The Star Citizen Thread v5

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All im saying that tying X sequence to Y action is not difficult.

It has been done in games since forever and is not a technological leap in itself.

No you don't understand SC development.

They are doing things no one has ever attempted before. This is all blue sky, revolutionary, novel technology we're talking about here.
 
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To a point. Once down one path it became increasingly more difficult util you just fought until death.

IIRC... if you failed a mission you normally got given a rather tougher mission to follow it. Fail that one and you were either sacked or given a suicide mission (repeat waves of Jalthi or similar until you died of it). If you succeeded though, you'd often get back on track for the story progression. It got a bit funny near the end of each chapter though, and fails there tended to get you killed.
 

Viajero

Volunteer Moderator
No you don't understand SC development.

They are doing things no one has ever attempted before. This is all blue sky, revolutionary, novel technology we're talking about here.

Actually you dont understand SC development. SC development can be either the easiest of things or revolutionary depending if the required narrative of the day is to show that progress continues unabated or that it is indeed the BDSSE.
 
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You see, that's the problem with SC in a nutshell. It's making you talk about it instead of attracting you to play it. Even hardcore SC streamers are giving up lately.

The meta SC game is better than the actual game itself.
Maybe CRoberts needs to add that to marketing. BDMGE - Best Damn Meta Game Ever
 
I've even gone down from talking about it...just a slovenly lurker, now.

I've almost lost all interest entirely - even the CIG tragicomedy of errors is becoming a bit repetitive and boring.
Unless there is some event of epic proportion coming for regarding SC, I think I'll go into hibernation until either we get the magic 3.0 or the whole thing has collapsed.....
 

dsmart

Banned
It's as if nobody has been calling for "accountability" before.

https://www.reddit.com/r/starcitize...nyone_on_this_project_be_accountable/deewejv/

Imagine the upproar and furious forum posts if Blizzard had been open from the start when they made StarCraft II. That game took 7 years and nobody is complaining. And they had a full studio from the start.
Oddly enough it's only SC that get's shat on all the time.
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Because, you know somehow a crowd-funded game for which people PAID IN ADVANCE is now compared to a publisher funded game. And they repeat this crap ad nauseum.
 
I love that argument. StarCraft II took 7 years to develop...sure...but at least fans had Starcraft I plus expansions to play while they waited :p

And after 7 years they released a finished game, not an empty, broken tech demo. After 5+ years SC doesn't even have a game loop worth mentioning, and won't do until well into 3.x, even if development goes as planned/claimed (ha). SC won't even make it to full alpha / vertical slice in the time it took to release Starcraft II.

And Starcraft II is an outlier, which is why it's always picked for the comparison. Plenty of enormous games took far less time to release (GTA5: 4 years, Witcher 3: 4 years, WoW: 5 years). Again, "release", not "get to the pitiful state SC is in".
 
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And Starcraft II is an outlier, which is why it's always picked for the comparison. Plenty of enormous games took far less time to release (GTA5: 4 years, Witcher 3: 4 years, WoW: 5 years). Again, "release", not "get to the pitiful state SC is in".

Not only is it an outlier game; it's an outlier developer building on an outlier IP. It's a pretty horrible point of comparison for anything other than maybe Diablo III. Even with WoW being just in the works, Blizzard was already developer that had free reign and financial freedom to do whatever the hell they wanted. As development continued, with WoW raking in cash, setting a team aside to maintain some kind of pace on what would certainly be a good seller, almost irrespective of quality made all the sense in the world.

It's also worth nothing that SCII took 5 years to get ⅓ of the campaign done; the remaining two was finishing the other two thirds. It didn't take that long because the game was big or because it had tons of assets — even by mid-noughties standards — it's because they had to not just copy, but improve on the delicately balanced mechanics of one of the most popular competitive games ever. How do you improve on Starcraft?! How do you even change it and not mess it up? That's where those first five years of its development went. Diablo is pretty much the same, but with the less successful idea of the auction house gumming up the works.

Compared to that, what's CIG's excuse? What have they been trying to hone all this time? It certainly isn't any of the stuff that took time any of those other outliers. Maybe some of it could be compared to what required an awful lot of time in LA Noire, but then, Bondi didn't survive that development…
 
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