I find your lack of imagination troubling.
Well, he is correct in that you lose the 3D part of VR that way. Wouldnt it be better to just 'screen-it-up' as with the SRV turret? Add some noise and such so it looks clearly like a 'screen', but its still in 3D with 100% view?
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I stand by my observation that multicrew and the 3rd person arcade-like drop in / drop out, instant galaxy telepresence, instant shooter... turn ED has made is an unusual one that goes against the whole 'slow game' we're all used to.
I think that is the point: parts of the game should be slow, and there should be options for not-slow fun too. Yes, the "I want everything slow" brigade needs some mental adjustment. And yes, the "Yay for everything fast!" will need to accept going to Beagle Point still takes gnarlin' forever.