The Star Citizen Thread v5

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This sounds like it's possible to add pilot's facial idle animations only in certain variants. How?

It's been fairly well established that SC uses the standard trick of turning the player into the vehicle when you take control, so it only makes sense that the vehicle has to be rigged up to control the animations of the character model attached to it. :p
 

Viajero

Volunteer Moderator
It's been fairly well established that SC uses the standard trick of turning the player into the vehicle when you take control, so it only makes sense that the vehicle has to be rigged up to control the animations of the character model attached to it. :p

Would you have mayhaps any linkies to that fairly well established reference? As far as I remember CIG has always claimed that you play the pilot that pilots the ship. That is the whole point of the offered first person fidelity and experience. You just dont simply become the ship, no?
 
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Would you have mayhaps any linkies to that fairly well established reference?

Not unless you accept a download link for the SC client, since that's where it was established.
Maybe Ben spoke on the topic as well at some point, but I CBA to take not of it since it wasn't exactly news.

Basically, it's how and why bodies contort when ejected from ships; why you could find yourself in a temporary-avatar-storage void; and why you couldn't kill the pilot of a ship: because there was no pilot there to kill.

e: Also…
As far as I remember CIG has always claimed that you play the pilot that pilots the ship. That is the whole point of the offered first person fidelity and experience. You just dont simply become the ship, no?
…they always claimed that each thruster would be modelled and controlled independently and accurately to ensure maximum flight fidelity and experience, rather than just have arbitrary forces applied instantaneously to the centre of mass. Look what happened to that. :D
 
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Would you have mayhaps any linkies to that fairly well established reference? As far as I remember CIG has always claimed that you play the pilot that pilots the ship. That is the whole point of the offered first person fidelity and experience. You just dont simply become the ship, no?

Shortcuts had to be taken in order to make this monster come alive. Just like the doors that stopped animating when you didn't look at them, or the atmosphere state hooked up to airlock trigger which allows you glitch to the outside without killing you.
 
Shortcuts had to be taken in order to make this monster come alive. Just like the doors that stopped animating when you didn't look at them, or the atmosphere state hooked up to airlock trigger which allows you glitch to the outside without killing you.

The doors with a mind of their own was funny. They should do the same thing with the toilet seat.
 
Hey guys little leaks from 2.6.1 Evocati Build
General UI Changes
LIWQKLR.jpg
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Zbk278N.jpg
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Link to the album
http://imgur.com/a/oq9QY

Super Hornet Changes
New
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Old
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Why do they have to keep redesigning the same ships over, and over, and over, and over again?

That development effort would have been much better spent making Generic Placeholders 1-50 and getting the engine, flight model, systems, cargo etc at least in a fully functional state - and then add in the blingy ships which they would then be able to tweak and best-fit according to set in-game functions.
 
Why do they have to keep redesigning the same ships over, and over, and over, and over again?

That development effort would have been much better spent making Generic Placeholders 1-50 and getting the engine, flight model, systems, cargo etc at least in a fully functional state - and then add in the blingy ships which they would then be able to tweak and best-fit according to set in-game functions.

Cause people buy ships ... ??? Optics ??!
 
Derek saying that Ben P has been "muzzled".

View attachment 114263

I hope not, as Ben had a lot of useful information that was both interesting and insightful.

That would be a shame.

But having his boss let slip that there's no chance of 3.0 or Sq42 until presumably significantly later in the year is pretty sad.

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Wonder if they'll pick that up.
 
So if they did "muzzle" Mr Parry for being open and generous with information (contrary to CIG Minitrue policy) or whatever, the first thing his boss does is let slip that delays to fundamental systems mean no 3.0 or S42 any time soon? At this rate Mr & Mrs Roberts will be the only staff allowed to post on the forums.
 
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