After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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Not quite useless.

We can extrapolate percentage of users from steam and assume the same for the ED Client. As for concurrent users, check back to when it launched on steam if it goes back that far and you'll get a percentage of players difference (or no difference). You can also compare the concurrent usage with other games to see what percentage of the player base is on that and apply that against steam usage on ED.

To say those statistics are useless is just wrong.
They are useless in the context of this kind of discussion. The ONLY time the Steam statistics become relevant in any shape or form is when you have a Steam exclusive on-line only title, even then for my aforementioned reasons they are still a false basis for drawing conclusions about popularity. The only valid use of those statistics is determining the times when Steam users are concurrently active in the associated games, but that is a far cry from indicating whether a particular game is popular or not.

It is all assumptions and false reasoning using Steam statistics as an indication of popularity - it is rare for people in general to play any given game they like 24/7/52 or even a significant portion of that period or necessarily on a consistent or regular basis. It is true of me and I am sure it is true of a lot of other people (if not the majority of other people - at least those who work or have family/partner commitments, both can have variable demands on people's time). I like LOTS of games (including ED), but that does not mean I play all of the consistently (even the on-line ones).

What puts me off certain games more often than not is the attitudes of some of the relevant community, but even then that does not typically stop me from playing the relevant game. I play any given game when I have the appropriate level of time to dedicate to it, and do not have a more urgent desire to achieve a particular goal in another game. I may or may not be playing Elite in any given time period, but that does not mean I find it boring or in dire need of improvement.
 
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I really wants a RPG inside ED that is not only jump - dock - taka a mission - jump - dock - deliver

I think that space legs will contribute a lot to the new RPG era inside ED.

Example mission: we have a derelic ship near the system X crashed in a moon, find it and collect valuables things (or data) inside, be advice, there are other bounty hunters looking for it (NPC characters for solo, real players in MP)

Other missions can be in the void in derelic ships. Or atmospheric planets with indigenous life and you have to kill them all!

http://cdn-static.denofgeek.com/sit...cle_width/public/aliens-5_0.jpg?itok=U34JMr2h

But that is a whole game in itself. You cant just tack=on entire games on ED and expect it to work well, or be feasible. Really, please let the theorycrafting to the CIG forums...
 
One problem.. IT IS BORING.

TL;DR but I'll give my opinion.

For me, it is not boring but, I will say that there is room for improvement.

Discaimer: I trade (99% hauling missions), fight (CZs and RES/Interdiction hunting), kill skimmers, I do not explore nor mine but that is no derision on those activities they are not for me.

Skimmer missions: Seriously what's the point other than to rack up credits, build rep and maybe improve the standing of the faction you are working for. Kill 12 skimmers, go get paid get more missions rinse repeat. To me it would be better if that activity had some meaning. For instance, the settlement has a limit of 16 skimmers, after that they cannot spawn any more unless resupplied (a competing mission), once they are all done the faction you are working for lands ships and release troops (maybe in NPC SRVs) to capture the settlement.

I would also like to see Station assault missions where you are tasked to join a wing of faction NPCs to take out the station defenses and once that is done troop ships land at the base. You could also (if you have a big enough ship) be the troop ship with a new module, the "Landing pad breaker" which allows you to hack the landing pad of a station without needing to request docking. Obviously we don't have NPC troops yet so once you hack the landing pad the mission succeeds and your faction now controls that station (at least until a counter attack). You could also take a mission to defend the station or settlement. Even the one you just captured from a counter attack.

CZs: Fun but again, what is the point? I know you have to kill so many so everyone just wants it to go on and on but what if say in a low intensity CZ eventually the enemy faction retreats and a message goes out "They are in retreat, great work everyone." and then you get a direct message from the commander "Thank you for your assistance Cmdr. We can always use a good pilot like you. I hope I see you in the next battle!". In a high intensity CZ maybe there is an enemy command ship. Not necessarily a Cap ship, maybe one of the larger player ships and you get a bonus if you destroy it and that ends the battle as the enemy retreat at that point. Also, if you have the rank and ship you could be that command ship and be able to direct the battle. This combined with actual combat objectives as stated above would make things more interesting instead of just a "shoot 'em up" game.

Black Markets: I've never heard of a black market that only buys things. That is really called a fence! It would be cool if we could also buy things at these Black Markets, drugs, weapons, slaves, etc. Gun running into a faction in civil war/unrest for example. I now you can buy these things legally elsewhere but buying them illegally and then having to sneak out of the station would be a challenge.

Investigation mission: It seems we have some of the mechanics of this already in the game with the kill and transport missions that change during the mission. This would be "We need you to find XXX (criminal/traitor etc.). All we know is he was last sited in YYY system." You arrive at the system fire up your scanner and get "Trace signal found". Either in a USS or on a planet. You go investigate and get a clue. (They should initially be quite vague) Every time you do that your reward gets a slight bump. You keep finding clues until you finally locate your target. These could be to kill, rescue or maybe to gather vital information the target has. The time limit on these should be quite long so you can engage in other activities while tracking down your target.

Exploring: Yeah, after reading comments from the explorers I agree there should be a way to identify objects/materials from our ships. Maybe not the common materials but anything out of the ordinary. Maybe show up as bright spots on the blue POI circles. FDev should plant Easter eggs all over the galaxy. New elements, metals, etc. that revolutionize some aspect of civilization. Science stations should pay high prices for these then some months later it is big deal on GalNet and now there is a big demand for this stuff. I know we have Meta Alloys and UAs which are related to aliens but I am thinking more naturally occurring stuff.

Just some thoughts.
 
I really wants a RPG inside ED that is not only jump - dock - taka a mission - jump - dock - deliver

I think that space legs will contribute a lot to the new RPG era inside ED.

Example mission: we have a derelic ship near the system X crashed in a moon, find it and collect valuables things (or data) inside, be advice, there are other bounty hunters looking for it (NPC characters for solo, real players in MP)

Other missions can be in the void in derelic ships. Or atmospheric planets with indigenous life and you have to kill them all!

http://cdn-static.denofgeek.com/sit...cle_width/public/aliens-5_0.jpg?itok=U34JMr2h

I would not quite call your example RPG and we already have similar missions so it should not he too hard to add something like what you saying here. As far as other players hunting you I am not sure how other players would made aware of your mission.
 
I have been part of a number of discussions lately, many outside these official forums. And I have found those discussions are all regarding one thing.. Elite and how many players have either given up and no longer play or those rarely doing so and thinking about it.

One of the problems I want to touch on before saying my piece though, is I do NOT want to be inundated with a bunch of over the top fanboy replies. If you cannot join this discussion as an adult, if you feel you have to berate someone with a different opinion than your own, DON'T POST.
I want to point out that starting with throwing around labels does not make it seem like you want to start such a discussion as you are referring to, just you know, fyi.
This is a discussion. I also want to make one thing clear: I WANT the game to grow and succeed. This is not about putting down or knocking down the game. It is about trying to SAVE IT because there are THOUSANDS of players who have stopped playing or are near that point. Obviously me writing this should tell you that I too am frustrated enough to do this. All I personally see is a lot more 'pretty' ooh and ahh features that actually add no real substance, no real content for players to actually do to the game. It is time that the DEVS of Elite start listening to we players. Yes, we see your vision and where you want to go. But in your quest, you are forgetting we the player and the fact we need to be engaged, we need to be entertained, we need to find ourselves having FUN in the game.
Ok, you are talking about saving it, yet where do you have this information, Elite is doing better then ever according to all stats I can find, thousands of people stop playing games daily, that doesn't mean a game is dying? provide links to sources of your information?
I joined Elite Dangerous back from day one. I am one of those original Founders. I have patiently sat here, watched and waited as improvements were made, bugs were fixed and time moved on. I have had complaints about things just like everyone else has. But I have stuck it out and kept the faith that eventually we would get to something I could consider 'fun' and immersive. Well, after the last few days of round and round in some other discussions with over the top fanboy types, I decided it was time to make my opinion official here in the official forums... in HOPE that Elite DEVS might just read this and understand what it happening out here to even their most long term supporters.
I have personally played since launch, and I keep coming back to Elite unlike so many other games, so, apparently, it is doing something right?

And you are still here after all that time? so clearly it isn't all bad?
To put it bluntly.... The game is BORING. There is no immersion. There is no impulse to want to stay in the universe and game. And I realized that this may not change for a long time to come based on the new beta patch and the content being added.

The new patch adds a number of 'nice' features like holo avatars, some more decal markings for your ships and a few other things. But it does NOTHING to address the much more important and serious issue of game play itself. Just like the Horizons and Passengers and Engineers updates, this one too adds some nice pretty things to the game but it does not change anything in the underlying engine or universe in terms of fun or immersive experience.

There is no 'drive' to want to do anything. There is no draw that sucks you in and keeps you there. No story that engages your mind.
.....
I am curious to hear other thoughts regarding my post.
Alright, lets talk about this, you say you want 'more' but you don't really quantify what that is, what it actually is you want, you want to be able to do more, find 'other' planets and similar, but what do you want to 'do' on them? planets are vastly different, yes they are all rocks that we can land on currently, but more is coming, but even if you have none realistic planets, like say No man's sky, it still becomes much the 'same' and everything is the 'same' to do, so it would seem what the planets 'are' doesn't really matter, what you can do does, and again, you are really vague on what you want to do, and again, if you are playing thousands of hours, there is no way gameplay wouldn't end up feeling repetitive.

As for there being no 'drive' in the game it being boring, remember that is subjective, and I don't know, I find plenty, but I need to chose it myself yes, I need to decide what I want to do, and then go do it, there is no, quest line or storyline to drive you along, that is very true, but again, how could there really be? and would that improve anything? quest lines and such in other mmo's that have this, are in my book significantly more boring over time.

You say realism isn't needed, and use thargoids as a counter because they aren't real? I want to point out that there can be millions of intelligent life in the milky way alone, so something thargoid like, 'could' very well exist irl, main problem is distance, something that we in have mostly overcome in the future setting Elite is set in.

As for missions being 'canned scripted' I do not agree, if you want to see canned scripted events, look at wow or other things, yes, missions generally follow a set of guidelines for that type of mission, but again, how would you do it differently, how would you avoid this getting to feeling canned and scripted over a long time, I've yet to see any game manage it, because frankly, it is a near impossible task as of yet.

My point, is that Elite is not magic, I'm not a 'fanboy' or similar, I consider my view on the game very realistic and objective, you can't demand that Elite does something no one else has managed, you can't demand simply state you want 'more' and expect people to know what the 'more' is to add, you can't simply claim that thousands are leaving, or that most of us feel a certain way, because you are frankly not right considering game stats that we can see prove that Elite is doing better then ever, and steadily improving.

This makes your post come off as someone who's run tired in the game, tossing around doom and gloom without providing any evidence for your claims.

And no, I'm not blind to Elite's flaws, it has several, but here's the thing, its significantly better then most anything else out there that I've seen so far, so I want Frontier to keep doing the great work they are doing.
 
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I want to point out that starting with throwing around labels does not make it seem like you want to start such a discussion as you are referring to, just you know, fyi.

Ok, you are talking about saving it, yet where do you have this information, Elite is doing better then ever according to all stats I can find, thousands of people stop playing games daily, that doesn't mean a game is dying? provide links to sources of your information?

I have personally played since launch, and I keep coming back to Elite unlike so many other games, so, apparently, it is doing something right?

And you are still here after all that time? so clearly it isn't all bad?

Alright, lets talk about this, you say you want 'more' but you don't really quantify what that is, what it actually is you want, you want to be able to do more, find 'other' planets and similar, but what do you want to 'do' on them? planets are vastly different, yes they are all rocks that we can land on currently, but more is coming, but even if you have none realistic planets, like say No man's sky, it still becomes much the 'same' and everything is the 'same' to do, so it would seem what the planets 'are' doesn't really matter, what you can do does, and again, you are really vague on what you want to do, and again, if you are playing thousands of hours, there is no way gameplay wouldn't end up feeling repetitive.

As for there being no 'drive' in the game it being boring, remember that is subjective, and I don't know, I find plenty, but I need to chose it myself yes, I need to decide what I want to do, and then go do it, there is no, quest line or storyline to drive you along, that is very true, but again, how could there really be? and would that improve anything? quest lines and such in other mmo's that have this, are in my book significantly more boring over time.

You say realism isn't needed, and use thargoids as a counter because they aren't real? I want to point out that there can be millions of intelligent life in the milky way alone, so something thargoid like, 'could' very well exist irl, main problem is distance, something that we in have mostly overcome in the future setting Elite is set in.

As for missions being 'canned scripted' I do not agree, if you want to see canned scripted events, look at wow or other things, yes, missions generally follow a set of guidelines for that type of mission, but again, how would you do it differently, how would you avoid this getting to feeling canned and scripted over a long time, I've yet to see any game manage it, because frankly, it is a near impossible task as of yet.

My point, is that Elite is not magic, I'm not a 'fanboy' or similar, I consider my view on the game very realistic and objective, you can't demand that Elite does something no one else has managed, you can't demand simply state you want 'more' and expect people to know what the 'more' is to add, you can't simply claim that thousands are leaving, or that most of us feel a certain way, because you are frankly not right considering game stats that we can see prove that Elite is doing better then ever, and steadily improving.

This makes your post come off as someone who's run tired in the game, tossing around doom and gloom without providing any evidence for your claims.

And no, I'm not blind to Elite's flaws, it has several, but here's the thing, its significantly better then most anything else out there that I've seen so far, so I want Frontier to keep doing the great work they are doing.

The galaxy is amazing, technically. Graphics are impressive. The flight business is quite good fun.

The 'game'...?
 
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for you...

No, not "for me". If the best answer to the question "where's the game" is "the game is what you make of it", then there is no game. If there was, you would have described all the compelling elements of the gameplay that make up the game.

Here's a blank piece of paper, it's a game. Where's the game you ask? Well, the game is what you make of it.
 
No, not "for me". If the best answer to the question "where's the game" is "the game is what you make of it", then there is no game. If there was, you would have described all the compelling elements of the gameplay that make up the game.

Here's a blank piece of paper, it's a game. Where's the game you ask? Well, the game is what you make of it.

and on black piece of paper can be played many games...
 
No, not "for me". If the best answer to the question "where's the game" is "the game is what you make of it", then there is no game. If there was, you would have described all the compelling elements of the gameplay that make up the game.

Here's a blank piece of paper, it's a game. Where's the game you ask? Well, the game is what you make of it.

That's the worst example you could have picked. The best games ever made are played with blank sheets of paper.
 
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What a load of rubbish.

Not at all... it is a Sandbox game... You have to make your own choices without being guided. It is, in a way, a simulation of real life, but put into a Sci-Fi setting. For me, Elite is an experience more than a "game". I view it as a "secondary" life that I can live and breathe.

There are a lot of room for improvements though, I am not saying that, but the basegame is something I do like a lot. I do hope FD will flesh all these base mechanics out along the ride, but I would be lying if I would say that I feel the current game is boring. I am enjoying it a lot.
 
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Not at all... it is a Sandbox game... You have to make your own choices without being guided. It is, in a way, a simulation of real life, but put into a Sci-Fi setting. For me, Elite is an experience more than a "game". I view it as a "secondary" life that I can live and breathe.

There are a lot of room for improvements though, I am not saying that, but the basegame is something I do like a lot. I do hope FD will flesh all these base mechanics out along the ride, but I would be lying if I say that I feel the current game being boring.

Well, I have a problem with it being called a sandbox game when it's so empty.

But, I see where you are coming from and am glad your enjoying it. Rep
 
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But what for? Even if a single player group controls the whole universe, nothing changes. NOTHING.

That is an interesting question. Since there are many player groups who have their Factions in the game (Delta Squadron, The Code, Hutton Orbital Truckers etc, etc), we don't really know what will happen when those player groups starts to compete about the same system to expand to (at least I have not experienced that). It would also be interesting to see what would happen if a minor player faction takes over system after system that used to be controlled by any of the three major factions.

From what I've heard, some player factions do have their own decals. Not sure on how that works, but I guess you have to submitt a request to FD to have it, and then send a list of CMDRs who are part of that player faction. I am not sure if this is true or not, but, it is something I've heard.

- - - Updated - - -

Nobody even knows your frikkin name! You could flip the entire universe and would still be as unknown as that sidey hauling excrement around.

Most serious player groups do have their Faction name in the game, so they would not be unknown. And, it is usually the serious groups that have the manpower to expand.
 
That's the worst example you could have picked. The best games ever made are played with blank sheets of paper.

That's exactly my point. Monopoly costs what, £20? Would you pay £20 for a notepad? People paid upwards of £30 for ED. They expect a game, not a blank sheet of paper.
 
The 'game'...?
What a load of rubbish.
Ok I have to ask, what is it you 'want' to do, that you cannot do? what is it that would make it more of a 'game' and lets compare it with a popular games online mode like GTA Online?

GTA has you driving around, shooting stuff, getting stuff, avoiding cops, earning money to get bigger things, taking quests that end up, just as objectively similar as Elite's missions, fetch missions, go kill missions, e.t.c.?

So what is it exactly that Elite Dangerous doesn't have?
 
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Ok I have to ask, what is it you 'want' to do, that you cannot do? what is it that would make it more of a 'game' and lets compare it with a popular games online mode like GTA Online?

GTA has you driving around, shooting stuff, getting stuff, avoiding cops, earning money to get bigger things, taking quests that end up, just as objectively similar as Elite's missions, fetch missions, go kill missions, e.t.c.?

So what is it exactly that Elite Dangerous doesn't have?

Context. GTA gives you reasons to care about what you're doing and why you're doing it. My constant mission running and bounty hunting has probably had significant impact on the BGS over time as I tend to stick to one system until I find a reason to move. Do I know I've affected the BGS? No. Does the game give me any indication that I've affected the BGS beyond my rep and mission rewards increasing? No. As a consequence I couldn't give a monkeys about the BGS and therefore what I'm doing and why I'm doing it beyond the fact that I do what's most profitable and I do it to buy mods/ships. That's an incredibly shallow reward loop.
 
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