It is kind of a fashion in the Verse to first state that nobody knows, to then draw assumptions without evidence and use vague terms like "huge sum" which in this case could be anything between $500.000 to $20.000.000.
But why I am asking is:
- constant video production over several years (you need a team to produce all this stuff that has to be paid, "inhouse" production tells you nothing about the costs)
- the production for some videos was outsourced if i remember correctly, like certain trailers for ships etc. (btw.: do they have a dedicated video production team inhouse?)
- marketing events like citizencon, gameconventions definitely cost a lot of money, especially if they are overseas and when gameplay demos are specifically produced for these events
So they are doing all this since a few years now, so how much of the funding went into that?
Again. I way to tell: in house video productions:
$22-35k for production equipment and depending on what stuff they own. This includes editing computer, software, mics, lighting, diffusion, tripodsetc.
Salaries: Justin chambers (editor with money on his hat) probably makes 30k-35k (low budget in house production salaries suck, but these are entry level positions) a year, Thomas Hennessy (now gone) may have made similar...conventions cost big money but they recover some of that in ticket sales.
I'm going to assume they don't pay shills, and I guess the community team (disco and that other guy) get paid by sub money...35-45k?)
All guess work of course now that I think about it. Almost pointless to hit reply but I gave it a shot
