The Star Citizen Thread v5

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What is your evidence for this? Can you provide a number of ships that have been completed quickly thanks to this to a standard that won't stale over 3-5 years? Not being nasty, just wondering where the faith comes from.

not as much faith than looking how fast they churn out ships compared to when they started.

Have they? We know the plot, how it concludes and lots about the bad guys. What is there we don't know? Exactly which plucky compatriot betrays us, which is the love interest and who dies? (Probably the same person obvs)
Plot yes, actual gameplay, no.

We have seen PLOT and an intro video in basic graphics but nothing of actual campaign gameplay. I would not care if it is in whitebox or graybox mode or even just basic textures but to see a snippet of an actual mission.

All we have seen so far is mainly ship and space mechanics and how infantry combat can be but nothing compiled together in a mission combined with scinematics.
 
not as much faith than looking how fast they churn out ships compared to when they started.


Plot yes, actual gameplay, no.

We have seen PLOT and an intro video in basic graphics but nothing of actual campaign gameplay. I would not care if it is in whitebox or graybox mode or even just basic textures but to see a snippet of an actual mission.

All we have seen so far is mainly ship and space mechanics and how infantry combat can be but nothing compiled together in a mission combined with scinematics.

The big question is, who is going to buy SQ42? [???]
 
The big question is, who is going to buy SQ42? [???]

Anyone who has not backed, is on the fence or have not heard about it?

I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.

It's not rocket science.

And i would not be surprised if people who got refunds would also buy it if it was good (sure, they might have wanted refunds due to different reasons but if a game is good, it's good).

But in the end, that requires the game to BE good.
 
Anyone who has not backed, is on the fence or have not heard about it?

I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.

It's not rocket science.

And i would not be surprised if people who got refunds would also buy it if it was good (sure, they might have wanted refunds due to different reasons but if a game is good, it's good).

But in the end, that requires the game to BE good.

Thats why a scepticial gamer at this point can only win not pouring more money into it or getting a refund.
If it fails, good thing i stepped out soon enough.
If its good, awesome finally can play that game.
 
I can agree that small ships are being created quite rapidly, both Sabre and Buccaneer were released relatively soon after their respective concept sales. On the other hand you can't say that about bigger ships, I think we've got a Starfarer in March-April 2015 (without refuelling/fuel collections mechanics) and Caterpillar in the latter part of 2016 (cba to find out its release date). The same thing applies to static locations, did we get anything but GrimHex since 2.0 release?
 
Anyone who has not backed, is on the fence or have not heard about it?

I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.

It's not rocket science.

And i would not be surprised if people who got refunds would also buy it if it was good (sure, they might have wanted refunds due to different reasons but if a game is good, it's good).

But in the end, that requires the game to BE good.

You must remember though that space games are a niche market. Space games only on the PC is an even smaller one. If anybody thinks this is going to make tons of money, think again.
 
You must remember though that space games are a niche market. Space games only on the PC is an even smaller one. If anybody thinks this is going to make tons of money, think again.

I find your lack of faith (in FIDELICIOUS FIDELITY) disturbing.
You don't KNOW the POWER of the FIDELITY!
 
Err.. 100.000 players per instance? Is he on drugs?
Is there a quote from Erin on that? Is Erin on drugs?

I know Camelot Unchained has managed thousands of players per instance.. but HUNDREDS OF THOUSANDS of players per instance?
Is Chris Roberts the salvation we all deserve?

I'm 99% sure they're just confused and they're talking about a shard/server.

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Anyone who has not backed, is on the fence or have not heard about it?

I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.

It's not rocket science.

Do you really think they will sell more copies than the CoD:IW on PC did?
 
I'm 99% sure they're just confused and they're talking about a shard/server.

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Do you really think they will sell more copies than the CoD:IW on PC did?

This is the thing about SQ42. The majority of people that want it have already paid for it. If the funding of Star Citizen relies on how well SQ42 does, I don't see SC ever being released, even as a MVP.

EDIT. Even if they pump it full of FIDELS. [smile]
 
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But in the end, that requires the game to BE good.
Good is no longer enough. Also, it must be polished, optimized, well written, and hold the comparison with other games released at the same time in every aspects. As this will be the flagship to gather this kind of players towards other SQ42 episodes and SC.

They can't fail else they're doomed. But they're far from proving they can achieve this.
 
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This is the thing about SQ42. The majority of people that want it have already paid for it. If the funding of Star Citizen relies on how well SQ42 does, I don't see SC ever being released, even as a MVP.

EDIT. Even if they pump it full of FIDELS. [smile]

I'd love to see their projections. Even if they sell one million copies, which I find pretty unlikely but still possible, it would give them enough funding to last another year if they otherwise manage to sustain their 2015 spending.
 
I'd love to see their projections. Even if they sell one million copies, which I find pretty unlikely but still possible, it would give them enough funding to last another year if they otherwise manage to sustain their 2015 spending.

But don't forget it's PC only. That by itself limits how many gamers will buy it.
 
And the last time I checked, no game in history had as much money devoted to its development like Star Citizen has, yet has entered the sixth year of said development in a state that would be considered "pre tech demo" standard at best.

How long are they going to be in this state before even entering a proper Alpha testing period, let alone the Beta phase?

I think some big Games like GTA V spent more, the difference being they developed a great game that worked well with masses of content, both story and free play
 
That's a bit of a stretch.

Just to be clear that was specifically about the need to generate revenue after 1.0 when the cash cow that is ship sales can no longer be milked according to the last I heard CR say about it. Even if we assume a 1.0 release will see something of a cull of the development teams, I can't see how a game that will have cost a minimum of $150m to get to release will be generating enough ongoing funding to enable them to continue to deliver content and updates.
 
I think some big Games like GTA V spent more, the difference being they developed a great game that worked well with masses of content, both story and free play

GTA V is by now one of the *only* games that has a comparable budgetary spend to Star Citizen, along with Star Wars: The Old Republic. However one must remember that those costs also include those used for advertising and promotion too, which made up almost half of the near $272 million total spent on the game.
So far, all Star Citizen's money is devoted to developing that game and Squadron 42. By that measure, SC is now the second most expensive game developed in history.... and for all that money, it is barely a tech demo in quality after 6 years....
 
GTA V is by now one of the *only* games that has a comparable budgetary spend to Star Citizen, along with Star Wars: The Old Republic. However one must remember that those costs also include those used for advertising and promotion too, which made up almost half of the near $272 million total spent on the game.
So far, all Star Citizen's money is devoted to developing that game and Squadron 42. By that measure, SC is now the second most expensive game developed in history.... and for all that money, it is barely a tech demo in quality after 6 years....

Invest in me, I will get you 5x more for your dollar than you'll get with a publisher - Chris Roberts
 
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