If your EXAMPLE is BAD your argument is BAD.
Size doesn't matter. 1 healing ship projects exponentially more force than 1 DPS ship. 2 healing ships not only project more force, but they do so indefinitely. If for every 1 ship you bring to the fight I have to bring 15 to compete there is a problem. If my only solution is to copy your tactics until we reach the maximum number of ships that can possibly be in one space, which only results in a 30 minute stalemate while we fly in circles around each other because positioning changes by the literal second, what was achieved?
Self-repping healers is something that most games have to actively put special mechanics in to counter and avoid abuse. FDev not only failed to do this, but failed to make healing work like everything else in the game.
Broken is broken, stop trying to defend a broken mechanic.
1: Example is irrelevant, look at what I wrote.
2: again, huge is just another example, look at what I wrote, I'm pointing to the fact that MJ healed should related to their MJ damage, and since an FDL can't outdamage an corvette it shouldn't be able to out heal one either...
3: self-repping healers, have not been countered in a lot of games, so no FDev didn't 'fail', they put in something, which is like most things as patches have proven, under constant change, just like....all the games that have had self-repping healers 'fixed' tey didn't do it in one swoop, or have it initially, they implemented healing in one way, found unintended consequences, dealt with them.......same thing here?
4: Its not broken, you do not know what broken is, it renders some pvp scenario's non-viable, that's what is called a bug. Broken things, you know, break things, can you PvP still? sure you can as long as you don't meet this scenario. thus PvP isn't broken, not even if everyone decides to use it, it isn't broken, it just means honestly? that people aren't interested in actual PvP in my book, and are more interested in 'winning' and thus they place themselves so they can't lose, again, that isn't broken, that's a bug, one that should definitely be fixed yes, but hardly broken, since players 'can' if they want to avoid the issue, so no, I am not defending it, read what I actually wrote?