Where's the love for big ship owners and their rebuys?

The problem is that a PvE player's interests don't conflict with anybody else's whereas a PvP player's interests DO conflict with other people's.

That being the case, it shouldn't be a surprise when a game which encourages a variety of gameplay styles will seek to limit your ability to attack people who might have no interest in attacking you.

That's not "rude". It's simply refusing to indulge one group at the expense of another.
Could not put it better myself... +1 virtual forum rep.

+2 rep for the edit, was thinking about something similar myself.
 
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Goose4291

Banned
Same % rebuy on all ships is fine, fly what you can afford is the answer.

There are many traders being hit by PVP who winge about rebuy costs and they are told they should have the cash to cover this or not fly the ship. Same must apply to everyone.

If looking at changing anything the first love should be to those not choosing to put their ships at risk.

I don't think that should happen but it would be totally unjustifiable to say people choosing to risk their ships should get a better deal or support with replacement while people trying to avoid risk get worse.

As it stands is how it should be though. Equal risk for all.

You're totally on the money with this.

As a side note, considering I can clear 1 million cr an hour bounty hunting in an adder (without using Powerplay mechanics to increase my payouts), you really shouldnt be having any trouble making your rebuy fund.

I'd suggest downsizing to either the FDL or FAS for a while, seen as theyre both regarded as top of the line PvP ships by the PvP community at large.
 
I agree it's good they are nerfing all the exploits that they know about. I think it's all about the never-ending unbalance by the billionaire griefers who got the billions earlier through the previous exploits that slower or later PvP's want to catch up to and now can't with the new and upcoming nerfs. It'll never be completely balanced, just like the real world economy can never be truly fixed for everyone. Every MMO has and always will have this problem.
 
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I agree it's good they are nerfing all the exploits that they know about. I think it's all about the never-ending unbalance by the billionaire griefers who got the billions earlier through the previous exploits that slower or later PvP's want to catch up to and now can't with the new and upcoming nerfs. It'll never be completely balanced, just like the real world economy can never be truly fixed for everyone. Every MMO has and always will have this problem.

You sound mad, you are likely just bad. Those easy money makers are still around and will be until 2.3 if you aren't using them yourself that's your fault.
 
You sound mad, you are likely just bad. Those easy money makers are still around and will be until 2.3 if you aren't using them yourself that's your fault.
There is the point that the money making exploits are generating unreasonable levels of income, it is common sense and decency NOT to use the exploits - using them is pure greed IMO, it is unnecessary and if you read the EULA/Code of Conduct strictly speaking we are not supposed to exploit any exploits.
 

Deleted member 38366

D
Well, if people insist on throwing away perfectly fine big Ships (playing ELITE in a Gamey way) - they gotta work hard in the "real world" Simulatory core of ELITE to earn their investments back.

Arguably, if people can afford to take Corvettes/Cutters/Condas/FdLs etc. and throw them away just for fun, they sure will have the Cash to afford a few Rebuys?
Otherwise, I'd find it hard to believe people are treating 500-800M Credit Ships like toys - but claim they can't afford the comparably miniscule Rebuy part. That'd be just.... odd.
 
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OP: Hey, big ship rebuys are kinda crazy. Any chance they could be reduced?

Community: LOL PLEB, you just have to play the game as intended and don't worry about it! Nevermind that just "playing the game" in a normal way means you have to grind for hours to break 30 mil.

OP: Oh. Where is a good place to get credits?

Community: LMAO LOOK AT THIS GUY, HE RELIED SOLELY ON EXPLOITABLE MEANS TO GET CREDITS WHAT A NOOB LMAO. Just find a way, I have mine ;^) [PS I totally won't tell you my way because it's exploitative and I know it so if I mention it others will use it and daddy FDev will remove it]
 
There is no big secret to earning credits in the game but the point should be that big ships have a greater level of survivability and the rebuy instances should be much less frequent than with smaller ships. A ship with ten times the rebuy of a cheaper ship for a similar role should have AT LEAST ten times the level of survivability (assuming you have the appropriate level of ability).

If you are playing the game in a way where you die a lot (or plan to die alot) then you are either progressing the game beyond your abilities OR playing the game in a pretty suicidal manner. ED is not a slug-fest/frag-fest type title and the sooner some people realise this the better off we all will be.
 
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Too bad they track such things and will notice them regardless. Just like Rockstar does in GTA.

Tbh, money is easy enough to get without such exploits.

Do they? #KeepExploitsSecret and we might find out. It's also how you interpret that phrase. As it came off the top of my head, my intent was not to share them on any forums (i.e. here, reddit, etc). (EDIT: I didn't consider they might track #s in order to keep #s low) Numbers will be lower than if everyone using them will be using same ones. I don't think they can stop them from popping up due to the reasons they show up - the BGS algorithms, such as economy type, state, security, population, government type, etc. Lots of variables make it difficult to predict all variations. And as said many times, there are so many places and ways to make one's income there really is no need to share them or everyone going to the one or two most recently exposed/shared. EDIT: To each their own. I've got my places to make good CRs and I only share them with friends. None are "exploits" imo.

- - - Updated - - -

There is no big secret to earning credits in the game but the point should be that big ships have a greater level of survivability and the rebuy instances should be much less frequent than with smaller ships. A ship with ten times the rebuy of a cheaper ship for a similar role should have AT LEAST ten times the level of survivability (assuming you have the appropriate level of ability).

If you are playing the game in a way where you die a lot (or plan to die alot) then you are either progressing the game beyond your abilities OR playing the game in a pretty suicidal manner. ED is not a slug-fest/frag-fest type title and the sooner some people realise this the better off we all will be.

+And this+
 
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A ship with ten times the rebuy of a cheaper ship for a similar role should have AT LEAST ten times the level of survivability (assuming you have the appropriate level of ability).

I don't agree with this at all.

Big ships have an order of magnitude more utility in some areas and that is more than enough to justify their costs. Ten times the survivability would require utterly absurd levels of durability or other advantages.
 
Hello guys,

As the thread suggests. I have been doing a lot of friendly PvP. Problem is... I have no rebuys for my Corvette, Dropship, FDL and Cutter (went specific here to avoid bandwagons)! Since 17 Draconis is getting the nerf bat (including massacre stacking), and Sothis, Ceos and Robigo are not really good for big ship owners. Where could big ship owners go to regain rebuys, without spending months just to lose all of it in 1 or 2 days? I'm just confused on where to go, since any popular place gets nerfed anyway. Exploring is not really my thing, since 70m for 30,000 LY is a bit insane. If FD could explain what they are trying to do with the mission system, then that would be great. [downcast]


Many thanks,


CMDR StarfireIX


NOTE: Just because I do PvP, doesn't mean people should discriminate about it and hop on a bandwagon. Please be nice.
NOTE2: By big ship owners, I mean those who have incredibly high rebuys. If I have a ship that has a rebuy of 6m CR, then this thread wouldn't have existed. I want to be able to rely on a profession that has a decent amount of CR for less amount of time.

Well Massacre missions can currently still be stacked, cannot remember if there is a limiton scan missions, but assuming a max of 3, 17 draconis is just an extreme system. Military bases tend to give out both of the previous types of missions ans skimmer missions. Find a Military economy that has just eneted war or civil war state and you should be able to get 6-10 misssions without of the previous 3 kinds by going between bases. Should get 10s of millions in a few hours. I just had my fill of Massacre missions. A base with one of the factions givning out massacre missions 4 LS from the low intensity combat zone. Took a large 84 ship one and then kept cylcing the 24 and 12 missions to maximise income per kill/sortie. Nothing wrong if both factions are givning out massacre missions in playing both sides if money is your aim.

On another note - between your PvP sessions, get yourself allied witha number of factions and economy types so you get the best missions to support your chosen behaviour (trader, miner, explorer, smulgger, bounty hunder etc), so you can quicly make back your losses and get yourself back in the fray with rebuy.

Simon
 
Just like in EVE e.g. you need a viable source of income to cover your PVP expenses.

PVP in Elite Dangerous is not a viable profession as it gains you nothing but the satisfaction of blowing other players up.

Basically you are asking: "Why does FD nerf the income sources I need to sustain my hobby of running Mercedes' off a cliff?" - Because - from an in game perspective - it's insane?

If PVP is your in game hobby, I guess - like anyone else - you'll have to work to get the money to keep going. There are lots of ways to make credits in ED right now.

Just no magic button for PVP players so they can continue to wreck extra expensive spacecraft. It would be unfair towards all others who actually want to earn their ships. And don't plan to wreck them.

The exploits that are still existing should be taken care of so that owning big ships actually is something you have to work for. Just my humble opinion.
Gives even more spice to those exciting hardcore PVP fights...
 
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Losing a bunch of corvettes in one or two days is the space equivalent of picking up 'crashing lamborghinis' as ahobby IRL. There are no common ways to sustain that as a long-term activity...

Edit
Ninja'd :(
 
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from game perspective,
pvp should reward you with either
-the bounty of the criminal player you killed
-the cargo of the trader you hunt as pirate
-the merrit points in powerplay you get for destroying the opponents of your PP-Faction
-the combat bond for destryoing the ship of an opposing ship in a combat zone.

so, if you blow up targets that yield you no reward but the satisfaction that you had the bigger p...lasma accelerator -> then its your fault, right?

ah, i forgot, even consesual pvp must end in an explosion or its no real pvp... right?
 
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I don't agree with this at all.

Big ships have an order of magnitude more utility in some areas and that is more than enough to justify their costs. Ten times the survivability would require utterly absurd levels of durability or other advantages.
I have not said anything about the ship being ten times the durability or having additional boons but rather 10 times the survivability when taking into account player skill. The current ship balance, excluding certain min-max builds (which arguably are pretty absurd), is fine IMO.

AFAIK the nerfing that has been applied to "big ships" has not really affected the build of my ships (I typically don't use more than 2 shield boosters on any ship - engineered or not).

In essence, the long and the short of what I am saying is that a given player in a more expensive ship should only be flying it when their ability and sense of survival is good enough.

In addition, any big ship pilot should probably not be expecting to regularly enter into combat situations where they have a high degree of probability of losing their vessel.
 
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