Ahhh now I see. [up]
What is your evidence for this? Can you provide a number of ships that have been completed quickly thanks to this to a standard that won't stale over 3-5 years? Not being nasty, just wondering where the faith comes from.
Plot yes, actual gameplay, no.Have they? We know the plot, how it concludes and lots about the bad guys. What is there we don't know? Exactly which plucky compatriot betrays us, which is the love interest and who dies? (Probably the same person obvs)
not as much faith than looking how fast they churn out ships compared to when they started.
Plot yes, actual gameplay, no.
We have seen PLOT and an intro video in basic graphics but nothing of actual campaign gameplay. I would not care if it is in whitebox or graybox mode or even just basic textures but to see a snippet of an actual mission.
All we have seen so far is mainly ship and space mechanics and how infantry combat can be but nothing compiled together in a mission combined with scinematics.
The big question is, who is going to buy SQ42? [???]
Anyone who has not backed, is on the fence or have not heard about it?
I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.
It's not rocket science.
And i would not be surprised if people who got refunds would also buy it if it was good (sure, they might have wanted refunds due to different reasons but if a game is good, it's good).
But in the end, that requires the game to BE good.
Anyone who has not backed, is on the fence or have not heard about it?
I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.
It's not rocket science.
And i would not be surprised if people who got refunds would also buy it if it was good (sure, they might have wanted refunds due to different reasons but if a game is good, it's good).
But in the end, that requires the game to BE good.
Everything is suddenly ok because Roberts has made a breakthrough.
https://www.reddit.com/r/starcitize...ender_qa_session_star_citizen_part_1/ddz3nb3/
You must remember though that space games are a niche market. Space games only on the PC is an even smaller one. If anybody thinks this is going to make tons of money, think again.
Err.. 100.000 players per instance? Is he on drugs?
Is there a quote from Erin on that? Is Erin on drugs?
I know Camelot Unchained has managed thousands of players per instance.. but HUNDREDS OF THOUSANDS of players per instance?
Is Chris Roberts the salvation we all deserve?
Anyone who has not backed, is on the fence or have not heard about it?
I mean, if they manage to release a good game there WILL be reviews out for it and people would buy it.
It's not rocket science.
I'm 99% sure they're just confused and they're talking about a shard/server.
- - - Updated - - -
Do you really think they will sell more copies than the CoD:IW on PC did?
Good is no longer enough. Also, it must be polished, optimized, well written, and hold the comparison with other games released at the same time in every aspects. As this will be the flagship to gather this kind of players towards other SQ42 episodes and SC.But in the end, that requires the game to BE good.
This is the thing about SQ42. The majority of people that want it have already paid for it. If the funding of Star Citizen relies on how well SQ42 does, I don't see SC ever being released, even as a MVP.
EDIT. Even if they pump it full of FIDELS. [smile]
I'd love to see their projections. Even if they sell one million copies, which I find pretty unlikely but still possible, it would give them enough funding to last another year if they otherwise manage to sustain their 2015 spending.
And the last time I checked, no game in history had as much money devoted to its development like Star Citizen has, yet has entered the sixth year of said development in a state that would be considered "pre tech demo" standard at best.
How long are they going to be in this state before even entering a proper Alpha testing period, let alone the Beta phase?
That's a bit of a stretch.
I think some big Games like GTA V spent more, the difference being they developed a great game that worked well with masses of content, both story and free play
GTA V is by now one of the *only* games that has a comparable budgetary spend to Star Citizen, along with Star Wars: The Old Republic. However one must remember that those costs also include those used for advertising and promotion too, which made up almost half of the near $272 million total spent on the game.
So far, all Star Citizen's money is devoted to developing that game and Squadron 42. By that measure, SC is now the second most expensive game developed in history.... and for all that money, it is barely a tech demo in quality after 6 years....
Invest in me, I will get you 5x more for your dollar than you'll get with a publisher - Chris Roberts