They are extremely annoying - peoples who won't accept random PVP encounters.

Minonian

Banned
These artificially-seeded Pro-PVP threads should really be curbed. And sorry OP if you're actually serious, but I can't shake the feeling that this is part of the ongoing campaign to try and delay a proper C&P system.

The gretest mistake of griefers they think we don't understand their problem, "don't feel their pain". We do! Just don't give a damn about it, and honestly? We don't have to! because they are meant a serious issue to us.

And after that!? Don't even dream about our understanding, and sympathy!

Edit; And you are right. they want to delay it until the end of the time if it's possible.
 
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No one is asking to ban PVPers, even those who just enjoy wanton mass murder. What people are asking for is in game long term consequences to said actions that penalize the character for repeat behaviour of this type. We punish mass murderers in the 21st century ... why would it be 'okay' in the 34th century?

Please note: Open doesn't mean casual PVP. Open means the *possibility* of random PVP. There is a difference. The moment PVPers stop looking at Open like their own personal ganking arena, maybe they'll understand how the rest of us feel. Then again, it's not like there are many places to let loose in PVP, so any reform to crime and punishment should also include actual arenas or 'PVP spaces' for those players to unwind. We want to encourage all types of gameplay, not favor one type over another like we do currently.

+rep. PvP ban?? Thats silly, C&P FTW!

For those that want to run around shooting everything that moves i can surgest dozens of titles. You have your open enjoy it but dont be complaining that you dont get enough cannon fodder. It's as simple as you made your bed now sleep in it.

Thank you Shar, you summed that up rather well. It amazes me how much complaining I hear about the complainers! Anarchy where there is no security or law makes perfect sense, but it's supposed to be a dangerous galaxy for EVERYONE. Ganking n00bs constantly in HighSec with no response is just awful. C&P naoplz!
 
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If groups like Mobius et al. exist to cater for PvE, are there similar groups set up for PvP?

If not, is it because some PvP'ers are afraid to set one up because they have a greater chance to be pwned by someone better than them?

IMO, ED fails as an open game because a large number of players prefer to play it like they did back in '84, as a solo experience. :)
 
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If groups like Mobius et al. exist to cater for PvE, are there similar groups set up for PvP?

If not, is it because some PvP'ers are afraid to set one up because they have a greater chance to be pwned by someone better than them?

IMO, ED fails as an open game because a large number of players prefer to play it like they did back in '84, as a solo experience. :)

you have a choice. either you accept that people like me play in solo, because of gankers who cannot be prevented. or you abolish solo because open is in your opinion failing 'because ppl play like '84' which is a dig at pve players and a veiled suggestion solo is the problem - or you can watch my money and all the people in mobius and solo walk away and try star developer (or whatever its called it cant be called even a beta atm and its doing worse for meeting dates and budget than a uk govt rail project); or play no mans sky and wish it wasnt so cartoony and how good elite dangerous was before it turned into an EVE with cockpit view clone for the pew-pew gankers only.

of course we will be sad and FD MAY find fewer players are paying far more so they can have multiple accounts for extra pips due to multicrew. theres one born every minute as they say lol.
 
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or you abolish solo because open is in your opinion failing 'because ppl play like '84' which is a dig at pve players and a veiled suggestion solo is the problem...

I think that raises a legitimate issue though.

If you think about it, what opportunities are there for players to interact with each other directly in a positive manner?

Sure, you can form a wing and you can, say, run CAP while somebody mines or delivers cargo but those aren't directly interacting with the other person and there isn't even a formal way to split the revenue from such a venture.
About the only positive direct interactions between players is the kind of informal stuff that the Fuel Rats and racers get up to.

So, that being the case, it shouldn't really be surprising to find that there's so much hostile interaction between players when, basically, there's no alternative.

But, let's imagine there was an alternative.
Let's say there was some kind of game-mechanic which detected when there were 2 or more CMDRs at the same station at the same time and offered them missions that required cooperative gameplay?
Honestly, I'm struggling to think of an example but, if there was an opportunity to instantly embark on some kind of cooperative mission, do you suppose many people would take it?
Or do you think people would just carry on doing their own thing?

It's an interesting issue.
In games, it seems like people do just want to do their own thing or compete with each other.
 
I think that raises a legitimate issue though.

If you think about it, what opportunities are there for players to interact with each other directly in a positive manner?

Sure, you can form a wing and you can, say, run CAP while somebody mines or delivers cargo but those aren't directly interacting with the other person and there isn't even a formal way to split the revenue from such a venture.
About the only positive direct interactions between players is the kind of informal stuff that the Fuel Rats and racers get up to.

So, that being the case, it shouldn't really be surprising to find that there's so much hostile interaction between players when, basically, there's no alternative.

But, let's imagine there was an alternative.
Let's say there was some kind of game-mechanic which detected when there were 2 or more CMDRs at the same station at the same time and offered them missions that required cooperative gameplay?
Honestly, I'm struggling to think of an example but, if there was an opportunity to instantly embark on some kind of cooperative mission, do you suppose many people would take it?
Or do you think people would just carry on doing their own thing?

It's an interesting issue.
In games, it seems like people do just want to do their own thing or compete with each other.

there are no chances. people CANNOT and WILL not interact in a cooperative manner. mobius was started to do so but griefers regularly try to invade the pve groups and then gank commanders before they are banned. so no, there is no way to interact only co-op or positively. people go out of their way to prevent it in juvenile stupidity for the lulz.

i was hoping to head off the descent into open vs solo/group of the thread but it seems headed down there anyway.
 
you have a choice. either you accept that people like me play in solo, because of gankers who cannot be prevented. or you abolish solo because open is in your opinion failing 'because ppl play like '84' which is a dig at pve players and a veiled suggestion solo is the problem - or you can watch my money and all the people in mobius and solo walk away and try star developer (or whatever its called it cant be called even a beta atm and its doing worse for meeting dates and budget than a uk govt rail project); or play no mans sky and wish it wasnt so cartoony and how good elite dangerous was before it turned into an EVE with cockpit view clone for the pew-pew gankers only.

of course we will be sad and FD MAY find fewer players are paying far more so they can have multiple accounts for extra pips due to multicrew. theres one born every minute as they say lol.


My apologies, but I think you misunderstand me. I am a proponent of solo. I only play in solo. But I'm tired of all the anti-solo nonsense on the forums. I was trying to imply that, if there is a group like Mobius for PvE'ers, why isn't there one for like-minded PvP'ers? I believe that most PvP'ers would be afraid to join such a PvP group for the fear that they would be pwnd by people better than them and, becaue solo/private modes exist, easy kills are hard to come by rather than face a challenge.

As for my last statement, I should have double checked and removed that line. Being a solo player myself, I just shot myself in the foot: I certainly don't think solo players are responsible for the failure of open! :eek: My bad! I meant to say something along the lines of:

IMO, ED is a solo game that doesn't translate well into an online multiplayer one. ED feels similar to the '84 version, but only when in solo. Multiplayer kills that immersive experience.
 
I'm not particularly anti-pvp or a very strict solo/group player. More often than not i end up that way though, for immersion/escapism reasons. Not because i am worried someone could break the mary-sue adventuring princess megalomaniacal delusion of a valued KFC customer (tbh nobody has the power to do that, it is unbreakable and made of thargoid meta-alloy) but for whole another, imo not sufficiently emphasised reason:

The combination of disinhibition and common denominator.
a) Common denominator. Not trying to force a value judgement about 'lowest' but i would consider people with hard-ish scifi inclination a minority and people able to construct a complex, coherent image of say Federation or Imperial culture also a minority. There is absolutely no reason why Elite should be targeted to those minorities only and there is absolutely no reason why all gameplay should not be accessible without investing time and energy into those concepts. The inescapable side effect of that is - all interaction will default to something and that something will inevitably be real world 2017. This is the smallest part of the problem though.

b) Disinhibition. You see, interactions ingame, while not meeting my or even frack it, Braben's idea of the universe in 3303, if they mirrored the 2017 real world militaries, corporate culture or foreign politics it would actually still be overwhelmingly interesting and one could argue, realistic. What happens instead though, is disinhibition because of the lack of lasting consequences - and a regression to a more primal and basic mode of interaction, which has precious few examples from adult life, street gang warfare and prisons being some. It has plenty of examples from school and youth culture though and closely mirrors the normal dynamic of a high school.

And guess what. I hate school. Not books, not homeworks, not maths - but the mentality. The most terrifying thing is not what it showed me about others - but what it revealed about myself. Now I live my entire life to arrogantly elevate myself above that dynamic and gloat - and it works, for me and for everyone around. I'm happy. And not willing to break that very real happiness, ever. I deserve it as an old bat, i feel entitled to it.

But seeing the whole dynamic of skulking and highwaking, it does not bring associations with space cowboys and wild west - the sort of fragile balance uberviolent fantasy epitomised by 'god made us different but colonel Colt made us all equal' and ' an armed society is a polite society'. It's unfortunately a literal pattern match with the dynamic in school corridors. That's when i try to suppress the feeling - and if i fail i mode-switch. It is my failure and my weakness.
 
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My apologies, but I think you misunderstand me. I am a proponent of solo. I only play in solo.

Good for you. No skin off my nose. But on the flip side, don't cry about Jameson or a CG system being in lockdown because of a shared BGS. (not you personally, the pejorative you)

But I'm tired of all the anti-solo nonsense on the forums.

You and I are on the same page here. In fact, I'd take it a step further myeslf. The nonsense is too damn high.

I was trying to imply that, if there is a group like Mobius for PvE'ers, why isn't there one for like-minded PvP'ers?

What makes you think there isn't? There are several healthy PVP communities/groups/wings out there.

I believe that most PvP'ers would be afraid to join such a PvP group for the fear that they would be pwnd by people better than them and, becaue solo/private modes exist, easy kills are hard to come by rather than face a challenge.

You have no basis for this belief. I'm in a discord with 380+ other players right now of varying levels of experience and desire to actively pvp. I'm in another similar discord with 100+, though there's some crossover with the first group. Fear that someone better will kill us? You can't be serious. Fighting someone better than you is the primary way you can improve. If there was no desire to prove that you're top dog, to climb through the ranks and be the best, why would any of us even be there?

I won't deny that there are people out there who will bash on a small ship for the hell of it, but all the psychological projection I see on these forums about why people do it and who they are is laughable. For the most part we're in it for the fight; we're teachers, students, sparring partners, and even a few people who don't actively look for PvP but want advice on how to maintain a competitive edge in open. But above all, we want to test our skill against another living, breathing person.

As for my last statement, I should have double checked and removed that line. Being a solo player myself, I just shot myself in the foot: I certainly don't think solo players are responsible for the failure of open! :eek: My bad! I meant to say something along the lines of:

I keep seeing this. I must have missed the poll where we voted on open being dead. Did I hammer any nails in the coffin and forget? I fought for hours at the CG yesterday. Furthermore, 90% of my fights were against other people there looking for a fight. Know how I know? Cause the cops didn't show up when the party started. I think one of the only times I died was to a code pirate who pulled over my empty asp taxi looking for cargo. I don't "arr pee," didn't have cargo, and didn't appreciate being pulled over, so he kindly sent me back to Orrere to get one of my combat ships. Didn't see him by the time I got back. Oh well; win some, loose some.
 
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Minonian

Banned
Than we do live to annoy the PVP-ers. Since as i stated previously?

We are all there to have fun, but we are not there so the PVP-ers have their fun at our expense.
 
Is it still PvP if you just kill a pilot who cannot defend themselves or have no hope of surviving the encounter?

This type of encounter is referred to as "asymmetric PvP". It is quite rare to get to a completely unsurvivable situation though and just the mere act of getting into the same instance of normalspace with a ship that far outclasses you and is hostile requires multiple mistakes.
 
This type of encounter is referred to as "asymmetric PvP". It is quite rare to get to a completely unsurvivable situation though and just the mere act of getting into the same instance of normalspace with a ship that far outclasses you and is hostile requires multiple mistakes.

Yeah, the biggest mistake is clicking on open mode. There's your problem.
 
This is not call of duty. Stop treating it like it is. Pirating and killing are serious crimes yet they are not treated like that, ie: 400cr bounty for murdering someone. Get out of here. It should be far worse than that. This game was not ment to be a pvp game. Every aspect of it can be enjoyed in solo mode or a private group of people who won't kill you for no reason. The pvp tag would be a great addition if it was implemented right.

Watch from about 10:45.
https://youtu.be/uwk-GB1r7B0
 
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Yeah, the biggest mistake is clicking on open mode. There's your problem.
Definately going in Solo from now on just so I'm not broke all the time. I don't play the game enough to have random rebuys.

You get worse penalties from flying reclessly around stations than randomly killing players.
 
Yeah, the biggest mistake is clicking on open mode. There's your problem.

No, choosing open mode is not the biggest mistake. Not going into Open Mode is just the best method to prevent getting attacked by an other player.
Going to "hotspots" is the biggest mistake. CGs, systems of interest, engineer systems. Outside of those "hotspots" open mode is mostly identical to Solo Mode.

But without going to those "hotspots" it makes almost no sense to select "Open Mode" on login.
 
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