It does highlight something else which has been an elephant in the room for SC since day one though. Roberts' own promises about how high-end the experience will be has created a fairly significant problem for them because the one guarantee you have about any assets created now are that they won't look anything like as spectacular in three years time (go take a look at some of 2014's releases if you don't believe me) yet they have to have assets to work with to create the game which means they ha
This part has concerned me as well but a lot of asset creations suffered from a less than efficient pipeline.
At this point they have nailed the assets for each ship manufacturer and a rather quick pipeline.
So now we at least start to see a more uniform look on ships from the same manufacturer
And finally the need to touch up the earlier models to the same standard.
I just hope they have nailed down the tools and assets for all the OTHER needed things as well like stations, planetary assets and the Vanduul.
And more importantly that the other assets keep the same standard so we do not have a nice mix of blurry textures mixed with sharp detailed textures.
As graphics is hardly a concern in the end, the level of (in some instances) ludicrous amount of detail will most likely stand the test of time but not really important to gameplay (how often do i NEED to read a warning sticker that I need to zoom in on at a small bulkhead in a random corner of a ship).
Every objective attempt to rationalise their business model just shows that it's not a business model at all, it's a fantasy.
That's a bit of a stretch.
They have spent a long time getting the groundwork and foundation ready while creating assets and performance capture material for everything they WANT to do and kept a majority of SQ42 under wraps so it would be very nice to see some proper single and multiplayer content except for the PU testing ground.
But a lot of things definitely rides on this year and what they release because if they cannot get a 3.0 with GOOD netcode, the new item/module interaction system and FINALLY be able to stitch different parts together into a coherent whole then i agree it would be bad.
As for the business model, apparently selling ships for an unfinished space game works and THAT im fine with.
Their "bait n switch" from concept sales of ships to finished product leaves a LOT to be desired in what a ships designated role is in the concept and what you get in the end.
And yes, everything is subject to change - to a point, the very CONCEPT of a ship should not change even though ship DATA might change.
But they are pretty much covered by "Everything is subject to change".