CQC The CQC/Arena Suggestions thread.

they're also really important for adding depth and flavor to high level play.

This is an important point I think and it can also be a balance between an experienced and less experienced player. Having said that, the initial race to the power ups is affected by network peculiarities so it can be a bit random who, out of the eight people racing to it, actually get it.

I like shields and stealth as they are but weapons could do with a tweak (though I quite like not knowing who has them). Controlling the powerups or breaking control of the powerups is a skill and it would be a shame to lose that. Perhaps having two of them is a possible answer.

I agree about the ice field powerups but it IS great when you get them both :D
 
I'd love to see InstaGib in CQCC. Everyone has exactly the same massively overpowered guns and the same woefully inadequate hull without any shields to protect them. One shot is enough to take out any of the fighters.
 

Deleted member 103587

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The power ups are horrible. Most of the "best" players just camp the weapon and stealth power ups. Also, when you have a power up, you know exactly when that power up will be available again. As soon as your current PU expires, the fresh one is available. Another thing that is horrible is the scoring. You work a player down to 3% hull, but someone else comes out of nowhere, shoots your target once, and THEY get the 100 pts?!

There should be ZERO POWER UPS, AND SCORING SHOULD BE BY HE WHOM DOES THE MOST DAMAGE RESULTING IN THE KILL.

Then there's the fact that most people can't find a match. Most people are searching for TDM matches. I myself do NOT like regular death match. I don't see how 8 different CMDRs would be going at it like that. TDM would be great, if ever there were a game to be played. I've requested metrics in player counts in CQC, I have yet to get a response.
 
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Also, when you have a power up, you know exactly when that power up will be available again. As soon as your current PU expires, the fresh one is available.
Only true for Weapon Enhance, the others have a gap.

Another thing that is horrible is the scoring. You work a player down to 3% hull, but someone else comes out of nowhere, shoots your target once, and THEY get the 100 pts?!

It can be frustrating, but that's just how Deathmatch as a game mode works. Goes back to Quake days. :) At least you get half-credit for the assist in Elite.
 
So, I've been playing CQC for a fair amount of time...I think I could give you some suggestions

1 - Add "Non-ranked mode" and separate it with ranked mode. Also, add bots in the non-ranked mode
Non-ranked mode would be an easy practice for newbies. It can also use bots. Would this split the community? Definitely not. Veterans would still play in ranked modes, and newbies would have the possibility to get used to the game mechanics instead of getting always stomped by the veterans.
We can't use bots in ranked mode because they would affect the scoring. Fine, let's put them in non-ranked mode, then.

2 - Update the pickup system. Semi-randomized pickups
Now each game starts with all the vets running for the WEP powerup. Kinda boring and repetitive. Let's have Semi-Random pickups.
You're last in the leaderboard? you get the WEP or Stealth mode powerup. You're always at the top of the leaderboard because you're a super skilled pro? You get the Speed surge. That's it. But having the same pickup spawning always at the same position each 45 seconds is just bad, especially for the newbies who haven't learned pickup control yet.

3 - Update the Speed Surge powerup
Their mechanics and their placement always the edge of the maps is making them worthless. It should not give you a boost speed of few seconds, it should rather give you a maneuverability boost (rotation speeds, so you would turn faster), and for best results, see point #2.

4 - CQC Chat Lobby
Why is it not working? We should have a very basic form of communication in CQC. A text chat in the lobby and in the game would really help.

5 - CQC Earnings
Probably could use a bit more money...seriously, few K credits for a game? I understand that pub CQC matches should not give you tons of money, but c'mon, even the most basic data transport mission reward you with more money.

6 - Planetary maps
Gravity would definitely be a game changer. Elite already supports that. Let's use this!

7 - Integrate CQC in the main game / CQC Events (community goals)
Having CQC related community goals. Even small ones like

- have X amount of wins / kills by the end of the week - reward: A credits
- have Y amount of wins / kills by the end of the week - reward: B credits

all small things that would really help a lot...

just want to add my contribution here :p
 
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So, I've been playing CQC for a fair amount of time...I think I could give you some suggestions

1 - Add "Non-ranked mode" and separate it with ranked mode. Also, add bots in the non-ranked mode
Non-ranked mode would be an easy practice for newbies. It can also use bots. Would this split the community? Definitely not. Veterans would still play in ranked modes, and newbies would have the possibility to get used to the game mechanics instead of getting always stomped by the veterans.
We can't use bots in ranked mode because they would affect the scoring. Fine, let's put them in non-ranked mode, then.

2 - Update the pickup system. Semi-randomized pickups
Now each game starts with all the vets running for the WEP powerup. Kinda boring and repetitive. Let's have Semi-Random pickups.
You're last in the leaderboard? you get the WEP or Stealth mode powerup. You're always at the top of the leaderboard because you're a super skilled pro? You get the Speed surge. That's it. But having the same pickup spawning always at the same position each 45 seconds is just bad, especially for the newbies who haven't learned pickup control yet.

3 - Update the Speed Surge powerup
Their mechanics and their placement always the edge of the maps is making them worthless. It should not give you a boost speed of few seconds, it should rather give you a maneuverability boost (rotation speeds, so you would turn faster), and for best results, see point #2.

3 - CQC Chat Lobby
Why is it not working? We should have a very basic form of communication in CQC. A text chat in the lobby and in the game would really help.

4 - CQC Earnings
Probably could use a bit more money...seriously, few K credits for a game? I understand that pub CQC matches should not give you tons of money, but c'mon, even the most basic data transport mission reward you with more money.

6 - Planetary maps
Gravity would definitely be a game changer. Elite already supports that. Let's use this!

5 - Integrate CQC in the main game / CQC Events (community goals)
Having CQC related community goals. Even small ones like

- have X amount of wins / kills by the end of the week - reward: A credits
- have Y amount of wins / kills by the end of the week - reward: B credits

all small things that would really help a lot...

just want to add my contribution here :p

3(a). Watch players zip happily through the speed power up and then and crash horribly, multiple times into everything and everyone. At least I would. I like this idea!
 
Unfortunately, we NEED NPCs in CQC. Maybe spawn them after sitting in the "waiting for match" for 2 minutes or something, but this part of the game is essentially unavailable most of the time. I've played CQC like, maybe 3 times? And not for lack of trying, I just won't sit in the lobby for more than 5 minutes when I have to get back to life in 30 :)
 
As I said, bots affecting the scoring = bad
bots in non-ranked mode (which could be a training mode) = good

What's wrong with bots affecting scoring?

The only "rank" in CQC has to do with XP, which is only useful for unlocking. Why require fighting players to unlock stuff?

I'm OK with bots not affecting the hidden "ELO" score that only exists to try to match you with like-skilled opponents, but I don't think it should affect XP gain.
 
What's wrong with bots affecting scoring?

The only "rank" in CQC has to do with XP, which is only useful for unlocking. Why require fighting players to unlock stuff?

I'm OK with bots not affecting the hidden "ELO" score that only exists to try to match you with like-skilled opponents, but I don't think it should affect XP gain.
I actually meant the whole scoring that is stored in the account information: KDR, Win / lose ratio, win streak record and so on, as well as the BattleRank (or Elo-like rating)

About bots affecting the actual rank...not quite sure about that tbh
 
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I actually meant the whole scoring that is stored in the account information: KDR, Win / lose ratio, win streak record and so on, as well as the BattleRank (or Elo-like rating)

About bots affecting the actual rank...not quite sure about that tbh

Ah, those things. Personally I wouldn't mind if they became more obviously meaningless, but I can appreciate that not everyone agrees. :)

As for ranking up... if we've got bots, why force people to play against humans in order to unlock stuff in CQC? It's an unnecessary barrier, especially because fluctuating player populations can put it outside of your control.
 
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Ah, those things. Personally I wouldn't mind if they became more obviously meaningless, but I can appreciate that not everyone agrees. :)

As for ranking up... if we've got bots, why force people to play against humans in order to unlock stuff in CQC? It's an unnecessary barrier, especially because fluctuating player populations can put it outside of your control.
eh if we add bots we need to find a proper way to encourage newbies to do PVP as well tho. Otherwise pure pvp would become quite pointless.
I'm not saying that playing against bots should not increase your rank. As I said, there would be a "Ranked" and "Non-ranked" mode. Ranked would be PVP only, and Non-Ranked would be PVA. Non-ranked mode would not affect the account stats, and maaaybe let the players increase their rank.
But as I said, we would need to find a way to encourage people in going into the Ranked mode.
So, to implement this, we could use 2 different solutions.

1 - Non-ranked mode would have a hard cap to the rank you can reach (30? 40? - e.g. you would reach rank 40 and at that point you would have to play the Ranked mode if you want to progress)
OR / AND
2 - Non-ranked mode would have decreased XP earnings
 
Another thing that would REALLY help would be an "Estimated Queue wait time", that would tell you how much you should have to wait for the next game.
Maybe they could use an algorythm that could take into account the peak times, the current player activity and so on...
 
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Additional suggestion:
Stay in queue feature: this feature would allow you to stay in CQC queue and get notified as soon as a match is found, while playing the main game....this would be quite handy :)
 
Can only ever connect to DM. Want CQC in main game whereby you visit a location and then dock. You then have access to Fighters which are in that same Instance. Can spectate others also. If get in the way then get shot by Station.

Also add NPCs to fill up leftover slots.
 
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Can only ever connect to DM. Want CQC in main game whereby you visit a location and then dock. You then have access to Fighters which are in that same Instance. Can spectate others also. If get in the way then get shot by Station.

Also add NPCs to fill up leftover slots.

It would be even worse if you had to travel to a location to be able to play... Nobody would really take the effort.
 
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