Gunner = Arcade Action Cam for the 12 yr olds?

Not seeing how it's inherently unimmersive. It's 2017 and we've been able to semi-realistically real-time render space battles on a screen using a simulation not dependent on having an actual camera. The theoretical tactical camera view needs to do even less since it's only observing rather than maintaining the simulation. And most of all by 3303 we should be able to run something better than a GTX 260 in our ships.
 
Agree with the OP, gunnery position looks fake, even magical. No lore or story to back up the unrealism of turrets in a floaty 3rd person view.

At least have a limpet or something. Any kind of nod to the limits of perspective will do here. I understand the need to divorce the Gunners vantage from the ship to avoid VR nausea, but there were other ways you could have accomplished this.

Eg, having the ship become transparent to the Gunner by Holo projecting of the visible exterior) and putting him in a 3 rotational gyroscopic chair that could be oriented independently of the ship. This way he could be inside the ship and still have an unobstructed view
 
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Not seeing how it's inherently unimmersive. It's 2017 and we've been able to semi-realistically real-time render space battles on a screen using a simulation not dependent on having an actual camera. The theoretical tactical camera view needs to do even less since it's only observing rather than maintaining the simulation. And most of all by 3303 we should be able to run something better than a GTX 260 in our ships.

Well, I think its in so far unimmersive because the experiance of the nav cam and the gunners view is similar. When you switch to the nav cam you are no longer as immersed into the game, you switch roles to be the player who plays the game, and when you leave that nav cam you are the pilot who actually sit in the ship again. So, when you are the gunner, you would want to be immersed like the pilot, therefore IMHO you would need a logical consistant explanation of how this works and not just the same cam mechanic as in nav cam and therefore need a graphical visible difference. Sometimes it's the tiny details that matter.
 
Then why did you even create this troll thread?

He's voicing a common opinion. That's not a troll thread, that called Constructive Feedback. The title might be a bit inflammatory, but it's also a strong gut reaction to magic in ED
 
Well, I think its in so far unimmersive because the experiance of the nav cam and the gunners view is similar. When you switch to the nav cam you are no longer as immersed into the game, you switch roles to be the player who plays the game, and when you leave that nav cam you are the pilot who actually sit in the ship again. So, when you are the gunner, you would want to be immersed like the pilot, therefore IMHO you would need a logical consistant explanation of how this works and not just the same cam mechanic as in nav cam and therefore need a graphical visible difference. Sometimes it's the tiny details that matter.

I'm switching roles to a gunner who benefits from a rendered outside PoV and would rather have the ship construct the view than have a vulnerable piece of space trash act as a camera. I'm not moving to a "player" PoV. I'm moving to one that befits my in game role.
 
Also not sure if this was voiced yet, but this is a slippery slope to 3rd person view for the pilot. If that happens, then it's no longer a matter of preference, since anyone who plays in First Person mode will be at a competitive disadvantage. In which case I'll be forced to delete the game from my hard drive.
 
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Also not sure if this was voiced yet, but this is a slippery slope to 3rd person view for the pilot. If that happens, then it's no longer a matter of preference, since anyone who plays in First Person mode will be at a competitive disadvantage. In which case I'll be forced to delete the game from my hard drive.

While I don't necessarily mind the way turrets are presented (and explained my reasons why early in this thread), I DO believe the slippery slope argument holds weight and is a legitimate concern.
 
Also not sure if this was voiced yet, but this is a slippery slope to 3rd person view for the pilot. If that happens, then it's no longer a matter of preference, since anyone who plays in First Person mode will be at a competitive disadvantage. In which case I'll be forced to delete the game from my hard drive.

Ironically you just identified why it's strange that it doesn't already exist in our ships. And that's my issue with immersion in this game. The lore seems to only exists to explain why things people would obviously do haven't been done.
 
I'm switching roles to a gunner who benefits from a rendered outside PoV and would rather have the ship construct the view than have a vulnerable piece of space trash act as a camera. I'm not moving to a "player" PoV. I'm moving to one that befits my in game role.
Yes, here we are on the same page. I am not against the 360 outside POV at all. I just think it would give back immersion if that "render" has a more holographic look (like we have that little shimmer when a cmdr enters the ship in multicrew). Also a gyro chair was mentioned earlier. Or some transparent sphere, etc.
 
yes, because reality totally operates like your immersion says it does, it's not like we don't already have a HMD system to see through the planes we fly (on the garbo F-35 sure but still).

sure, add a mode that has little greebles or something, but don't take away something for other people because it personally takes you out of a fantasy. personally it breaks my immersion that we use glass cockpits instead of an armored CIC, and lasers should be hitting out to 200km at the least - but I'm not going to go "hey frontier you're wrong rebalance everything my way"
 
Please stick to the topic, insulting others doesn't get you anywhere. We are trying to discuss this topic in a respectful and constructive manner. Thank you!

Ok, I'll end this whole topic then.

In 2017, I can view the 3rd person gunner cam, in the top graphics of today, in immersive VR visualization. 1300 years from now, I'm pretty sure they'll be able to draw graphics as good as a 2017 PC, and their helmet's giant clear front will have integrated AR/VR abilities far beyond what we have now, thus letting them view this 3rd person gunner cam.

Or if thats too difficult for you to wrap your head around, would it be an ok compromise if when the other crew mates look back at your character, they have a 1300 year old oculus rift strapped to their face? Because I would be ok with that compromise actually.
 
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