Hi everyone,
Development is a complex process. We tested and discussed some of the features that Adam mentioned and they either weren’t good from a gameplay perspective, or we simply weren't able to integrate them for technical and time reasons. I'm sure you understand that there was never any intention to deceive, only to do what’s best for the game. We did caveat it on the stream itself, too... unfortunately things change.
We like being as transparent as we possibly can be at FD. We like talking to you and telling you about the exciting things that we're working on! Sometimes that means that information changes, or you hear about things that then can't be implemented. I'll say it again, we like seeing the community get hyped, and thanks to your respect, excitement and understanding we're able to continue doing it!
It just seems that the emphasis is heavily placed on the combat aspects of the game and that related gameplay, when one of the things people were most looking forward to in Multi Crew were the non-combat related things that had been "promised". I understand that development is an organic thing and that things do change, but it's not unreasonable to delay a feature in order to get it right.
Thanks Edward. I think it would be great if it were possible to go into a little bit more detail as to which parts where dropped due to time/technical issues, and what that means for the future. Are these ideas permanent dropped? Any chance of them being added in 2.4? David Braben just tweeted an article which talks about the devs working on much larger ships with much more complex MC, and it just doesnt rhyme with what Sandro said during PAX (no plans for now etc). Some more clarifications would be much appreciated!
Hi everyone,
Development is a complex process. We tested and discussed some of the features that Adam mentioned and they either weren’t good from a gameplay perspective, or we simply weren't able to integrate them for technical and time reasons. I'm sure you understand that there was never any intention to deceive, only to do what’s best for the game. We did caveat it on the stream itself, too... unfortunately things change.
We like being as transparent as we possibly can be at FD. We like talking to you and telling you about the exciting things that we're working on! Sometimes that means that information changes, or you hear about things that then can't be implemented. I'll say it again, we like seeing the community get hyped, and thanks to your respect, excitement and understanding we're able to continue doing it!
The trouble is that time reason is quite hard to listen as the whole season 2 seems to take age to complete.
Multi crew is quite under people expectations. I do not see any interest in it because to me it does not match the roles I expect to play.
Moreover it turned into a small mini game dedicated to DPS only. Without all the great things we could do in exploration, mining, trading.
Just a CZ/RES feature.
Rather sad about it.
Hi everyone,
Development is a complex process. We tested and discussed some of the features that Adam mentioned and they either weren’t good from a gameplay perspective, or we simply weren't able to integrate them for technical and time reasons. I'm sure you understand that there was never any intention to deceive, only to do what’s best for the game. We did caveat it on the stream itself, too... unfortunately things change.
We like being as transparent as we possibly can be at FD. We like talking to you and telling you about the exciting things that we're working on! Sometimes that means that information changes, or you hear about things that then can't be implemented. I'll say it again, we like seeing the community get hyped, and thanks to your respect, excitement and understanding we're able to continue doing it!
This is what I mean with what I would like to see as a response from FD in accordance to the situation, but sometimes I word things like spaghetti. You said it better though! Hope to see this question in today's live stream!Thanks Edward. I think it would be great if it were possible to go into a little bit more detail as to which parts where dropped due to time/technical issues, and what that means for the future. Are these ideas permanent dropped? Any chance of them being added in 2.4? David Braben just tweeted an article which talks about the devs working on much larger ships with much more complex MC, and it just doesnt rhyme with what Sandro said during PAX (no plans for now etc). Some more clarifications would be much appreciated!
That's fine just lets drop the claim "We're taking our time to get things right" - Like I said earlier, BIS went a year and a quarter over time to get their prooduct right. I don't find your response compelling though - it says, just chuck any old crap out. Not sure how they managed to to go from al lthe stuff they said would be in MC to what we have now - this means they have no clue how long to code stuff as they're 80% short or they coded this stuff, found out it sucked and removed it, meaning they don't have a clue about game play.
You can't have it both ways. We either wait for good stuff and get quality or FDev admit they're just going to shove out bare bones content because of "time" - what time? Shareholders time? Who here isn't prepared to wait for quality?
This might look as false advertising, all of this is misleading. If FD cares about their reputation, they could explain what happened, and they could make plans for MC to stay true to their words.
I think I have the right to demand what I was being offered and paid for. MC needs and should be expanded in accordance to its advertisement.
Hi everyone,
Development is a complex process. We tested and discussed some of the features that Adam mentioned and they either weren’t good from a gameplay perspective, or we simply weren't able to integrate them for technical and time reasons. I'm sure you understand that there was never any intention to deceive, only to do what’s best for the game. We did caveat it on the stream itself, too... unfortunately things change.
We like being as transparent as we possibly can be at FD. We like talking to you and telling you about the exciting things that we're working on! Sometimes that means that information changes, or you hear about things that then can't be implemented. I'll say it again, we like seeing the community get hyped, and thanks to your respect, excitement and understanding we're able to continue doing it!
I don;t mean to come across as a hater, but ant dev-time devoted to Powerplay is wasted dev-time. Powerplay needs a complete rework, and interrogation into the BGS. Please instead focus on fixing things that players actually care about. Things like the broken SRV scanner.
We have no right to make demands from FD and they do not have to justify any decisions they make. They are not in debt to us, have no contract with us and owe us nothing.
Um they do. If they take money for something (like they did with Horizons) then they have a debt or a contract to deliver the thing people paid for.
OP. An interesting post. A couple of observations.
This video was not an advertisement, it was FD chatting about potential content for MC. Like most other industries I've consumed products/services from and/or worked with over 4 decades, they don't have to explain anything or show their road-map.
We have no right to make demands from FD and they do not have to justify any decisions they make. They are not in debt to us, have no contract with us and owe us nothing.
It's still very early days, MC was only released on beta last week. Most devs release content in stages over several years and MC will probably be expanded in the future.
Which they have done up to this point.
Um they do. If they take money for something (like they did with Horizons) then they have a debt or a contract to deliver the thing people paid for.
I didn't claim that video to be full-fetched advertisement. But I think it falls within the category of promotion and advertising, isn't it? Just look at the context of it, it was the launch of a pack of expansion, from which Multicrew was one of the main features. The video had not only the purpose to tell us what is expected to come, but also to make us buy it. But I worded that carefully, since I know what you mean. That information is obsolete now, so there is no need to focus on that one, since it represents visions of another time. But what about the new trailer shown at PAX? that clip is clearly showing a multi-crewed ship deploying an SRV (the corresponding links to check this are in the first post). I normally manage my expectations when watching trailers and teasers, but if you put these videos together, then you are inevitably mislead to believe this is something you can do in the game. And this is just one example.OP. An interesting post. A couple of observations.
This video was not an advertisement, it was FD chatting about potential content for MC. Like most other industries I've consumed products/services from and/or worked with over 4 decades, they don't have to explain anything or show their road-map.
We have no right to make demands from FD and they do not have to justify any decisions they make. They are not in debt to us, have no contract with us and owe us nothing.
It's still very early days, MC was only released on beta last week. Most devs release content in stages over several years and MC will probably be expanded in the future.
Thats absolutely nonsensical, sorry. You cant take an indefinite amount of extra time, we dont live in a fantasy world. That doesnt mean they 'dropped the claim'. They took three times longer than planned, betas now last way longer than they did.
I for one am not prepared to wait another nine months just to satisfy you. I'd much prefer to take what we already can have and then develop on top of that. If you want to keep waiting, go right ahead. Hey, feel more than willing to wait till 2042 for the absolutely perfect and amazing Star Citizen if thats your idea of development.
Seriously, your whole attitude of 'if its not what I want everything is a lie and everyone is clueless' is so... silly it boggles the mind.![]()
It's amazing that alot of the same people on the forum create threads like this, digging up past discussions of planned features and using them as a basis for holding FDev to ransom for not delivering on their promises, whilst at the same time, those same posters will complain about why FDev is now so vague about their development plans...
I mean, we can't have it both ways, folks.
We either be mature enough to realise that sometimes things change in game development and accept that, allowing FDev the freedom to talk openly about their future plans for the game without fear of reprisal...
... or we continue to doggedly hang off their every remark and see every miniscule public mention of of an idea concerning ED as a signed-in-blood covenant of what they promise to deliver, and simply accept the fact that FDev will only tell us what's coming when they can be sure that it will very very unlikely to change prior to release.
I put work into showing this is not entirely accurate, right in the first post of the entire thread. Considering this reply from you, and the other one where you quoted me saying "snip" and then not explaining yourself, I wonder if you actually read anything before joining in and objecting randomly. I enjoy good arguments, please show me one.Which they have done up to this point.
Saying it was in 2015 sounds like a while ago, but it is not. It was one year and three months ago. 2.3 was supposed to be release about 9 months after that (according to the old timeline in the official site).This nails it on the head. If we want FD to clam up and never tell us anything, picking over something said in 2015 before they did the implementation will surely work to shut them up for good.
At some point you have to say, its ready to deploy, even though its not as full featured as we first hoped it would be within the resources devoted to it. That happens all the time with software.