If it's not apparent, yeah I'm feeling a bit jaded lately about Elite Dangerous...
I feel your sentiment!
If it's not apparent, yeah I'm feeling a bit jaded lately about Elite Dangerous...
IIRC, when ED was launched it was indeed supposed to be roughly equal time to get to Elite in each category. Something like 250 hours in each. It was in that ballpark in exploration until the neutron fields were discovered which brought it down to well below 100. I've no idea what it is now in combat and trading but I can't believe it could be as little as 24 hours.Maybe this is more aligned with casual players? Yes there's a list ELW on the forums and such but what about the player that's not on the forums and can only play a few hours at a time and doesn't know everything there is to exploring I.e. the casual player. How long does it take to get to Elite with combat if you knew exactly what to do? All in all it should equal to the amount of time and effort according to the other classes, Combat, Trader, IMO.
He played for a whopping 1029 hours from 18th December 2014 to 24th February 2015
CMDR Onepercent visited 10,342 unique star systems and travelled 180,688 light years as part of the exploration discipline, scored 9032 kills as part of the combat discipline, and traded 835,410 tonnes of goods for the trading discipline (2000 tonnes were traded on the black market, but we won't hold that against him).
Is this talked about in the Beta forums at all?It would appear not. I deleted my beta save earlier this evening and started exploring from scratch. After about 4 hours effort I've got nearly 7 million credits just from exploring, have a fully equipped explora-sidey (and I've only been purchasing new modules when I've had enough credits to do so with non-beta prices) and am Pathfinder with 14% towards Ranger. By targeting previously discovered ELWs I suspect it may well be possible to go from here to "Elite" explorer within 24 hours. I know it's not their intention, but if FDev were to set out to deliberately devalue exploration they would find it hard to do so more efficiently than they repeatedly achieve by accident....![]()
You might not be aware, but when ED launched in December 2014 there was a £10,000 competition to see who could be the first to get to triple Elite playing only in open. CMDR Onepercent won
As for exploration changes in 2.3? I think we now know that most of the best changes are simply fixing things they broke before, and adding some scanner blueprints to the engineers that should really be quality of life improvements. Combat players get weapons with all manner of special effects and perks, explorers get QoL changes we need to grind for. No new mechanics, nothing that changes how we explore, just QoL changes. But then it's really hard to add creative and game changing secondary effects for explorers when our game mechanics are so incredibly shallow, there just isn't much to work with. It's why Ram Tah simply flipped a switch and BAM we now passively detect alien ruins while we fly about. How else were Frontier going to do that without actually developing some interactive mechanics for us? It was far easier to just passively flip a switch than actually put any dev time into exploration mechanics. That pretty much sums up how Frontier feels about exploration.
Is this talked about in the Beta forums at all?
I mean, great if more credits will lure more CMDRs into the deep, but there are some ifs and butts like the rank progression which now is totally out of whack. Also you wonder whether the CMDR who measures fun by CR/H will have a good time exploring, but that's up to the individual CMDR to find out.
I've had a thought haunting me for some time now.
I'm not sure a deeply revamp Exploration gameplay would make me get back in the game.
So, you've joined the folks who don't play the game, just comment on the forums?![]()
Have to admit.
I remember that entry with regard to passenger missions.I think it was in the changelog, that exploration rank advancement will be fixed.
I agree, more coffee is the ticket.I've had a thought haunting me for some time now.
I'm not sure a deeply revamp Exploration gameplay would make me get back in the game. Say it finally feels like proper exploration -challenge, science, etc.-, I'd be thinking 'Well, so much has been discovered already, it's a bit late now, the epic, pioneering and discovering exploration has been done before exploration developed its tools; now it's not so much a matter of what to discover than it is of how many of which to discover'. After which I'd be embracing a sort of tourism, for curiosity, but strongly feeling that it's too late to rekindle to spark of true exploration.
That was my paranoid thought of the day.
*drinks more coffee*
I remember that entry with regard to passenger missions.
Anyone of the explorers in Beta checking out planet surfaces? So far each update they've been tweaked. Curious if 2.3 has again.
I agree, more coffee is the ticket.
And I'd think that if new game mechanics would be introduced, there'd be new stuff to discover.
After spending time in the dangerous forums, I also put ED aside for a week, then I quit reading the forums too - just opening the 2.3 feedback threads made me close the window immediately. Since I quit reading those threads, I started to play again... it appears that these activities are mutually exclusive.
I love the way the tyretracks are irregular as if the surface in some places is harder than others. The far away shot looks good too.Can be that I'm mixing the two - but the passenger missions were the gripe AFAIK.
Icy planet surfaces have been tweaked, here are a couple of shots from Mr Qohen Leth.![]()
I noticed when I'm playing the game, I'm posting in the Exploration forum, when I'm not I'm posting in the Dangerous discussions.Can confirm. It's not the game, it's the forums.* They drain more enjoyment out of the game than the Empire rank grind. Which isn't so bad, unless you read about how bad it is.
*The present forum excluded, of course. Most of time.![]()
As for planets – I think after about 7-800 hours I invested in exploration, the current setup is certainly getting a bit old, not because of 2.2 changes, but because planet variety wasn’t that huge to begin with. For me 2.2 was an improvement even with known issues. Being actually at the surface is much-much better for me. So I agree, that planets need to be improved, but I don’t think pre 2.2 was any better (again, even with known issues).
So, you've joined the folks who don't play the game, just comment on the forums?
Have to admit.
I love the way the tyretracks are irregular as if the surface in some places is harder than others. The far away shot looks good too.
As for the payouts themselves, I think it was about time raising them so high that scanning rather than jonking produced the most credits/hour.