i gave in, leveled 4th crewmember to just off deadly. and guess what happened...

Haha, really? Really? Weapon have a 'falloff range'? Lasers travels at a fraction of the speed of light?
I though Lasers were hitscan, what makes you think they travel slower that c? Nothing I've seen in the game suggest to me that this this is wrong. As for damage falloff, it's understandable that a laser would become less focused over distance, thus reducing the number of photons hitting a single area. Extreme at 3km rang, sure, but grounded in reality, I think.
Fighter ships all have gimped yaw?

Human body handles lateral G force very poorly. This could be nothing more than a safely measure.

For some reason you hit 'max speed' in a vacuum, and that max speed it is different for different directions?
Again, built in safety mechanism. Like my Audi that is limited to 170mph.

Not only does your escape pod teleport tens of thousands of LY if needs be, wherever you turn up happens to have an exact replica of your ship?
It's not instant, it takes weeks to travel that distance. But due to divergent time perspectives, we ironically end up back where we started exactly as we died. Here, watch this:
[video=youtube;HUMGc8hEkpc]https://www.youtube.com/watch?v=HUMGc8hEkpc[/video]

AS for the replica of my ship, I dont understand why this is an issue. Plenty of ways to explain this. From the aboove time distortion, to the idea that you last ship was not totally destroyed, it was salvaged and repaired.

You can bring in a ship at 1% hull with all modules except sensor and thrusters broken and you can fix it for a fraction of the cost?
.
Fair enough. I actually think this is just FD being (as usual) inconsistent with it's lore.

All of the things you mentioned are "stretches" of the imagination, sure. But they're required for the game to work as intended. TeleTubies is not, and it breaks faaaaaaar more than it fixes.
 
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Those of you saying "it's fine, it gives difficulty, get over it." You really aren't helping the game.

I don't think anyone want NPC to be invincible, most people are calling for more gameplay, a chance to save your crew through missions or something. We're looking for more DEPTH.

Why you would go against that is beyond me.
 
Those of you saying "it's fine, it gives difficulty, get over it." You really aren't helping the game.

I don't think anyone want NPC to be invincible, most people are calling for more gameplay, a chance to save your crew through missions or something. We're looking for more DEPTH.

Why you would go against that is beyond me.

The white knights here are becoming as bad as the ones on the Star Citizen forums.

05onfire1_xp-master768-v2.jpg
 
I belive that having an elite crewmember should not be granted as a matter of just having him along enough time, and there should be the possibility of loss.

This could be handled by a similar mechanic to the passenger satisfaction system. All crewmembers have a "job satisfaction" status. Everytime he wins money, his satisfaction rises accordingly. If he is not making money, his satisfaction decreases. Everytime the ship is destroyed, his satisfaction drops a large chunk. If his satisfaction drops beyond a certain point, he quits and leaves.

This way losing the crewmember would not be so abrupt, and there are things people could do to counteract loss of job satisfaction.
 
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I belive that having an elite crewmember should not be granted as a matter of just having him along enough time, and there should be the possibility of loss.

This could be handled by a similar mechanic to the passenger satisfaction system. All crewmembers have a "job satisfaction" status. Everytime he wins money, his satisfaction rises accordingly. If he is not making money, his satisfaction decreases. Everytime the ship is destroyed, his satisfaction drops a large chunk. If his satisfaction drops beyond a certain point, he quits and leaves.

This way losing the crewmember would not be so abrupt, and there are things people could do to counteract loss of job satisfaction.

:D With the amounts my Jock rakes in... Not satisfied: get the #%&#€€ of here and dont come back, you lousy *&€### €&€#%% !!
But she is hmmm, watchable?, if you know what I mean, that gives her some leeway...
I would not want my Crew Lounge to be the Freak Horror Show, which is all too possible.... ;)

Cheers Cmdr's
 
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Those of you saying "it's fine, it gives difficulty, get over it." You really aren't helping the game.

I don't think anyone want NPC to be invincible, most people are calling for more gameplay, a chance to save your crew through missions or something. We're looking for more DEPTH.

Why you would go against that is beyond me.

Ha "get over it" get over what the constant whining those who cant handle loosing something in a game are the ones that need to get over it, as for helping the game your not helping the game by making nps invincible its just making it softer than it needs to be, here is an idea if you dont want to loose your crew get better at not mess up. and when you do take it like a man or girl whatever you are.

The Nerf Hearders have been spoon fed enough, games far to easy as it stands.
 
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Regardless of the positive/negative thoughts and the OPs reasons for making this thread, it is a good idea.
All crew members should be covered by the "escape pod". Be funny if it was in real life as in game, "sorry guys, we only have one life raft and its for the captain only" :D Maybe crew should be represented in the same way as human crew with the new patch? Up the insurance a little to cover the costs maybe?
 
Who talked about realism?? And why i m still reading about EVE? I want more handwavium.

How many times you have lost crew members and in what rank?

No what you want mate is a game where you can fly happy happy knowing 1 button will restore everything in the event of death.

I've lost non, losing an Annie is pretty hard to do, but also i prefer to fly my Clipper. When i do fly my Annie in haz rez, combat zones, CGs in Open, i still take my crew member.
 
Those of you saying "it's fine, it gives difficulty, get over it." You really aren't helping the game.

I don't think anyone want NPC to be invincible, most people are calling for more gameplay, a chance to save your crew through missions or something. We're looking for more DEPTH.

Why you would go against that is beyond me.

But that's not what the OP is suggesting, is it? Having the option of recovering crew members, as long as the recovery is a tough process, is fine. But I've only seen that mentioned twice in this thread iirc, the rest is just asking for NPCs to stay with you.
 
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Ha "get over it" get over what the constant whining those who cant handle loosing something in a game are the ones that need to get over it, as for helping the game your not helping the game by making nps invincible its just making it softer than it needs to be, here is an idea if you dont want to loose your crew get better at not mess up. and when you do take it like a man or girl whatever you are.

The Nerf Hearders have been spoon fed enough, games far to easy as it stands.

Did you even read my post?

I was asking for more gameplay and you stick with your "git gud" mantra.

I've not once died, I've still got my NPC crew from when 2.2 went Live, I know how to survive.

I'm just asking for more gameplay. You do realise we're playing a game right?

But that's not what the OP is suggesting, is it? Having the option of recovering crew members, as long as the recovery is a tough process, is fine. But I've only seen that mentioned twice in this thread iirc, the rest is just asking for NPCs to stay with you.

Maybe not, but it's what I'm asking for at least :)


This is what I posted in the previous thread on this:


I'm just asking that NPC crew abide by the same rules as Pilots & even Passengers, who all get an escape from the ship. It seems ridiculous that you would accept death in the space age where escape pods exist. You could be taking a prisoner passenger mission and even they would get an escape pod!

Are crewmembers second class citizens or something in Elite's world?

I have no issue with the concept of the pilot dying. I have an issue with not being able to save them.

I want to grow attached to my NPC pilots (and hopefully NPC Crew if they come).
I want us to spend months together having adventures (Firefly/Millenium Falcon/Farscape style.)
I want to watch them grow in experience, whether we're trading, smuggling, exploring or fighting. (ranking up through "experience" rather than "kills")
I want there to be a risk in them leaving of their own volition. (Maybe my NPC pilot wants to get his own ship, then be an NPC Wingmate instead, rather than just a member of my crew. Maybe they want to retire.)
I want there to be a risk in them dying if I'm uncaring of them. But I want there to be an option for me to be able to save them (insurance, escape pod or whatever)


I actually don't care how long they take to level up if I can save them, but make it an investment, they shouldn't just get a free ticket to survival.
 
But that's not what the OP is suggesting, is it? Having the option of recovering crew members, as long as the recovery is a tough process, is fine. But I've only seen that mentioned twice in this thread iirc, the rest is just asking for NPCs to stay with you.

Maybe not the OP but certainly what i would like. Also like the idea of crew loyalty rating as well that someone suggested.... Keep him/her safe and they are happy. Blow up too much even if you do save them and eventually they say screw this i am off!.

Now this is an issue for those who see ships as disposible items . For me i would argue that elite is not meant to be about disposible billion credit ships, however 2 things...

If going into scenario where ship loss is likely then i woukd say hire a redshirt from the job board.... Other than that FD also talked about mechanical npc crew. Sure they may not gain experience but they would be more of a disposible commodity
 
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No what you want mate is a game where you can fly happy happy knowing 1 button will restore everything in the event of death.
Exactly. That button that allready gives me back my ship with its exact loadout and also gives me back myself, that same button should give me back my precious crew member. If you want more stuff to lose when dying, then tell it to the devs i didnt started this.

I've lost non, losing an Annie is pretty hard to do, but also i prefer to fly my Clipper. When i do fly my Annie in haz rez, combat zones, CGs in Open, i still take my crew member.
Yea i figured that you havent lost any. Cg's in open you say? If your cmdr name is the same then i have never seen you and i m allmost every night at the cg's. Maybe different time zone.

Answers in bold.
 
Answers in bold.

I have told FD, that's what we do, we give opinions on the board. Your opinion (Stated in bold) is that when you die there should be no loss and you should get everything back with the same button you press to to retrieve your ship. Mine, is that the game needs some form of loss and crew members are a good start however too little too late, and now that people are so used to "easy mode" will put up more of a fight against any form of loss in this game in future rather than accepting it. If you boil down every thread on this board its essentially about people putting their opinions forward followed by arguments followed by insults followed by Yaffle with a big stick.

Yes, i did the last CG in Mobius because more people were around, I've been doing this one in Open because theirs lots more people in Open at this one. You probably noticed, its teeming with people, not unlikely we wouldn't end up in the same instance, unless your trying a subtle accusation. I have not lost a crew member, as i said, unless i decide to play "how low can you go" in one of the holy trinity ships you always have surviveability options, but do not think that if i did lose my crew member id be annoyed, id quite happily accept it and train a new one.
 
I have told FD, that's what we do, we give opinions on the board. Your opinion (Stated in bold) is that when you die there should be no loss and you should get everything back with the same button you press to to retrieve your ship. Mine, is that the game needs some form of loss and crew members are a good start however too little too late, and now that people are so used to "easy mode" will put up more of a fight against any form of loss in this game in future rather than accepting it. If you boil down every thread on this board its essentially about people putting their opinions forward followed by arguments followed by insults followed by Yaffle with a big stick.

Yes, i did the last CG in Mobius because more people were around, I've been doing this one in Open because theirs lots more people in Open at this one. You probably noticed, its teeming with people, not unlikely we wouldn't end up in the same instance, unless your trying a subtle accusation. I have not lost a crew member, as i said, unless i decide to play "how low can you go" in one of the holy trinity ships you always have surviveability options, but do not think that if i did lose my crew member id be annoyed, id quite happily accept it and train a new one.

I can see now why you have that opinion and i respect it. You generally avoid getting killed and especially when you have your crew onboard which is fine. Problem is, that your opinion leaves me (and i dont mean only me ofc) unsatisfied, while my opinion wouldn't alter your playstyle in the slightest. You see dying crew as a good start and a step to the right direction, which i understand when i try to see it from your perspective, but personnaly i think that you would like this game to be like some other game. What you probably will never understand and ofc i can be wrong, is that other people have other playstyles (like pvp where there is alot of dying all the time) and there is always a solution to keep everyone happy like the one mentioned in this thread, to be able to save your crew through some mission.

What i strongly believe that you cannot understand, is the role playing aspect of this matter (personal view), knowing ofc that this is just a game. I simply dont like leaving my crew behind to die, while i escape with my pod. That for me is unacceptable.
 
Those of you saying "it's fine, it gives difficulty, get over it." You really aren't helping the game.

I don't think anyone want NPC to be invincible, most people are calling for more gameplay, a chance to save your crew through missions or something. We're looking for more DEPTH.

Why you would go against that is beyond me.

More importantly if one think NPCs need neutering, one should be ashamed and get a head check...
 
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I can see now why you have that opinion and i respect it. You generally avoid getting killed and especially when you have your crew onboard which is fine. Problem is, that your opinion leaves me (and i dont mean only me ofc) unsatisfied, while my opinion wouldn't alter your playstyle in the slightest. You see dying crew as a good start and a step to the right direction, which i understand when i try to see it from your perspective, but personnaly i think that you would like this game to be like some other game. What you probably will never understand and ofc i can be wrong, is that other people have other playstyles (like pvp where there is alot of dying all the time) and there is always a solution to keep everyone happy like the one mentioned in this thread, to be able to save your crew through some mission.

What i strongly believe that you cannot understand, is the role playing aspect of this matter (personal view), knowing ofc that this is just a game. I simply dont like leaving my crew behind to die, while i escape with my pod. That for me is unacceptable.

I agree, we have different opinions on it, which is fine. I also totally agree with what your saying about wishing the game was another, literally could not word it better myself, infact i believe i used those exact words in a thread last month. I am happy with ED, i do like it, every single player has aspects they wish the game had that know never will, all we can do is talk about it really. You are also correct that the change would not affect my game play but it would affect yours, thats an interesting way of looking at it.

To a degree you are also right about the RP side, i'm not much of an RPer, i love being immersed in a game (infact i have to be or i lose interest) but not to the degree of many. For me the biggest immersion hit is the big ships, which i recently realised why i don't enjoy the holy trinity ships as much as i should....They are empty. I just cannot shake the feeling of how daft it is that a ship is large as the Anaconda, with 3 seats and presumably a massive area within the ship to walk, is 100% empty....I get images in my head of a huge cargo ship rocking up from China, the captain coming down the ramp, flicking the keys at the valet and saying "park it for me". There should be hundreds of people on it keeping her flying.

The crew member thing makes it even weirder, as apparently according to our beige cowboy, the crew sits in the fighter hanger. So huge ship, empty, with a hermit sitting in the bowels just waiting for you to scramble the fighter, it just seems odd.
 
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