The Update is not even out and we are already telling them what to do?.....![]()
Except human nature. Why use multi-crew when wings are always better? It would be a feature no one ever uses. I was assuming a basic level of thinking deeper about things when I wrote my original comment. Clearly I should have explained further. Oh and by "a basic level of thinking deeper about things" I mean considering a number potential outcomes when taking into account a given action. (The given action being: making multi-crew not as powerful as wings)
I hope they keep the extra pips.
Why? is it really that hard to see the two extra pips will wreck the balance of the game?
Is it really that hard to see they don't? If there are two people in a ship that ship should be as strong as 2 of those ships. Why? Because otherwise there would be no point in multi-crew since we have wings. Do you even know what video game balance means?
Is it really that hard to see they don't? If there are two people in a ship that ship should be as strong as 2 of those ships. Why? Because otherwise there would be no point in multi-crew since we have wings. Do you even know what video game balance means?
I think it would be better if instead of adding a pip, an "engineer" crew member could simply add more fine tuning to pips. Like, instead of just having "more pips to engines", the crew member could chose to redirect power to engine boost speed/turning speed/maximum speed/etc. Shields could be something like replenishing time/maximum hit points/damage reduction, etc.
That way the crewmember would basically have a full-time job at micro-managing every system by rerouting power in each individual systems in order to give the ship a better efficiency, without adding any magical power that doesn't make any sense.
What you just described is kinda what pips actually do already, so it's just having someone do that full time?
Of course, with a proper UI showing every single system on the ship so he can change how to distribute all the energy through the ship. Overloading systems to earn some advantage boost with damage risk, also it should have the capability to repair systems.
Reinforcing side shields, small ships with 2 side shields and bigger ships with 4.
It could have a shield scanner to scan the enemy shields and get a frequency weaknes so he could calibrate the weapons (lasers) of ownship to do more damage against the target ship.
Oh the possibilities, people don't have any imagination.
"redirect power to engine boost speed/turning speed/maximum speed/etc. Shields could be something like replenishing time/maximum hit points/damage reduction, etc.
No, they wont. If you have a ship full of players, it equals a wing full of players since there is no possibility of winging up while crewed. One MC ship should be able to take on a wing of 4 - THAT's why they have the extra pips. Sure, a Cutter's shield will be around 12k, but that's 4 targets shooting at one single ship. 4x cutters' shields are much higher all added up.
Furthermore, if you want to throw in an immersion factor, just imagine that the extra stations allow more routing of power through the individual consoles. Maybe the ship CAN utilize more power, but the HELM is restricting it.
Tl;dr if you get killed "unfairly" by a corvette with a full crew and more pips, you would have died against a wing of 4 corvettes anyways.
two extra pips does not make it as powerful as 4 corvettes, that math is absurdly wrong. it makes the ship about 33% more powerful from its origonal power management. by this logic a fully multicrewed ship is weaker than a full wing but stronger than a ship with the same exact stats as it that is uncrewed. What im saying is it should not be this way, having two crew members should not give two pips and it also should not prevent a ship from entering a wing. having another person on board doesnt make the ship magicaly preform better, not 33% better and definitely not 400% better. There is no real reason that a crewed ship should not be able to enter a wing other than that frontier hasn't designed a system to allow multi crewed ships to enter wings yet.
Frontier should be designing a system that allows multicrewed ships to be in wings though and scrap this stupid 2 extra pips idea. A ship is a ship regardless of how many people you have on it.
So credits are fun, and efficiency is fun?Can't we just get some fun and people should just shut up about it. We get boost we get credits, all in good fun. What else should we possibly do? What would be point of multicrew if bringing your own ship would be always better.
I do not believe that multicrew should magically give a ship two extra pips. for various reasons.
1. If you have two ships that have the exact same specs, same ship, same modules, same everything. they should always be mirror copies of each other and if pitted against each other it should be an even fight.
It might be fun?If two players in same ship are NOT as good as just being in two separate ships then there is ZERO reason to ever do multicrew.
Zero.