The Star Citizen Thread v5

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...meanwhile, over there.



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Do you seriously think that - over six years - there are still space combat gamers who haven't heard of the game, and who will end up being a potential audience?

IF they produce a game and IF it's any good and IF it doesn't require a remortgage to buy, then yes there is still an potential audience out there. Me for one.

The IF's though are big ones.....
 
Unfortunately I do, I think once reviews go out there will be quite a few people who'll be wooed by the graphics and buy in. Plus there will be all the MMO hoppers looking for the latest MMO to play etc.

I agree that the market for this isn't yet saturated. However further sales to tap into that audience will be highly review dependent and I just don't think CIG have the stones to produce something that will review well enough. If I were them I'd be leaping happy bounds of joy if metacritic user score was anything approaching a 6.
 
The chart is not a justification. If you look at it as a timeline, we're still on the left side, with people who are still in the adoption cycle. To the right of the gap is the population waiting for a commercial release. CIG still has to capture that big audience, and is relying on an already tapped population to see this thing through, which is far from good news.

Sorry, that image makes no sense as a distribution of donors by cash or by time! I was an alpha backer, to the far left of your graph, yet my pledge was for the mighty sum of $45. A certain other space game gated earlier access behind higher prices, but SC has not done that at all.

Even if it were a timeline, it would suggest that the majority of the eventual customers are either disinterested mainstream gamers or active doubters! Winning them over will be a tough proposition, since CR has been ecluding wide swaths of gamers from the outset: not only is it a PC only game, but also it is aimed at people with high end rigs... CR said that he wanted SC to be the kind of game that people build new systems for. Of course, it will have to be an exceptional game to sway this wider audience, and with the best will in the world, SC peaks at mediocre.

I m happy for people who say that they have fun with their friends in SC, but friends make just about anything fun, including balls and packs of 52 bits of decorated paper
 
Don't you all think the same as me that they are A-NAL in their competitive approach to have their "own" ways of ripping off Elite? I took another look at a clip and stopped once I heard the lady Ship voice say "THE LANDING GEAR IS DOWN AND LOCKED"
It's just so stiff, contrived, and so forced to be a-nally different to E:D. It really sucks!

Next they are bringing in Interdictions LOL!
 
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There is no timeline, it's all a bit vague.

Also I suspect CIG may have already tapped out their entire audience. Space Games are a niche ED is at about 2 million (IIRC) which is absolutely huge for the genre. But for SC you have to subtract players who dislike pay2win (lots of them), console gamers (loads of them), people who've already refunded (who knows), people who bought in for specific now dropped promises (BDSSE sim enthusiasts), poor suckers who shelled out on upgraded systems for the original release date.

Basically SC can never equal those numbers unless they go for console's and try to win back some of the gamers they've already shafted as there's a finite pool of possible customers. I think they're knackered.

You left out folks who have passed away waiting for the game to come out (I know a couple! :( )
 
Don't you all think the same as me that they are A-NAL in their competitive approach to have their "own" ways of ripping off Elite? I took another look at a clip and stopped once I heard the lady Ship voice say "THE LANDING GEAR IS DOWN AND LOCKED"
It's just so stiff, contrived, and so forced to be a-nally different to E:D. It really sucks!

Next they are bringing in Interdictions LOL!

I think that is a HCS voice pack, they also make them for SC. Yeah sure they are ripping off ED and any other sci fi they can get their hands on, but this one sound like a voice pack wording.

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They don't stand a ghost in hell's chance of doing any of that. The project is tainted, toxic, and squarely in the realms of DNF, NMS etc. The only people they're going to appeal to, are already engaged - and are the only ones left. That's why on Reddit, RSI forums, Spectrum, media news comments, it's always the same Usual Suspects.

And considering the nature of space combat games, they're already tapped out on their potential install base. SC doesn't have anything that ED doesn't already have - and does better. When you look at COD:IW which did well, but not well enough to match its predecessors, that's the sort of metric people should be looking at as well.

Luckily for them, unless those games and us devs, all their money has come from pre-orders (as well as loans and investors). So they already have most - if not all - of the money they're ever going to get from the game.

It's never going to recover. All we're doing now is speculating on when it will collapse, and what form said collapse will take. I still maintain that it will be a sudden collapse; not the slow burn that most are thinking, as that one requires consistent funding to keep 350+ people in 4 worldwide studios in jobs for the foreseeable future.

I'm pretty sure CIG will make a console version, they simply can't let it pass, as soon as they can get it approved by sony or MS they will, I'm 100% sure.

Another broken promise.
 
I know nobody really cares, but there was an another 23 thousand spike in funding today. Perhaps there were more of them lately, but I check the funding meter only sporadically.
 
I know nobody really cares, but there was an another 23 thousand spike in funding today. Perhaps there were more of them lately, but I check the funding meter only sporadically.

You have to wonder where it all comes from after all this time. Sure, a couple of whales splurging could cause it, perhaps a few who have been saving up for some time and believe the game is still going ship at some point. Or its another 400-500 new people buying the basic package.... which i would also find strange at this point. But the CIG marketing machine is still pumping away, so presumably there are still players willing to invest.
 
"Over the last four years, we've watched the game keep getting better and better and idea's get more and more fleshed out."

https://media.giphy.com/media/3o6MboOc0uWyhYZGla/giphy.gif
LMAO :D

I think there's a fair bit of "telling stories around the campfire to keep our spirits up" about these Reddit posts. And a fair bit of sublimated disappointment. Trying to convince ourselves we made the right decision to put money into the game.

These are not fools. But many of them are in denial.
 

Viajero

Volunteer Moderator
Unfortunately I do, I think once reviews go out there will be quite a few people who'll be wooed by the graphics and buy in. Plus there will be all the MMO hoppers looking for the latest MMO to play etc.

I also think the size of the market that has not bought in or pledged yet is far from certain. There is no way to say how big, and it is true CIG must have cannibalized quite a bit already after all these years. But I also think it is not zero and also a segment that probably tends to buy following reviews and official scores of formally released material. That is a tall order and means SC won't be able to hide behind the protection of an armoured Alpha shield.

SQ42 which was promised as a final released product with no alpha or beta will be the first test. If it does get released.
 
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You have to wonder where it all comes from after all this time. Sure, a couple of whales splurging could cause it, perhaps a few who have been saving up for some time and believe the game is still going ship at some point. Or its another 400-500 new people buying the basic package.... which i would also find strange at this point. But the CIG marketing machine is still pumping away, so presumably there are still players willing to invest.

What's peculiar with that is the fact that those spikes are hour-long. Even if some people were buying basic packages, why would they do it at pretty much the same time? There's a background $1,000 to $3,000 for few hours, and then there's a big, $20,000 momentary spike in funding, and then it's back to the background for at least few hours. An effort by few whales trying to "save the game" is more likely, IMO.
 
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Could these be timed with bursts of sales/new listings on eBay? That there even are imaginary ships on eBay is weird enough, and someone's buying and listing them on there
 
According to the now infamous 'leaver' Beer4TheBeerGod, "Star Marine is dead"....

Beer4TheBeerGod Posted:

Star Citizen 2.6.1 was released on February 18th, so conservatively 14 days ago. Only 5 players have more than 28 hours played of Last Man, and no player has more than 28 hours played of Elimination. Only 43 players have played more than 14 hours of either game mode.

This is in direct contradiction of Redditor uber CIG supporter Zecumbe's rather dubious claims that "you can play 2 hours in Star Marine alone and still have fun, like many people do daily." About the only thing that was accurate in his statement was the "You can play 2 hours in Star Marine alone...", the rest was bunkem of the highest order.

https://www.reddit.com/r/starcitize...where_we_started_and_look_where_were/dejemlc/

Take a look at the link to see Zecumbe's hilarious attempts to defend his impossible position. :)
 
According to the now infamous 'leaver' Beer4TheBeerGod, "Star Marine is dead"....



This is in direct contradiction of Redditor uber CIG supporter Zecumbe's rather dubious claims that "you can play 2 hours in Star Marine alone and still have fun, like many people do daily." About the only thing that was accurate in his statement was the "You can play 2 hours in Star Marine alone...", the rest was bunkem of the highest order.

https://www.reddit.com/r/starcitize...where_we_started_and_look_where_were/dejemlc/

Take a look at the link to see Zecumbe's hilarious attempts to defend his impossible position. :)

Not surprising. It's a small FPS module basically for testing and it's buggy AND it's before 3.0 so the netcode is still crap.

Kind of pointless atm to try PVP and online play until the netcode is fixed with the constant stutter and freezes.
 
According to the now infamous 'leaver' Beer4TheBeerGod, "Star Marine is dead"....

The sad part is that they spent a lot of time getting SM into a semi-workable state, likely hoping it would drive sales of SC due to word of mouth ("hey check out this cool new shooter, it's really good!") which of course was nothing but pure fantasy from the beginning. Nothing but a waste of of time for the developers involved. However I guess CIG can now cross off another item on their kickstarter list and claim it's 'delivered' as promised.

That said, apart from the graphical assets and minor pieces of code (client side weapon handling) nothing from SM is salvageable for use in the 'MMO'.
 
The sad part is that they spent a lot of time getting SM into a semi-workable state, likely hoping it would drive sales of SC due to word of mouth ("hey check out this cool new shooter, it's really good!") which of course was nothing but pure fantasy from the beginning. Nothing but a waste of of time for the developers involved. However I guess CIG can now cross off another item on their kickstarter list and claim it's 'delivered' as promised.

That said, apart from the graphical assets and minor pieces of code (client side weapon handling) nothing from SM is salvageable for use in the 'MMO'.

While Arena Commander and Star Marine are meant to be a "game within a game" only a fool would not realize it's currently a test bed program for flight mechanics and FPS combat.

They might BECOME a game within a game later on but right now it's a test bed for game mechanics.
 
Not surprising. It's a small FPS module basically for testing and it's buggy AND it's before 3.0 so the netcode is still crap.

Kind of pointless atm to try PVP and online play until the netcode is fixed with the constant stutter and freezes.


The way that CIG were bigging up the 'release' of Star Marine it didn't seem that it was just some small testing module... And if so... why not wait until the fabled 3.0 with all those improvements was ready to release Star Marine?

I mean, it's *almost* as though CIG, having virtually nothing to show for an enture *year* of development in 2016 bar some shopping, a couple of new locations to go to in the PTU, a slew of new bugs and a few flight model changes that made no difference to the "balsa wood turret ships in space" feel of flight in the game.... that they had to rush out *something* to the backers to show that they had a viable product in the works, regardless of how ready it was for consumption...

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While Arena Commander and Star Marine are meant to be a "game within a game" only a fool would not realize it's currently a test bed program for flight mechanics and FPS combat.

They might BECOME a game within a game later on but right now it's a test bed for game mechanics.

Additionally, test beds as bad as Star Marine and Arena Commander (still!) are would be considered unacceptable in most of other development houses.
 
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