Only small, according to the quote.
...I'll get my coat.
Good one
Only small, according to the quote.
...I'll get my coat.
It's not like they do not have an experience in creating Wing Commander type games so creating a cinematic campaign should be simple.
It's rather the period between the beginning of 2014 to 2016 where they could straight up had informed the community and backers that they would delay the release of the game X years because their initial projection was out of whack with what needed to be done.
main issue is the lack of communication of their changes and WHY. And im pretty sure THAT part is something a publisher would like to know.
And sure, he is not BOUND by the will of a publisher but it would surely help to be as OPEN towards the backers as against a publisher except perhaps for revealing too much about a specific storyline and spoilers.
- - - Updated - - -
Yup. I can understand not wanting to spoil things and go deep into programming issues but straight answers to backers would work so much better and most likely lower distrust and uncertainty.
Agree completely. Yes, i do think they will deliver and I do think they have a crapload of assets to add when their mechanics and 3.0 - 4.0 allows it but it's not THERE, it's not something we can TEST and it's not COMMUNICATED why X takes a long time or WHY Y is delayed.
It's not like they do not have an experience in creating Wing Commander type games so creating a cinematic campaign should be simple.
Development start: 2011
Current year: 2017
Yup. Seems to be about the right time to start “building a small gameplay team” — https://www.youtube.com/watch?v=P0-QE4UgR4U#t=1025s
Comment section of this article is amazing http://massivelyop.com/2017/02/25/star-citizen-promotes-spectrum-begins-anvil-hurricane-ship-sale/
That was what they sold in their Kickstarter. Then they decided to "change the scope" and here they are. So not as simple as it seems, apparently.
The detractors are either "you know who who hasn't done anything for 20 years and his 10 followers" or "a few trolls with hundreds of alt accounts".
Everyone else is totally stoked and sees no problemos!
People's ability to conflate the ability of what are obviously talented 3D artists to create some very nice looking ship meshes with the game designer's ability to create actual gameplay within which to use them never ceases to amaze me. There are thousands of extremely talented 3D artists out there who would be capable of creating equally beautiful ships but actually getting them working in a game and then creating compelling gameplay within which to use them rather than simply running off lovely renders for a brochure is a slightly more complex aspect of game design.
Still as long as they've put a small team together to look at gameplay, I'm sure it will all be fine.
I thought you might be taking something out of context here, so i had a listen, and my jaw dropped. I am totally dumbfounded. This basically means that while maybe they have mapped out some aspects of gameplay via the game designers and design documents, they have been lacking (and are still lacking if the team isn't together yet) any actual gameplay code beyond what already is visible???
Scary development strategy.
I don't know if people realize how big this is?
I'm eagerly awaiting re-assurance that "getting a small gameplay team together" in year 6 of development is completely normal
I'm eagerly awaiting re-assurance that "getting a small gameplay team together" in year 6 of development is completely normal - perhaps not though from the same people who were re-assuring us just a few days ago that underpants in space was definitely no longer a thing.
Planet's aren't really needed for the MVP or for SQ42, are they?Batgirl: Should planets be giant and realistic like a flight sim or more of a rich immersive world?
Chambers: It's basically still in the design phase, and will continue to be, for a long time.
Scary development strategy.
Yay, they're adding coders for… well… the game part of the game! Progress! Except that it's now year six.
I remember people saying "do you really think these 300+ CIG taskforce are only in art department?". Well...
Well, I'll base it on a somewhat realistic note.
- They hardly went out with the original idea that their kickstarter would be a scam to steal money from people because that would be pocket change
- They did not anticipate the amount of money they DID receive
- They realized they got far more money than the initial need for the game which in itself is nice
And here is the part where it starts to become problematic.
- They realize they can get more money for the game so they set up a separate website to gather MORE money after kickstarter (Since there still was a powerful interest from the public)
- With more money they can add more features to make something MORE than a bare bone old school game (Which is not a bad thing in itself)
- They realize they NEED to move the goalpost forward to squeeze into those features into the game (Which should have been known and communicated a LOT earlier)
- They create TWO companies to handle the increased workload (which further increases the time before release since they clearly have a lot of things to create)
- We are now into feature creep area but the money keeps pouring in at the end of 2014 (And now we get information that it will take longer.)
This is the area where it becomes muddled as their original gameplan is useless since they now have capital flowing and features they originally only dreamed about can now (theoretically) become reality AND they realize the original release date is useless.
One of the problems is that while they have been more open than regular publishers towards the public they have been somewhat tightlipped about the problems they run into and WHY they decided some mechanics or features are needed towards backers that would most likely like to hear both about features and the problems with implementing them.
What would have been interesting would be if they had added a disclaimer to their stretch goals:
- Each stretch goal can move the release date X weeks
And that would not be unreasonable if they aim to try and have ALL features at launch in some capacity but they have not so it's no wonder if people start to wonder what they are doing.
I honestly have no problem with a game taking time but their inability to properly set a schedule or at least keep people informed about the problems they end up with or why something will take longer - Especially from the moment where they should clearly have seen that their intended release date would not work, and they should have seen that at the beginning of 2014 at least.
Source: https://www.reddit.com/r/starcitize...info_on_the_cargo_system_spotted_on_spectrum/MadDogX said:Will Maiden from Foundry 42 was just on Spectrum #general chat talking about his work on the cargo system. I've copied out some of the things he said:
I can't upload screenshots right now, so you'll have to take my word for it (or not).
- "i'm a system's designer, i'm working on the design of cargo"
- When asked if players will have backpacks: "i don't know that, sorry. there are plans to increase player storage but i'm not sure about backpacks, just because rear-holsters are being used for some kinds of weapons"
- Regarding moving large containers: "we are looking at ways to move containers right now, actually, because yeah they are too big to lift. there will be a mixture of anti-grav plates on the containers, as well as a system to steer them that lets the player see where they are going, yeah" - "we are prototyping several solutions right now"
- About the Starfarer: "the starfarer's gonna get a LOT of love from the community when people realise how much they can haul. will be the backbone of the UEE" - "its time is soon"
- Asked if cargo will shift center of mass: "shifting centre of mass is probably not going to be fun for anyone" - "but we WILL be taking an inventory of all the cargo inside your ship... for 'other' purposes" - "" - "but the game isn't really about that, so its a balancing act between physics (which we could do) vs fun"
- "yeah, more cargo will make an overall more sluggish ship"
- Asked how the "outside cargo system" (whatever that means) will work: "same as the inside cargo system"
- Asked "so your mass value affects your speed and acceleration and such?", answer: "yeah"
- Asked when the Hull series might be in the 'Verse: "i'm not sure on dates but i know the intention is to really support cargo once the systems are in the verse"
... I honestly have no problem with a game taking time but their inability to properly set a schedule or at least keep people informed about the problems they end up with or why something will take longer - Especially from the moment where they should clearly have seen that their intended release date would not work, and they should have seen that at the beginning of 2014 at least.