Well, Elite II frontier had 3rd person for turrets so im not sure if that argument holds.
FE2 ships also had rear-facing cameras. I guess the Pilot's Federation outlawed these since.
Well, Elite II frontier had 3rd person for turrets so im not sure if that argument holds.
And yet, I've seen arguments by people that guilds shouldn't be formally supported in ED, because previous games were about a single player. News at eleven: Everyone selectively spins their arguments to support their narrative.
Dude I think you got caught up in the argument, I dont want to hide my intentions here I´d like to see them keep their original design choice as mentioned in Mike Evans post:People who don't think waiting for ship transfers is immersive don't have a choice either...
And yet, for some things, like deactivation of PvP, whether there's a delay or not etc. to ship transfer, options to configure such things in group mode would be excellent.
And yet, I've seen arguments by people that guilds shouldn't be formally supported in ED, because previous games were about a single player. News at eleven: Everyone selectively spins their arguments to support their narrative.
One problem I see with the implmentation is that there is not even a choice between 1st and 3rd person.
People who think 3rd person is not imersive do not have a choice to not use it at the moment, I certainly think Frontier will have to implement an 1st person mode anyway.
Tele presence, turret grouping etc. do not concern me that much.
What *is* a first person view? I haven't heard one good answer to this.
"Cockpit Views
We've made no bones about our desire to "place" you in the cockpit with the restrictions inherent to this concept - we believe this creates the best experience for the game.
However, this does no preclude the use of cockpit interface elements being cameras, allowing you to look directly behind (or down etc.)
Importantly, the way that you access these views and what you can do whilst using them will have restrictions logical to the notion that you are a pilot looking at a screen (you may not have access to some controls and interface"
Lets really break this down, what would the first person tactical view be? Directly working one turret and aiming it like an arcade game? If you do that, turrets are worthless, gunners are worthless, so you have to be able to control all the turrets at once.
How do you control all the turrets at once, and from a first person view? Well, you can't just have say a camera on top of the ship that you view the scene from, because you need to be able to see in 360 degrees because of turrets on different parts of the ship, and again it will be useless if your ship is blocking half your view. Following from this, you have to then make the ship invisible if you can't see around it like you can in the 3rd person view. You also can't lock the camera to ship movements, it has to be independent, both because its too frustrating and thus useless to target while someone else is spinning around, and also because locking it isn't playable in VR without making people ill.
Now you have an invisible ship, and a reticle floating in space detached from anything. You have just created the 3rd person view but without the ship being visible. Wait though! The ship position and orientation is crucial to know where your turrets are and what you can fire at, so you have to have a visual representation of that orientation. Now you have recreated the 3rd person cam, but instead of the nice ship in center view, you have the same thing but with a little orange hologram on view somewhere to know the orientation.
You end up with the exact same effect, but made slightly less useful. Nothing is sufficiently "first person" about this, you just have the 3rd person cam from a very slightly different angle.
Well, what about sitting in your chair looking at a tactical display? Well ignoring all the lore reasons this would be beyond silly, from a game play perspective you don't want the primary way someone plays a game to be sitting in a chair, looking at their monitor of a scene of their avatar sitting in a chair, looking at a monitor of the thing you actually just want to be seeing in the first place. Beyond that reason, what is this tactical display going to show exactly? Is it literally just going to be your character, looking at a monitor, showing the 3rd person tactical display (or the first person version that is no different in action, except the ship isn't visible)?
What *is* a first person view? I haven't heard one good answer to this.
I've heard "controlling a turret like the millenium falcon!" which is thrown out the window as a possibility for a ton of reasons. I've also heard "sitting in your seat looking at a tactical display!" but nothing of what is ON that tactical display. For simple gameplay practicalities of controlling all the turrets in 360 degrees unlocked from the ship view, that tactical display is basically going to HAVE to be the 3rd person cam.
So really, thats what it comes down to, the 1st person view is going to be the 3rd person view but looked at on a pop up display.
... What fun.
Well if the turret cant see the target then you cant switch to that turret, it would just switch the one that could.
Not saying the 3D view is not better as I just think it will be to easy to use and that is going to make a lot of player switch to SOLO
A 1st person view is going to be harder and make for more interaction between the gunner and CMD and may balance the game play a bit better. it would defiantly look better, as cant see them using a 3D view over a turret view in a starwars film can you ?
To be honest, my concerns around MC have less to do with how it's used and more to do with its possible effect on game balance.
One thing that hasn't been made plain is whether there will be NPC multi-crew ships, and if so how that might work.
If you only want a first person view, well, just pretend the 3rd person gunner view is a screen your commander is looking it. Thats not very hard is it?
Ok, got your attention.(Apologies to all the 12yr olds out there)
There are several parts I do like about multicrew, but I think I should adress
what bothers me about it at the first glance:
Its clear that FD takes the route here to an Arcade sort of gameplay which breaks
a lot rules of the ed universe, and one of them is that cam view.
I am not against the 360 view, what bothers me is that its not immersive in
the sense of being physically possible in any way. If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.
But having like a "real" 360 degree cam which is not even existant (or can you shoot it down?) is by all means totally destroying any immersion (for me)
Sure, many of you will like it, but I had hoped FD would somehow maintain
some consistent ingame rules with their features.
Update:
In the thread I gave an example why for some players the fun can be spoiled be unlogical gameplay features:
In a movie, you expect when a person leaves the screen on the right side that it would appear after the cut on the left side. That`s a learned logic of how films work in general. If that doesn´t happen you might not really be able to put a finger on it, but it nudges on the back of your brain, and you might feel slightly irritated. Of course, editors use that in certain cases to make a movie more dramatic.
I think the same thing is happening in ED when certain rules are being ignored or put aside in favor of "fun-gameplay". Some (a lot?) players, get that uneasy feeling when the logic of the gameworld is compromised with certain (mostly new) additions which breaks ingame rules and therefore their fun is spoiled to some extent (some other compromises to gameplay have been accepted and are learned like instatransfer after death, etc.)
The solution would be for FD to find a compromise, where you still can have fun, but it won´t give you that nudge in the back of your brain.
In regard to the gunner view, it wouldnt hurt the fun, when you have a more holographic (however this is implemented - there were some nice ideas already mentioned in the thread) style of view, where you actually see a difference to the "normal/real" view of the universe. That would IMHO restore the immersion (still not solving the cmdr hologram transfers across the galaxy, but thats another story).
Nuarb, thank you for making your point of view clear. I disagree with you and think the third person turret god cam is both lame, lazy and not inline with the vision the developers intended for the game. The provided quote by Sandro states this very clearly. Great that your happy, I'm totally thrilled for you. Myself and many others simply are not happy with it, for the reasons flogged to death in this thread already. I have no interest in prenteding that a third person camera is not just that, but thanks for the "pro tip".
I suspect NPC multi-crew would indeed unbalance, and that is the concern.
well, that really depends how its done, MC PVP will be just like CQC, a feature that will fade away due to many players will not use it, because connection issues, and so on.
NPC crew will be used all the time by PVE players, that is for sure.
It's been said already more then one time in this thread, it's not basically the full 3d quality render itself what lowers the immersive experiance (for me), but that this view is not different from what we see in game as "real" environment, like for example the cockpit view. To distinguish "real" from "rendered" (however good that render is), I think we need some differentiation (not necesseraly wireframe, but some "effect" to make it visible clear that this is a rendered image (assuming that the ships computer reads sensor data and creates a 3d hologram of the battlescene for the gunner) and not a magical cam outside of our ships). Please take the time to read the thread from the beginning. Thanks!Wireframe? why ship sensors 'can' see all this what is so bad about it being able to give you a full 3d representation? I mean we are already working towards that with our current tech level in the military? So i'm not sure why this is considered 'bad'? or breaking immersion? it seems way way way likely that irl we will have this quite soon as well, only difference being we will use vr/ar equipment for it, but that's it? So yeah, I don't see how it is 'bad' or such?
You might think of it, "They are doing this because it is a game" and while it certainly can be true, with the tech of the then future vs what we have now, it really seems trivial?
Ok, got your attention.(Apologies to all the 12yr olds out there)
There are several parts I do like about multicrew, but I think I should adress
what bothers me about it at the first glance:
Its clear that FD takes the route here to an Arcade sort of gameplay which breaks
a lot rules of the ed universe, and one of them is that cam view.
I am not against the 360 view, what bothers me is that its not immersive in
the sense of being physically possible in any way. If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.
But having like a "real" 360 degree cam which is not even existant (or can you shoot it down?) is by all means totally destroying any immersion (for me)
Sure, many of you will like it, but I had hoped FD would somehow maintain
some consistent ingame rules with their features.