisks getting activated randomly in PG/Open is some kind of up-scaling. The more players are in the instance the more obelisks need to be activated so all players have something to do. In Solo this is not necessary, the few initial obelisks are enough. Though we don't know how to reactivate them. Would be very bad game design to expect the player to relog to try again...
- FD said Solo mode is working as intended, PG/Open is not. So there are 11-13 data entries to be found in each ruin. Which means there must be nine different ruins.
- I assume we found the ruins WAY to fast if there are only five because the chances for finding five tiny ruins on dozens of large planets just by visually scanning with maybe 4 km range is astronomically low.
- I assume nobody cheated.
- I assume the locations of the ruins are fixed like persistent POIs and they are not placed manually by FD right in front of some player at a given time. Because that would be SO lame!
So my theory at last is:
- There are nine different ruin layouts. In each one we can find around 11-13 data entries.
- These ruins are spread to a lot of planets in the said systems. Each ruin procedurally chooses one of the nine available layouts.
- There are multiple ruins to be found on a single planet. This increases the chance to find one by brute force drastically and would explain why we find them so quickly.
- As soon as we find one ruin on a planet we immediately stop searching the planet or the system for more. That's why we so far found one ruin per system.
- We see patterns for the ruin locations because we are searching in patterns. Most people thought the second ruin must be on a planet with a moon. So we searched planets with a moon and we found a ruin on a planet with a moon. Means nothing. Other planets were searched as well by single Commanders but the majority concentrated on the same patterns so chances that we then find exactly these patterns are very high.
- There are a lot of duplicated ruins. We already found one duplicate, maybe the next one is again a duplicate of ruin 1 or ruin 3 or maybe we are lucky and get one of the other seven layouts.
Why I don't like this theory at all:
It would mean the puzzle is much simpler as we think. We are not too stupid to understand the puzzle, the puzzle just isn't a puzzle at all. No special meanings in ruin layouts, no special meanings in monolith locations and so on. No missed clues about the exact ruin locations. No secret way to activate more obelisks. Just a special POI procedurally choosing one of nine layouts and placed in a few systems with enough duplicates to make it probable enough to find them all in a few weeks with pure luck instead of skills. There may be nothing more to Ram Tah's mission than looking long enough for the nine different ruins, scanning 11-13 obelisks with the right combination of artifacts and that's it.
That would be so incredibly lame. I really hope my theory is completely wrong and there is a lot more to the ruins and I really hope the duplicated ruin is simply a bug.
And finally
I'm getting quite frustrated by this ruin hunt because whatever we find we never know if it is working as intended or not. FD confirmed the PG/Open bug but never fixed it. Why? Disappearing messages after scanning are annoying as hell but still unfixed. The found duplicate ruin smells like a bug but we don't know. FD changed the layout of the first ruin AFTER it was found but we don't know why. Was it also a bug? Or just not pretty enough? Wasn't there a way to fix the problem (Whatever the problem was) in an immersive way without crudely changing a site which was already cartographed by the community? I really like mysteries but unfortunately most of the current mysteries are more about bugs and game design and not about the Guardians.