I though Lasers were hitscan, what makes you think they travel slower that c? Nothing I've seen in the game suggest to me that this this is wrong. As for damage falloff, it's understandable that a laser would become less focused over distance, thus reducing the number of photons hitting a single area. Extreme at 3km rang, sure, but grounded in reality, I think.Haha, really? Really? Weapon have a 'falloff range'? Lasers travels at a fraction of the speed of light?
Fighter ships all have gimped yaw?
Human body handles lateral G force very poorly. This could be nothing more than a safely measure.
Again, built in safety mechanism. Like my Audi that is limited to 170mph.For some reason you hit 'max speed' in a vacuum, and that max speed it is different for different directions?
It's not instant, it takes weeks to travel that distance. But due to divergent time perspectives, we ironically end up back where we started exactly as we died. Here, watch this:Not only does your escape pod teleport tens of thousands of LY if needs be, wherever you turn up happens to have an exact replica of your ship?
[video=youtube;HUMGc8hEkpc]https://www.youtube.com/watch?v=HUMGc8hEkpc[/video]
AS for the replica of my ship, I dont understand why this is an issue. Plenty of ways to explain this. From the aboove time distortion, to the idea that you last ship was not totally destroyed, it was salvaged and repaired.
.You can bring in a ship at 1% hull with all modules except sensor and thrusters broken and you can fix it for a fraction of the cost?
Fair enough. I actually think this is just FD being (as usual) inconsistent with it's lore.
All of the things you mentioned are "stretches" of the imagination, sure. But they're required for the game to work as intended. TeleTubies is not, and it breaks faaaaaaar more than it fixes.
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