Gunner = Arcade Action Cam for the 12 yr olds?

You know saying what I said doesn't negate the point I made in the first place. I'll quote it again to you: "Personally though none of that matters... ED takes place over a thousand years into the future and surely there will be some technology to observe the surroundings in much better detail than what we can do now so that's not why I'm against that gunner view."

There you have it for a third time. You see I'm not trying to use modern day visions of consistency to judge things but quite the opposite really. The point is that the whole gunner view just seems to me like it's detached from the rest of the game. I literally thought when watching the livestream "Cool, now they are showing how the gunner operation looks like when viewed from the new vanity cam." and was shocked when I realized that is the actual gunner view. There's my subjective personal opinion right there and I'm not alone. As said, to me it seems inconsistent and detached from the rest of the game. I don't care how it's possible to explain how it works or doesn't work. The whole thing could be easily fixed by placing the viewpoint of the gunner view to the center of the ship and have the ship appear transparent. Though I would prefer if the whole gunner role was replaced with a weapons officer role who would take care of targeting and optimizing weapons systems to cope with various defensive variations that would become possible via other multicrew roles. That would be actual new content instead of wrapping the same old content to a new kind of UI. Also silent running ships shouldn't be visible in gunner view and turrets should be affected by the chaff or have the area of the crosshair made as small as it's in the case of fixed weapons. Boom, done.

The issue with the bolded is where does weapon fire originate from? You'd see lasers appearing from midair in front of you.
 
The issue with the bolded is where does weapon fire originate from? You'd see lasers appearing from midair in front of you.

You would see the actual turrets shown in transparent (by transparent I don't mean invisible, wireframe for example or any kind of presentation that looks functional and cool) just like any other part of the ship and the weapon fire would originate from those transparent turrets.
 
I like new gunner cam. Looks promising. It will be fun from time to time. If somebody doesnt like it then just dont play it, simple. Its not mandatory part of gameplay.
 
Wow I´m surprised there are so many people arguing this mode is ok, especially mentioning the technological capabilities.

This game went out of th way to create a future where we sit in cockpits with glass windows shooting our guns at targets in sight range, yet the 3rd person mode makes the very basics of this premise obsolete.

If turrets can have 3rd person view and a mouse aimed crosshair why cant the pilot?

Why cant the pilot just control the turrets aswell as the ship? which would be just as feasible with this capability as the turret view.

Why do we have a cockpit and fragile glass if we had the free floating cameras for the tactical overview, instead of an armored bridge deep and secure in the ship.

Because thats what this game was about, sitting on the stick looking around in the cockpit beeing immersed, not having the realitic computer war where you never see th target.
 
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Because thats what this game was about, sitting on the stick looking around in the cockpit beeing immersed, not having the realitic computer war where you never see th target.

How does the multicrew gunner tole take away from that for the pilot? Do you even intent to crew up with people?

Or is the mere knowledge that others might enjoy the game in ways you don't like (while being perfectly avoidable for you) enough for you to sour the deal?
 
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How does the multicrew gunner tole take away from that for the pilot? Do you even intent to crew up with people?

Or is the mere knowledge that others might enjoy the game in ways you don't like (while being perfectly avoidable for you) enough for you to sour the deal?
Nah im highlighting that technological capabilities where defined for this game, we sit in the cockpit as pilot we dont have a 3rd person camera and a crosshair, now if the technology exists for the gunner why doesnt it exist for the pilot?

Thats a glaring example of a game breaking its own rules to me, ergo breaking immersion, btw I would not like to have 3rd person view with aiming at th same time espeacially if the game has pvp, as by that point its much lees avoidable to me.
 
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Wow, I'm amazed this thread is still active, when all the OP asked for was an in-game physical drone that acts as the camera, and a low-grade CGI Gunner's view. Both are great ideas for the Immersion crowd, but their current omission is hardly game-breaking or warrants drama. First Elite-world problems?
 
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How does the multicrew gunner tole take away from that for the pilot? Do you even intent to crew up with people?

Or is the mere knowledge that others might enjoy the game in ways you don't like (while being perfectly avoidable for you) enough for you to sour the deal?

It's a third person camera, something we were told would never be introduced to Elite Dangerous. Thats why people are upset. It's not a question of ignoring it if you don't want use it, people paid for this content, and rightly expected that this content would be first person. Very understandable.

Maybe you didn't or don't care if things are in the game that use third person cameras. Others obviously do care, the lack of third person cameras and the developers commitment to keeping it that way is what drew them to this title.
 
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First Elite-world problems?

No, just people who have had enough compromises after compromises in the course of two years, since launch.

It probably would not have been that hard to bring the TPP gunner camera in the line with the rest of the game's depiction of HUDs. The main HUD already does a similar job by displaying the vector of the target ship in real time. Will FDEV do it? Most likely not.
 
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