The problem of the game is: it's boring!
Simple things like looking for materials are extremely boring and lonely.
For example...
We could face "bosses" to get rare materials.
But not!
We have to stay hours in the SVR without direction or hours in the supercruize to and fro.
I also think the game is dying.
If they do not change that design game drastically, I do not think Elite will pass third season.
Players want a GAME... not a virtual (bugged) job.
'face bosses' - it isn't that kind of game, and honestly, mmo/bosses end up being significantly more boring if you ask me, because it, at least to me, feels insanely unboss like that everyone and their mother beats them up.
'stay in srv for hours' - no, no you do not, you get clear indicators especially now with % of what can be found on planet, and wave scanner points you clearly towards what is detected, and informs you what kind of thing it is before you get there if you learn to read it, or use wavescanner.net as a guide.
Its fine you 'think' the game is dying, but just be sure you are comparing it realistically and not to games that you can't really compare it to. But I strongly believe you are very wrong.
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And you all forget to mention the most important factor: nobody will invest time to play a game that lacks in progression.
Players want games, games that make the player EVOLVE and when i say EVOLVE im not saying about purchase a new EXPENSIVE ship that don`t worth the credits/rank grind to obtain - Not considering the rebuy factor.
Today you can purchase a new ´Expensive´ ship to fly around in Solo - but they - ( they ALL, Expecially Corvette ) don`t worth any Cr peny you put on.
The progression must be: Im flying a Small ship - If i see a medium ship i must to run to survive BECAUSE the medium ship will blow me in seconds if he wants, so, i will NOT Try to engage, bcause im not insane (maybe with more 2 small friends).
The same with the medium one when he see a Huge: Oh... i will not mees up with this guy bcause he`s ships is ALOT more powerfull.
Today is a mess! like: 398 SHIELDS and 37.9 DPS in a Vulture and 450 and 73.7 DPS in a FDL.... ! while the price/rebuy is 440% greater (25MI vulture) vs (135MI FDL) the shields are 13,06% bigger and the dps 94.45% bigger.
Even worse when you compare the HUGE Combat Ship (Corvette) with the Medium= 450 SHIELDS and 73.7 DPS in a FDL and 738 SHIELDS and 104.4 DPS in a Corvette. while the price/rebuy is 400% greater (135MI FDL) vs (676MI CORVETTE) the shields are 64% bigger and the dps 41.65% bigger.
So yeah, this really make people sad.
It`s exactly the same situation when you playing a RPG spend ALOT of time to craft and item that when you finally get one you see that the effort don`t worth!
Somethings like this seems to be pretty LOGIC. - They (FDEV) put the prices in HIGH grounds to fake a progression, but when the player buy the ship he see that all that work(literraly) really don`t worth.
'lacks progression' - has more progression then a ton of insanely popular gear grind games out there if you ask me, ships feel significant and not just another +stat thing.
"Games that make players evolve" - fine words you are saying, but here's the thing it isn't really saying anything, if you don't find something worth getting, don't get it? if you do, do get it? it is really that simple? and funny you mention rebuy? are you saying death shouldn't be significant? isn't challenge part of what makes players evolve and a game great? the challenge of not dying for example?
'expensive ships not worth it' - I simply don't agree.
'progression must be' - hold up, you are saying the ship sizes do not make a big enough difference in power? the huh?
'today is a mess' - in part I agree with the idea, but how would you ever balance it to everyone's like? right now it seems an 'ok' medium, but consider how many people have complained about small ships being insignificant, it would seem to counter you saying that big ships aren't worth it?
'this makes people sad' - I don't think you can speak for everyone.
'fake progression' - by that logic, all the games I know have fake progression, what is real progression then?