To retain immersion, why can't you have the crew have to meet up at the chosen helm,s location using the passanger lounge.
To retain immersion, why can't you have the crew have to meet up at the chosen helm,s location using the passanger lounge.
One can hope.One last thing, how about a new huge ship to compliment the new multi crew. Panther clipper?
I notice one of the features is the ability to launch multiple fighters.
Would the same option be possible for SRVs?
Hey Ed!
Will the Fighter con also apply to SRV control? Or is it SLF only at this point? The idea of joint operation SRV and Air support attacks on large bases seems like fun!
Hey Ed, can we launch SRVs as well, and if so, can we launch them whilst still moving?? as in, like Mass Effect with the Mako?? if this has not been thought of, get it to the engineers stat, because I know of about a few thousand people that want this. I want this, my friends want this, my friends friends want this. Launching SRVs skimming across the ground is a must have!![]()
Magic transport anywhere... not so sure.
Two wrongs don't make a right.No different than before when you could just buy a Sidey and commit suicide to wipe your record clean.
This is the very crux of the huge problem that Elite Dangerous has going on right now: Frontier has spent so many point updates adding combat mechanics and giving combat players content that it is the only aspect of the game with enough actual frackin gameplay to allow multicrew to have anything to do with it. Exploration and trading just don't have enough mechanics or features to give crews anything to bloody do in the seats of the ships. That's not because exploration and trading couldn't have any use for multicrew (there are tons of possible ways both could utilize multicrew), it's simply because Frontier haven't bothered to DO anything with exploration and trading over the course of the past two years. They've stagnated to the point of not having any actual gameplay mechanics, where as their baby darling combat does. And so here we are. Again. Frackin again.
You are right, it is absurd. And it's tiring, and frustrating. But it was predictable, and even expected. And that is oh so sad for a game with over 400 billion star systems to explore.
I think you can just allow your friends you want on your ship, I think it is fine as defined.
Can we get turreted mining lasers so friends can be miners together?
This is a good idea
Crew 1 additional mining lazer
Crew 2 could fly a new internal ship collector
"Things change or get pushed back" indeed.
Look, we were told multicrew had these features (for 4 players) and now they don't. What it does have, is pathetic. It screams "bare minimum".
I wasn't talking about telepresence. I was talking about a solo player being able to swap between roles on his ship. Which made sense when the original roles existed. Now? not so much. What does make sense now is, the lack of NPC crew. Because there'd be sod all for them to do.