Still no player based factions?!!?

Its so sad that they have completely disregarded this over the past 2 years..


Honestly they could fix A LOT of problems players are having by letting players to be able to start a faction and do everything that NPC's can do when it comes to gathering territory an what not (There would be so much pvp in those areas it would be like the EVE only absurdly better) I have absolutely no idea why they don't allow players to form a group and call themselves an alliance and expand (.. prolly cause I'm not a game maker and its hard? derp).. I think player factions / territories would fix a lot of the pvp problems people are having. Whether its not enough or too much..


Seriously.. Imagine two giant factions of PLAYERS fighting for territory like NPC factions do. It would be glorious to see what people come up with as far as Giant battles while trying to fortify or prepare or attack.
If they allowed players to create there own corporations and slowly turn them into super powers.. Could you imagine the amount of content that could be had with an update like that?


Or at least that is my opinion... Sorry if I come off crude :( I am just so sick of trying to make pvp fun again.. it needs some spice!

WE NEED PLAYER OWNED FACTIONS!!! I mean jeeze look at this map... LOOK AT IT!! I wanna look at it and see this http://go-dl1.eve-files.com/media/corp/verite/influence.png ALL PLAYER FACTIONS!!

Ya I know.. :( This isn't eve...
 
I hope you are aware that there is, in fact, player factions in the game ?


In name only.. It is not like you can pledge to them or do anything more than manipulate the BGS just like with NPC factions. If I am reading the OP correctly I think what he is taking about it true player factions that you can fee more invested in. Right now player factions are nothing more than NPC factions with a real player group name
 
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I hope you are aware that there is, in fact, player factions in the game ?


partially.

Player can name a new faction ingame and provide some very basic background information. That's it.
Besides this, this player created faction acts complete as a npc faction, and cannot be driven by these players.
Yes you can do the BGS stuff - but you could also do that to any other ingame faction.

Edit: Ha! I've got ninja'd.
 
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There are player factions, not exactly what many imgaine as palyer faction but they sure can do everything a npc faction can do. NPCs faction fighting over territory or player factions fighting over territory is exactly the same.

As for turning them into superpowers thats a weird Idea. Aside from the Pilots Federation no Faction could ever in any way dream to hold up against a Superpower.
 
Just adding the option to create player factions would do nothing.
You would need automated expansion, sovereignty and conquest mechanics too.
I think we'd basically be talking a complete rewrite of the game here.
My impression also is, FD wants to keep full control and keep player influence to "passive only", and any changes to the game world are only derived from player actions.
Not unsympathetic to the OP, but quite impossible imo.
I think "this is not that game" applies for once, even though i dislike that response myself.
 
Just adding the option to create player factions would do nothing.
You would need automated expansion, sovereignty and conquest mechanics too.
I think we'd basically be talking a complete rewrite of the game here.
My impression also is, FD wants to keep full control and keep player influence to "passive only", and any changes to the game world are only derived from player actions.
Not unsympathetic to the OP, but quite impossible imo.
I think "this is not that game" applies for once, even though i dislike that response myself.

But we have those mechanics?
 
In name only

partially

I don't know masses about, but what happened with the Rise to Power initiative last year? Didn't one of these factions gain Power standing? Might not have implemented yet, not sure, but player owned stations (I think you must be talking about) are a little way off yet I think.

https://forums.frontier.co.uk/showthread.php/243226-The-Dangerous-Games-The-Rise-to-Power!

Depends what you're after? Groups/Clans usually work together via reddit, twitch, discord, facebook, inara? In game, they get the chance to control a station, and expand territory, if not actually own the station entirely.
 
The player-group-created factions you currently have in Elite are all the "player factions" you are ever going to get in this game. There may be more ways of interacting with those factions (like being able to pledge to them, for example) and there may be more things for those player factions to do (like building new colonies or bases, for example). But giving players any more control than they already have will move the game in a different direction: towards EVE. Since many ED players are refugees from EVE and EVE-style gameplay, there will always be a vocal portion of the playerbase against anything that looks like "becoming more like EVE".

"Giant battles" sound great in theory, but instancing prevents anything larger than a couple dozen ships. It's my understanding that that can't be changed without a complete re-write of the game code, and moving to an EVE-style server model.

Finally, of course: how are player groups supposed to "protect their territory" when you can just duck into Solo and avoid any pesky player-created blockades or checkpoints? And please don't say "Well, get rid of Solo, then" because (a) that will derail the thread and see it devolve into yet another Open/Solo/PG debate and (b) it's something FD will never do, because some kind of "single player gameplay" must remain, again to keep a large portion of the playerbase happy.

ED is at its core, and will most likely remain so in the future, a single player game with some multiplayer functionality.
 
In name only.. It is not like you can pledge to them or do anything more than manipulate the BGS just like with NPC factions. If I am reading the OP correctly I think what he is taking about it true player factions that you can fee more invested in. Right now player factions are nothing more than NPC factions with a real player group name

This. Just alligning to a minor faction and benefiting from them if they do well, be able to invest time and credits and eventually lose resourcea if they do badly is what would be cool. It would give a reason to do something for a specific faction and not randomly choose the missions that give the most credits or materials.
 
This. Just alligning to a minor faction and benefiting from them if they do well, be able to invest time and credits and eventually lose resourcea if they do badly is what would be cool. It would give a reason to do something for a specific faction and not randomly choose the missions that give the most credits or materials.

The benefit you get, if your allied faction (whether a random generated one or one you named) does well, is a boom state, with lots of good missions attached? Less good? Civil War and the Fnords from next door move in. As long as you're controlling the station though, every bit of exploration data and trade influence, goes direct, to shore up your influence in controlling the station?

edit --

It might not be a direct asset thing but if the station formely known as Ours, is run by the Fnords now. Could we should we hang our heads in shame? You can always equip yourself with a wake scanner and if you don't want unallied traders coming and going (who goes there) follow them out of your faction influence and kill them where you don't mind being a wanted outlaw? Or at least 'blockade' unallied stations in yours and surrounding systems by chasing people out, if they trade there instead of at your station?
 
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Its so sad that they have completely disregarded this over the past 2 years..


Honestly they could fix A LOT of problems players are having by letting players to be able to start a faction and do everything that NPC's can do when it comes to gathering territory an what not (There would be so much pvp in those areas it would be like the EVE only absurdly better) I have absolutely no idea why they don't allow players to form a group and call themselves an alliance and expand (.. prolly cause I'm not a game maker and its hard? derp).. I think player factions / territories would fix a lot of the pvp problems people are having. Whether its not enough or too much..


Seriously.. Imagine two giant factions of PLAYERS fighting for territory like NPC factions do. It would be glorious to see what people come up with as far as Giant battles while trying to fortify or prepare or attack.
If they allowed players to create there own corporations and slowly turn them into super powers.. Could you imagine the amount of content that could be had with an update like that?


Or at least that is my opinion... Sorry if I come off crude :( I am just so sick of trying to make pvp fun again.. it needs some spice!

WE NEED PLAYER OWNED FACTIONS!!! I mean jeeze look at this map... LOOK AT IT!! I wanna look at it and see this http://go-dl1.eve-files.com/media/corp/verite/influence.png ALL PLAYER FACTIONS!!

Ya I know.. :( This isn't eve...

Sorry, but I sincerely hope you never get what you want in regard to player owned factions. The game you want is NOT the game I backed nor is it the one I want.
 
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Jex =TE=

Banned
Just adding the option to create player factions would do nothing.
You would need automated expansion, sovereignty and conquest mechanics too.
I think we'd basically be talking a complete rewrite of the game here.
My impression also is, FD wants to keep full control and keep player influence to "passive only", and any changes to the game world are only derived from player actions.
Not unsympathetic to the OP, but quite impossible imo.
I think "this is not that game" applies for once, even though i dislike that response myself.

Yep to do this right would be a pretty big undertaking (that they could have been working on since launch, ahem). So a "player faction"? I don't think the OP has thought this through really. NPC factions have thousands of members in them. They own space stations. For a player faction to work it would need more than a few mates all getting together. That would be nothing more than a clan or something and wouldn't even constitiute anywhere resembling a faction.

So there would need to be a mechanic whereby players could recruit NPC's somehow to start making a faction. The process would be slow of course, factions just don't pop up over night. Then there would need to be a mechanic to manage the NPC's you have. On top of that, there needs to be a way to build a space station for your faction which would costs TRILLIONS of credits. Then you'd need a mechanic to manage your station with regards to Trade, Supplies, Defences, Repairs, Security, etc

This would probably need trade to become way more complex than it already is with goods coming in actually affecting your population (so if food supplies stop, people start starving - do you have an ELW to farm? Oh look, emergent gameplay as the enemy player faction is running a blockade on your farms...)

Right back at the start of ED FDev stated there would never be player controlled stations of factions so I doubt they've programmed anything along these lines into the game. I'm not sure why they took that stance, the sheer nonsense opposing it was basically "We just can't have players taking over the galaxy!!!!" Though I'm not sure how stupid you would have to be to say this when we all know the galaxy has 400,000,000,000 star systems. The bubbles could have easily been secured and none movable but to say a group of players can't own a cluster of 5 systems 2000 LY's away is simply moronic. It's a pity really as it would have made the game far more interesting.

- - - Updated - - -

Sorry, but I sincerely hope you never get what you want in regard to player owned factions. The game you want is NOT the game I backed nor is it the one I want.

The game we have now is NOT the game you backed either.
 
Some small things I would like to see for player factions.

The ability to see the 20ly radius systems you can expand into on Galmap as a filter, and then choose which one you will expand into next.
In game align with faction function that adds the faction name to your ship.
Setting Textual Alarm warnings on factions in a system you control for when that faction is being attacked or undermined.
Being able to import Modules/Ships/Consumables so that the system sells them.
Being able to set the type of station your faction uses as its Home system HQ.
Having the Faction name on the welcome message area of the HQ station.
Being able to set in-game missions for your faction (like Inara).
The ability to submit a logo for your faction to Fdev to pass or disallow. Then being able to use it on your ships. (free of charge)
In-game alliances with other player factions.
To be able to Attack a Faction lower than you in influence to take control of assets. Rather than having to reduce your influence to match theirs.
A list of what does what in-game so your members know what to do for a given situation, And dont need to meta-game all the time using forums etcetc.
The ability to select a faction in Galmap and have the known systems they are in Show in Galmap.
 
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So what does OP have in mind?

The team I play for rules several dozens of systems.

We have the logistical problems of governing large numbers of systems.
Real headaches.

We have strategic goals that span months.

We are not the only groups like this.

I get that you want your group to be able to do something else.
But you know. Cannon don't want to play like us. And they probably don't want to play what you envision. SDC wouldn't want to play the same way as Communism Interstellar. Fuel Rats are a significant Player Group but they're too busy to be a huge BGS governance group. Möbius has 40 thousand players. But they aren't an Empire controlling hundreds of systems.

I'd like some more Group mechanics in game.
But the whole EVE box and dice? If I wanted that I'd go play EVE.


And you CAN direct your expansions.
You "just" have to make sure that the system you want to expand into is the only one that can be expanded into when your faction is ready to expand.
 
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