Multicrew show allow owner to switch from the helm position

Should Crew Be Able to Take The Helm?

  • The owner should be allowed to give up Helmsman control to another player

    Votes: 425 81.0%
  • The owner should not be allowed to give up Helmsman control to another player

    Votes: 100 19.0%

  • Total voters
    525
  • Poll closed .
I'm torn between voting Yes, and voting for No in this poll.

No, because I wouldn't like to trust anyone else to fly my, for example, ExploraCutter, and not plough it into the GROUND or into a star. ;)

Yes, because yes indeed it seems like it would be a good idea for added gameplay for explorers.

So I'm stuck in the middle of the poll with no option I can click.

I'd swing to Yes, IF there was a Big Red Button for the ship owner to immediately and without delay, override the crew helmsman, in order to stop any potential stupidity from happening. (And then again, what if you're away for a bio-break and crew helmsman manages to do something really stupid when you're not looking? :eek:)

So difficult!

Don't FD have different conditional profiles for various activities. They could set up an exploration one where you can give control over to a multi-mate and reclaim it should you need to/want to as you see fit by either seat swapping or kicking the player. Similar to how players doing illegal things when bounty hunting will end the session.

(That is how it worked in the stream right, I can't remember clearly lol?)
 
Don't FD have different conditional profiles for various activities. They could set up an exploration one where you can give control over to a multi-mate and reclaim it should you need to/want to as you see fit by either seat swapping or kicking the player. Similar to how players doing illegal things when bounty hunting will end the session.

(That is how it worked in the stream right, I can't remember clearly lol?)

There are profiles, which FDEV say they can upload/update on the fly without a client update.

But I haven't seen for myself how all this works yet. I'll wait for the 2.3 beta to drop before I make up my mind.
 
Thanks for creating a thread with a poll OP. I already had one going on this but at the time of creation polls were broken.


EDIT: Could we perhaps get a merge, mods?

https://forums.frontier.co.uk/showthread.php/330089-Petition-to-be-able-to-pass-the-Helm-position-to-other-multicrew-members?p=5163474#post5163474

OP's thread with the poll is primary, of course.


I'm torn between voting Yes, and voting for No in this poll.

No, because I wouldn't like to trust anyone else to fly my, for example, ExploraCutter, and not plough it into the GROUND or into a star. ;)

Yes, because yes indeed it seems like it would be a good idea for added gameplay for explorers.

So I'm stuck in the middle of the poll with no option I can click.

I'd swing to Yes, IF there was a Big Red Button for the ship owner to immediately and without delay, override the crew helmsman, in order to stop any potential stupidity from happening. (And then again, what if you're away for a bio-break and crew helmsman manages to do something really stupid when you're not looking? :eek:)

So difficult!

I love the absolute selfishness of this post.

"If I don't want to use it, nobody should be allowed to use it."

"This game should only have features that cater directly to me."
 
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Ya

Hell yes, otherwise this huge part of the game will no longer include a very large section of players. This has no functionality for traders nor explorers. Is there really a poll cause I can't find anything other than the thread and I'd click the hell out of yes
 
A point worthy of clarification. If you can have player-crew aboard and NPC-crew, can you still leave the NPC crew at the helm while you go out yourself in the fighter? If so, then at least you can get out there and mix it up - the only thing you couldn't do as ship-owner would be to take control of the turrets.

Now personally I think that should be a possibility even without player-crew aboard too. I can see GUI/Order interface design issues with having an NPC turret gunner, but I doubt these are insurmoutable (but if not in active development, likely could take a while to appear) but the idea that player-crew and NPC-crew should have broadly the same set of capabilities is one I strongly believe in.
 
I'd swing to Yes, IF there was a Big Red Button for the ship owner to immediately and without delay, override the crew helmsman

I'd go for this too.

For me you could go really far on this and set 'security clearances' for each crew member and maybe for each activity too. So you might give Crew full Authority if you trust them or none if you don't. You could lockdown the fighter, so it can't be launched if you're about to go into supercruise, or could allow co-pilot to use synthesis etc. eg. the crew has authority to issue an order, and then the ship owner gets a message up;

'Crewman X Authority Request, Synthesis (ammunition); Cost; Iron 3/51 Sulphur 3/28 .. YES / NO?
'Crewman X Authority Request, Launch Fighter; .. YES / NO.

All becomes a matter of choice then. Allow someone to helm? If you like, imo.
 
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Yes it would be nice if there isn't a technical reason behind not being able to. Of which there could be.
 
It will kind of nullify the need for new players to really do anything when they can just fly someone else's Conda. A new player will be able to fly almost every ship in the game without ever press launch.
 
A point worthy of clarification. If you can have player-crew aboard and NPC-crew, can you still leave the NPC crew at the helm while you go out yourself in the fighter? If so, then at least you can get out there and mix it up - the only thing you couldn't do as ship-owner would be to take control of the turrets.

Now personally I think that should be a possibility even without player-crew aboard too. I can see GUI/Order interface design issues with having an NPC turret gunner, but I doubt these are insurmoutable (but if not in active development, likely could take a while to appear) but the idea that player-crew and NPC-crew should have broadly the same set of capabilities is one I strongly believe in.

I'm going to assume yes because for this not to be possible FDev would have to actively remove the feature from the game.

However, it's not just about the ship owner. Some of us want to share our ships with our friends. As has been repeated by several people in my thread and this one, not all of our friends are space-rich and we'd like to give them a taste of the high life and show them what they're working for, or let them try before they buy.

I've got a friend who got stuck in a Viper Mk IV and lost interest in the game. I'd love to let him fly some of my bigger ships for a few hours to get a taste for the goals he can work toward. He'd probably pick the game back up and become a regular player again.

There are a lot of people with friends just like him.

For content creators: The owner is most likely going to be the person with the recording software, the bandwidth to upload and the camera skills to get the shots they want while someone else is actively piloting the ship. If you imagine them as the director of a movie they're setting the stage, providing the props, setting the cues etc... but when it comes time to make the shot they hand the camera to a monkey and get on stage to play the hero.

That never ends well....
 
Thanks for creating a thread with a poll OP. I already had one going on this but at the time of creation polls were broken.


EDIT: Could we perhaps get a merge, mods?

I see you have 6 pages worth of discussion. However instead of a merge, how about just post a message asking folks to continue discussion here, summarize what was discussed and then put a lock on it.
 
It will kind of nullify the need for new players to really do anything when they can just fly someone else's Conda. A new player will be able to fly almost every ship in the game without ever press launch.

Assuming they can always find someone available and willing to hand over control of the ship they enjoy flying, who is always cooperative about doing everything the noob wants to do (GOOD LUCK!). Otherwise it's just a tease and motivation to go out and earn their own.

- - - Updated - - -

I see you have 6 pages worth of discussion. However instead of a merge, how about just post a message asking folks to continue discussion here, summarize what was discussed and then put a lock on it.

But that requires effort on my part, and the mods have been gaining weight and getting lazy...

It's inactive. If it pops back up on the front page I'll do that but otherwise there's no need.
 
While I get it would be nice, I do not see a way of doing it that wouldn't give an outcry in feedback once someone wrecks another persons ship, and so on, despite it being well written that giving up helm is a big risk.... so yeah.

I vote no, but its more a 'not yet'

Lets see how what we are getting currently will pan out with players, and move from there.
 
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While I get it would be nice, I do not see a way of doing it that wouldn't give an outcry in feedback once someone wrecks another persons ship, and so on, despite it being well written that giving up helm is a big risk.... so yeah.

I vote no, but its more a 'not yet'

Lets see how what we are getting currently will pan out with players, and move from there.

I've not heard huge howls of protest yet from people whose ship has been destroyed while being piloted by an NPC crewman. That you can rapidly switch back into the helm when flying a fighter no doubt helps here, and having the same capacity as the ship owner to take over the helm from any location (gunner turret, or fighter cabin) ought to be enough. If you let someone random fly your ship and you don't keep a strong eye on them until you build up a level of trust, more fool you.
 
While I get it would be nice, I do not see a way of doing it that wouldn't give an outcry in feedback once someone wrecks another persons ship, and so on, despite it being well written that giving up helm is a big risk.... so yeah.

I vote no, but its more a 'not yet'

Lets see how what we are getting currently will pan out with players, and move from there.

Not a legitimate reason for denying new features.

You don't think Support's office turned into a hellscape when 2.1 was launched? How about PowerPlay? Actually, just pick any major update you want. Wings, ships, I don't care....

They're always going to get slammed with every major update. At least this feature is one they don't have to provide refunds for.
 
I love the absolute selfishness of this post.

"If I don't want to use it, nobody should be allowed to use it."

"This game should only have features that cater directly to me."

Um. Maybe you need glasses my friend, as that wasn't what my reply said.

I basically said "I can't vote because I'm undecided". I didn't say anything about anyone else using this.
 
I vote yes, since it would be completely optional. Give the owner an option to instantly switch back to helm like in the fighter.
 
Um. Maybe you need glasses my friend, as that wasn't what my reply said.

I basically said "I can't vote because I'm undecided". I didn't say anything about anyone else using this.

Let's review.

No, because I wouldn't like to trust anyone else to fly my, for example, ExploraCutter, and not plough it into the GROUND or into a star.

Yes, because yes indeed it seems like it would be a good idea for added gameplay for explorers.

No is motivated by purely personal reasons even though the addition of the option would only affect you if you willingly allowed it to through a multi-step process in which you are the only deciding factor and have complete control.

Yes benefits everyone. It has no drawbacks and makes for a better, more functional game.

Soooo.... You wish to try that again?
 
Let's not have this kind of argument guys.

It was a misunderstanding, Genar-Hofoen is just saying they're undecided.

If you've voted and commented, Perhaps we could think of other ways this could be a benefit or a detriment other than the potential risk of someone crashing your ship or incurring a bounty if they had helm control.
 
Let's not have this kind of argument guys.

It was a misunderstanding, Genar-Hofoen is just saying they're undecided.

If you've voted and commented, Perhaps we could think of other ways this could be a benefit or a detriment other than the potential risk of someone crashing your ship or incurring a bounty if they had helm control.

There is nothing but benefits. The only risk is human error and that human error falls upon the person handing over control of their ship if something bad happens. You trusted the wrong person.

Saying that it shouldn't be a feature because of that risk is like saying we should make the flight model a clone of No Man's Sky because players shouldn't be allowed to make mistakes and crash their own ships.
 
There is nothing but benefits. The only risk is human error and that human error falls upon the person handing over control of their ship if something bad happens. You trusted the wrong person.

Saying that it shouldn't be a feature because of that risk is like saying we should make the flight model a clone of No Man's Sky because players shouldn't be allowed to make mistakes and crash their own ships.

Mate. You need to calm down. I was musing out aloud my thoughts on this. And you made it personal. Congrats o7

Unsubscribing from this thread.
 
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