From what we know so far only the helm can synthesize stuff, so no.
Well at least it will be possible to earn some vouchers, zap to a station to sell em and zap right back into action, right? Time for FDEV to reveal some new information.
From what we know so far only the helm can synthesize stuff, so no.
Yeah you read far too much into it. Just like people did with NMS.
This is like reading "2.0 Horizons - land on planets and use your SRV to explore!" and assuming that therefore you'll be walking to and from the SRV and there'll be a garage function where you get to modify and work on your SRV with fidelitous hammers and spanners or whatever.... It just doesn't say the things you are reading into it. If it doesn't specifically state it then it's safer to assume "no"
It should be - but is it?
Considering how little effort FDev make to shut down exploits and easy-money routes it's as if they want to encourage the sub-section of the playergroup who grind out so much money that ship loss becomes irrelevant and they can treat it like a shoot'em'up. I genuinely fear someone is actively pushing that as "ok" in the development team apparently utterly oblivious to how that drives a galaxy sized wedge into the player group as how can there be balance when those happy to use these exploits don't have to care, while for those who don't use them the loss of a ship might mean the loss of many month's effort and work?
Is it any wonder we see such upset and drama? It's pretty much designed and run in such a way to encourage it. Instead we have to put up with "git gud" and countless YouTube guides on how to turn Elite into a shoot'em'up where money means nothing as if 'play your way' means 'play our way only'
You mean 3 psychos in 3 corvettes right?
Will it be possible for the gunner to synthesize on a multi-crew ship? The same logic that saves our materials on death could transport them to a multi-crew ship. Would be nice to have unlimited ammo and AFMU-refills, as long if you know someone to zap in with enough materials. No more need for time consuming landing and grinding on planets.
LOL, actually it can be up to 12 psychos in 4 corvettes and 6 fighters with 2.3 update. Gonna be lots of fun! LMAO
LOL, actually it can be up to 12 psychos in 4 corvettes and 6 fighters with 2.3 update. Gonna be lots of fun! LMAO
Love your ideas. Can we have that with AI crew please!I read the replies to my very recent post and I have a very good idea on how to make this update appeal to those who trade, mine, salvage, and even explore!! It's so simple! Let us equip our SLFs with the gear used in these roles!
If you want to look at a game that Elite should be taking notes from, you need to look up Pulsar: The Lost Colony. Absolutely amazing multicrew feature that is implemented amazingly!
Here is a good video demonstrating the features in game: https://www.youtube.com/watch?v=mP8n9O63A-U
Hehe that does look cool.
I suppose for ED the difficulties there are the insurance, huge cost borne by one player, players cannot have fun failing.
Can't help thinking the main issue would be, that if ED offered a Pulsar-like experience it would be so far from the single player experience that it would compromise "realism".
I don't think there needs to be a divide between reality and game paly here. Simply allow players to purchase ship droids which can be telepresenced by other players. When the droids aren't being used by other players they can still offer access to some of the new features. In the same way you now control a SLF while npc crew pilots your ship you could control the gunner droid yourself while your npc crew pilots, or you could order the npc into the turret control position. This would solve two problems. Players who don't want to break that "reality" barrier would have a convenient explanation and players who prefer solo or adventuring alone in open can still enjoy some of the combat enhancements of multi-crew.
I don't think there needs to be a divide between reality and game paly here. Simply allow players to purchase ship droids which can be telepresenced by other players. When the droids aren't being used by other players they can still offer access to some of the new features. In the same way you now control a SLF while npc crew pilots your ship you could control the gunner droid yourself while your npc crew pilots, or you could order the npc into the turret control position. This would solve two problems. Players who don't want to break that "reality" barrier would have a convenient explanation and players who prefer solo or adventuring alone in open can still enjoy some of the combat enhancements of multi-crew.
The implementation as described is rife with potential for abuse and exploits that affect gameplay and balance badly.
I have not been able to read EVERY reply on this Thread, so forgive if the thought has already been covered ...
If you can decide to drop credits and experience in return for not carrying a "Criminal" profile ...
What happens to the other ships, stations, pilots you and your team of Pirates blasted during your "Reign of Terror".
Are they all going to be re-set as if you had not had your Evil Way?
Love your ideas. Can we have that with AI crew please!
Why?
Of course! There can be pre-outfitted SLFs that you would use for the AI crew that always sits in the back. You could deploy them in an asteroid field, look down at your orders menu and tell them to begin mining. Same with exploration, salvaging and trading. Each of these pre-outfitted SLFs come with a variety of different commands akin to the type of SLF that you bought. If you meant AI crew as in sitting next to you, then I'm sorry, but Frontier isn't gonna add that any time soon. Nothing we can do right now is gonna change that.
Of course! There can be pre-outfitted SLFs that you would use for the AI crew that always sits in the back. You could deploy them in an asteroid field, look down at your orders menu and tell them to begin mining. Same with exploration, salvaging and trading. Each of these pre-outfitted SLFs come with a variety of different commands akin to the type of SLF that you bought. If you meant AI crew as in sitting next to you, then I'm sorry, but Frontier isn't gonna add that any time soon. Nothing we can do right now is gonna change that.
Lol... just amazing
At this point i expect the worse from FD with each update, they have always (since launch, stuff done up to beta 2 was developed and QA`d way more than anything post beta 2) picked the cheapest and most lazy way of implementing features so i expect stuff to be as basic as it gets yet somehow they always manage to surprise me and put out even less than i have considered as a "totaf F-up" option
Bravo. lol
It`s so funny to see them us since KS that some features will come later because they need time to be implemented well and than we get this sort of below basic stuff... How is the "rich" black market game-play coming along David, how about stations being continuously built and all the promised accompanying gameplay, where is the orrery map, how about your "absolutely no loading screens" policy? Pathetic.
The whole multicrew is just a gunner option... and we all know how fun and widely used the srv turrets are...what were they thinking?!?