yep, because arbitrarily changing things, is how you do develop a game.. do you think they use dice, i ching or tarot, to make these arbitrary calls? or does Sandy just wake up in the middle of the night after dreaming some random idea and say to himself..
...Zzz... yeah, lets just stop what we are doing in our development cycle, change those systems over there, into this system in my head, and then like just go crazy, oh, and call Billy Connolly.. he'd be great for some vo work, and i do love tartan, it will be great! what do you think space loach? loach?? ...Zzz...
having to make changes to what are specifically tabled stages, within a lengthy project, are most often due to necessity, not on a whim. it will have a very specific reasons, and the resulting change will be to accommodate, moderate or improve on the problem as they see it. there are so many logical, rational, common sense reasons for them doing something. to call these things arbitrary because you disagree with them, or because you don't really understand their necessity, is kinda lame, and very funny
not quite as funny as the person, who after playing 2000+ hours of this game, decides the game is not for them. that there is some serious sadomasochism, and if S&M is a persons thing, those 2000+ hours, at the price of this game, has to be so much cheaper than buying gear and paying for services for, you know.. stuff!?