Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"

To be fair... We don't know if it is extra energy or not...

ie: If an extra pip is added, the suggestion has been made then than each pip is in effect 1/7th of the available energy instead of 1/6th... If that makes sense.

If it is more energy then that suggests each of the pips (when there's 7 or 8) still has the same value as when there are 6 and the distributor is capable of outputting more energy in effect.


Guess we won't know until it's actually out to test.


I always wondered how old crappedout vans could reach 110mph, then it suddenly twigged. Every one I actually saw had an attractive girl in it. So, van = regular 74mph that they always seem to go as standard. So... Van + attractive girl.. suddenly is capable of 110mph.

I actually put it to test last night to.

We have an old Fiat Panda, and at most, it'll do about 65 up a local motorway hill before it just runs out of guff. I gave my friends wife a lift home last night (who happens to be stupidly attractive), and I kid you not, I got 89mph out of it up that same hill. IT HAS NEVER DONE THAT BEFORE! Multicrew DOES magically give vehicles more power!

Even Kirk wouldn't be able to tell you why!
surprised-gif.gif
 
For exploring let the gunner use the planetary scanner too with a increased range (Data will get handed in when ship unload data).

So for mining the gunner gets to aim and click at rocks... And for exploration the gunner gets to aim and click at planets...

This gameplay truly is coming on in leaps and bounds isn't it. :)

Sorry, this isn't aimed at you, just the lack of progress I see in the game in general! ie - https://forums.frontier.co.uk/showt...is-now-coming-back-to-bite-ED-in-the-boosters!
 
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I will again explain this so people like you can understand the issue here.

The issue is that players can buy two extra accounts and use them to give themselves the two extra pips for fights. Why is this an issue you ask? Because these accounts couldn't fight in an normal ship as there's no one using them, and because someone could set out with this in mind build their ship to run an extreme damage build and fly with friends following them into fights cheesing the fight with a build that normally wouldn't work. This is not about three players in one ship vs three players in three ships this is about nine accounts in three ships vs three accounts in three ships.


Player like me?? Am i a special sort? I hope you do not think of me as stupid... in that case you do not follow the forum rules.

What we know today is you cant wing together if there is multi crew. Off course several ships can join in one instance and play with extra accounts and pips! But it will be much harder to do so because of no wings. Probably all players are going to have separate ships for single and multiplay (to some degree), nobody wants to join a ship and just sit in it. So those extreme damage builds will be there anyway with players or accounts in them. If players two SLF and a gunner for missiles, if accounts one SLF and no turrets or missiles. So those pips will be there what ever you do but the difference will be one SLF and missiles that can lock 360 degree. (Simplified)

If you meet another ship do it mater so much if he has friends in it or just extra accounts? Probably it will show the commanders that is represented in the ship so you know in a staged fight what you are up to.
If you fly solo you can decline the fight if he not kick the other players. If you have a real crew you can let him demonstrate if he flyes with no turrets and only one SLF...

If not staged and you do not know what is going to interdict you, it can be a super build or a vanilla build, what you know is If it is a multicrew ship that will not get reinforcement.
Personally i do not think it will make a gigantic difference because things that make a PVPer good is;
1. Knows how to fight and use the ship
2. Has time to engineer and get money for a ship

You cant skip those things with a couple of extra accounts. But if that PVPer that have time and experience buys extra account, yes there i can agree he will be stronger but alone!

In every other aspect then PVP it make no difference if a trader gets some more shield or a Bounty hunter kills ships a little faster. that player could sit another hour a week and get the same money.
 
Just thought... Of course they will have to let CMDRs join in as multi-crew even if there are not turrets/SLFs available if only for things like exploration and acting as a camera man.

So we're back to logical pip application as previously suggested? At the very least if the gunners has no turrets assigned, then no extra pip. Ideally, the pip should only apply if he's actively using the role. ie: In the gunner mode/view? And likewise the SLFs pilot's pip should only be applied if they are in the fighter - Quite why they deserve to give the ship a pip is anyone's guess though!
 
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Are you able to comment on how easy it is to use/abuse this? eg: Giving your main ship one or two more pips by your secondary accounts just sitting there in multi-crew doing nothing but earning free CRs?

EDIT: As pointed out it's unlikely that many people will have multiple accounts with access to beta, but is anyone able to comment more generally on how easy/hard it is to run two CMDRs in ED at the same time? ie: Can you do it on just one PC? Or do you have to do it at least on different users on one PC, or indeed different PCs?




UPDATE - Suggestion (solution?) by Garry.Brain


So the suggestion is:-
- if the gunner is not assigned a turret, his pip is not active.
- if the SLF is not flying, his pip is not active.

In this way, idle/unused CMDRs in those positions would not add extra pips!

ps: Why should the SLF fighter pilot/position even get an extra pip for the ship at all?

I have thought about this a lot and you cannot restrict my fun. I don't have time in practice to employ 2 accounts actively. When I do, one is exploring deep honk and jump and the other bizzy in town. This gives my explorer account something to do yea? or my family when they visit. Local LAN party, whatever. Anyway, I hear what you are saying, but if I have one account or 4, umm, thanks for the pip?

Please remember some people bought seperate accounts just for storage alone, so yea, I am not worried about abuses personally.

Lets roll this the other way and add pips for all pilots AI or not and please reduce the AI pilot pay. If I train up spare pilot for PvP they eat hella credits. Once you get used to elite AI pilots... yea I would not mind some back up. Not at 32% for a pair plus interstellar costs of 25% to collect if cashing in via anarchy.

-o7
 
if I had 2 accounts I would just engineer 2 courvettes with autoaimturrets that afk face each other with fixed healbeams, come back 3 days later and grab the bounties/combat bounties depending if I would park them in CZ or res.
 
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I always wondered how old crappedout vans could reach 110mph, then it suddenly twigged. Every one I actually saw had an attractive girl in it. So, van = regular 74mph that they always seem to go as standard. So... Van + attractive girl.. suddenly is capable of 110mph.

I actually put it to test last night to.

We have an old Fiat Panda, and at most, it'll do about 65 up a local motorway hill before it just runs out of guff. I gave my friends wife a lift home last night (who happens to be stupidly attractive), and I kid you not, I got 89mph out of it up that same hill. IT HAS NEVER DONE THAT BEFORE! Multicrew DOES magically give vehicles more power!

Even Kirk wouldn't be able to tell you why!
http://gifsec.com/wp-content/uploads/GIF/2014/04/surprised-gif.gif


I think it will work this way two... So a pip on ship without mulit-crew will be the same "value" as one with multi-crew and extra pips. I just can't see it working any other way.

So those extra pips would therefore mean more "free" distributor output which somehow wasn't available before the ship had to use extra energy to project a hologram butt onto a seat.

I also predict FD haven't done anything prevent the kind of "abuse" this thread is discussing. ie: People just sitting AFK secondary accounts in their ships to get these "free extra pips".

But we'll see in the next week or two I guess... and can then discuss accordingly :)


Look on Star trek if Kirk wants more energy to shields or something, He just ask Scotty or one of the other and he get the juice for shield or a special torpedo... :p
I think its the problem with multicrew its not potent enough so they give pips, it will be interesting to see how it will work when its on beta :)



So for mining the gunner gets to aim and click at rocks... And for exploration the gunner gets to aim and click at planets...

This gameplay truly is coming on in leaps and bounds isn't it. :)

Sorry, this isn't aimed at you, just the lack of progress I see in the game in general! ie - https://forums.frontier.co.uk/showt...is-now-coming-back-to-bite-ED-in-the-boosters!

Non taken :)
Personally i think there is more to give to exploring and mining, and i hope they plan to do that soon....
But this should not be so hard to implement and give players the experience of exploring with a friend and can discuss the systems with someone :)
 
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Look on Star trek if Kirk wants more energy to shields or something, He just ask Scotty or one of the other and he get the juice for shield or a special torpedo... :p
I think its the problem with multicrew its not potent enough so they give pips, it will be interesting to see how it will work when its on beta :)

There was actually a real fear about a year ago, based on some FDev comments made, that multi-crewed ships would suddenly have magically far more powerful shields and guns. It was at one stage even thought that due to space magic a multi-crewed Corvette might suddenly be a match for a wing of 4 x Corvettes.

I suppose that, in the circumstances, perhaps we should be grateful that the space magic has (so far) been limited to two extra pips.
 
So... Anyone able to comment yet how easy it is to sit an AFK second account in your main ship for an extra pip (or two)?



There was actually a real fear about a year ago, based on some FDev comments made, that multi-crewed ships would suddenly have magically far more powerful shields and guns. It was at one stage even thought that due to space magic a multi-crewed Corvette might suddenly be a match for a wing of 4 x Corvettes.

I suppose that, in the circumstances, perhaps we should be grateful that the space magic has (so far) been limited to two extra pips.

Well, 33% is a fair amount, plus with chaff resistent turrets too?
 
So... Anyone able to comment yet how easy it is to sit an AFK second account in your main ship for an extra pip (or two)?





Well, 33% is a fair amount, plus with chaff resistent turrets too?

Turrets have always been resistant to Chaff.
 
I more or less felt this way since 2.1. Engineers was when the devs stopped taking this game seriously and figured to find out how far they can troll everyone.

Agreed.

And two.more pips is just two more reasons to never play in Open. As if I needed more encouragement to avoid unrealistic, immersion wrecking griefers.
 
There was actually a real fear about a year ago, based on some FDev comments made, that multi-crewed ships would suddenly have magically far more powerful shields and guns. It was at one stage even thought that due to space magic a multi-crewed Corvette might suddenly be a match for a wing of 4 x Corvettes.

I suppose that, in the circumstances, perhaps we should be grateful that the space magic has (so far) been limited to two extra pips.

How about a wing of 4x multicrewed Corvettes? :p

Yes I know crewed ships can't also wing up, and I know there could be instancing problems with these crewed up Corvettes, nevertheless it is possible for all four corvettes to be in the same instance at the same time, working against this single crewed Corvette you speak of :)
 
No you're not mad.
I want that was Mohrgan had. Make it a Double!
(or his overcharged turrets jitters so much there's not much a difference seen...)

Well... Well.. In my defense I guess it is years since I've used them...

But... Well... Well...

I guess missiles aren't effected either...
 
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