Pay2idle smile?This sounds like it's possible to add pilot's facial idle animations only in certain variants. How?
Pay2idle smile?This sounds like it's possible to add pilot's facial idle animations only in certain variants. How?
This sounds like it's possible to add pilot's facial idle animations only in certain variants. How?
It's been fairly well established that SC uses the standard trick of turning the player into the vehicle when you take control, so it only makes sense that the vehicle has to be rigged up to control the animations of the character model attached to it.![]()
Would you have mayhaps any linkies to that fairly well established reference?
…they always claimed that each thruster would be modelled and controlled independently and accurately to ensure maximum flight fidelity and experience, rather than just have arbitrary forces applied instantaneously to the centre of mass. Look what happened to that.As far as I remember CIG has always claimed that you play the pilot that pilots the ship. That is the whole point of the offered first person fidelity and experience. You just dont simply become the ship, no?
Would you have mayhaps any linkies to that fairly well established reference? As far as I remember CIG has always claimed that you play the pilot that pilots the ship. That is the whole point of the offered first person fidelity and experience. You just dont simply become the ship, no?
I've just noticed that patch notes are for the Evocati PTU. Does anyone remember how long did it take for 2.6.0 to leave Evocati for PTU?
I've just noticed that patch notes are for the Evocati PTU. Does anyone remember how long did it take for 2.6.0 to leave Evocati for PTU?
Shortcuts had to be taken in order to make this monster come alive. Just like the doors that stopped animating when you didn't look at them, or the atmosphere state hooked up to airlock trigger which allows you glitch to the outside without killing you.
I would go for a week in case of 2.6.1.
Gotta rush it out just before Elite: Dangerous 2.3 beta drops, eh!![]()
Why do they have to keep redesigning the same ships over, and over, and over, and over again?
That development effort would have been much better spent making Generic Placeholders 1-50 and getting the engine, flight model, systems, cargo etc at least in a fully functional state - and then add in the blingy ships which they would then be able to tweak and best-fit according to set in-game functions.
Cause people buy ships ... ??? Optics ??!
Derek saying that Ben P has been "muzzled".
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I hope not, as Ben had a lot of useful information that was both interesting and insightful.
This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.