So what would add "depth" for you?
I don't have all the answers
I'm saying that it's not a niche game
Yes it is.
OK I'll do this. No it isn't. It's just a bad excuse people fallback on when they can't defend the games flaws.
To which you will say "Call of Duty Call of Duty 12 year olds silver platters muh immersion"
FD are here for the money, they want to sell as many copies as possible, to as many people as possible
Being 'niche' and 'lacking depth' have precisely nothing to do with each other, regardless of whether either of them are applicable to ED.
OK I'll do this. No it isn't. It's just a bad excuse people fallback on when they can't defend the games flaws.
So what would add "depth" for you?
Every single game ever made has been designed to sell as many copies as possible
Here's what I mean - someone posts says something bad about the game - reply is usually along the lines of "It's not for you/It's not for everyone" insinuating that the poster 'just doesn't get it'
Rubbish
Not quite so; I would say as many required to keep the company ticking over. As much as possible would mean bigger and better servers.Here's what I mean - someone posts says something bad about the game - reply is usually along the lines of "It's not for you/It's not for everyone" insinuating that the poster 'just doesn't get it'
Rubbish
Every single game ever made has been designed to sell as many copies as possible
Here's what I mean - someone posts says something bad about the game - reply is usually along the lines of "It's not for you/It's not for everyone" insinuating that the poster 'just doesn't get it'
Rubbish
Every single game ever made has been designed to sell as many copies as possible
For starters:
- GENUINE full-on PVP in Open play. It's meant to be an MMO but interaction with other players is very rare.
- More lethal AI NPCs. The ones we have are so benign it's laughable.
- Thargoids!
- A full-on 3-way factional war where players can capture the flag for their factions after landing on (and fighting for) planets planets may have AI or player defenders in ships or SRVs on the surface.
- Group missions in the UI for Open play
- Less buggy and more well thought-out Mining and Engineer career paths. Explorers too.
- An optional Permadeth mode in Open. Maybe a limit of a couple of lives (or even 1) and that's it - back to a basic Viper and 1000 credits.
- A market system that makes sense. Credits have almost become meaningless. Buying Anacondas in a few days, or even a few weeks shouldn't be possible.
Without things like above we have a galaxy full of players with cashed-up optomised ships reduced to be sight-seerers with very little 'game' to be had for them.