Lets look star citizen development based on promised features alone.
2014: original release date missed, and original kickstarter product undelivered, thats fine delays happen
20 million dollars spend?
2015: 2.0 turns out to be quite smaller than expected and sq42 aint nowhere to be seen, That is fine much larger 3.0 will fix everything
20 million dollars spend. In UK alone
2016: 3.0 is completely missing and 2.0 is only getting maintenance mode updates, and star marine turns out to be quite generic fps (missing all the cool stuff they showcased in earlier demos)
20 million dollars spend.In Uk alone
2017: 3.0 will be out late this year same with sq42.(not likely to happen on both of these events, maybe theres somekind of mvp that doesnt resemble anything they promised)
3.1?
mining
refineries
quantum interdictions
refueling
2018:
3.2
salvage
repair
3.3
farming
rescue
4.0.
exploration
science
Road mapped contend ends.
2019:5.0
cockpit decorations
melee combat
heavy weapons
tablet companion app
bengal carrier in PU
2020: 6.0
Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.
Space Station management
2021: 7.0
Public Transportation System
Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.
Stellar Cartography
Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!
2022:8.0
INDEPENDENT ARBITRATOR’S GUILD – Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don’t have any recourse? You’re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator’s Guild allows citizens (and civilians, we don’t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed.
Enhanced Ship Modularity
pets
VR
2023:9.0
modding support and private servers
2024:10.0 work begins on implementing stuff chris has promised in 10 for the chairman
Gravity Generators
Hull Breaches
Inertia on objects not anchored on ships
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
2025:11,0
Ship repair and cleanliness/degradation
Organization Infiltration
Playing as another alien race
In depth non-FTL communication
Character damage and aging
Character histories and/or ancestral trees
Dynamic population count
2026: 12.0
In-fiction “Live Team” that will report player driven events as in-fiction news
Large scale dynamic events
Player Rating System
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
2027: 13.0
Galactapedia
Space creatures
Cargo damage (item damage)
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
2028: 14.0
Getting Everyone into the Same Instance
Character Customization
Ship connected to User Online/Offline Status
Stealth Game Play
Rigging
Anchoring to an Asteroid
2029: 15.0
Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Catapulting Through Space
Jury Rig Repairing
Escape Pods
2030:16.0
Start up Sequence for Large Multi-Crew Ships
Remotely Hacking Ships
Pacing NPC's
Game Generated Missions
Communication Between Two Ships
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Travelling in Fleets
2031:17.0
Trading weapons in the FPS
UI Customization
Assigning Ships to Landing Zones
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Electronic Warfare in the PU
NPC population in the PU
2032:18.0
Ship Aging
Linux Client
In game Banking
FPS environmental hazards
Physical grappling beam
Ship spoofing
Organic ships
Search players for weapons
Starting wars between the different races
Tractor Beams
2033:19.0
NPCs react to weapons
Drop pods
Limb Damage
Org recruiting NPCs
NPC & Human scanning