ED Steamcharts "4,000" active players. Pathetic

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For a game that's all about a massive universe, unexplored worlds and bounty hunters and traders and explorerers.

There's not a whole lot of people in this universe.

The game fell from a 11k average base, which is meh, down to barely 4,000.
Yet another cry from those that place sacrifices on the altar of Steam concurrent user statistics. :rolleyes:

FTR the Steam concurrent user statistics in general are a broken mess... For one, they typically do not count the hours actually spent "in-game" but rather the hours that any given game's main/launch application has been running from the Steam client. Also, given that ED is also not a Steam exclusive title and you can run the game outside of Steam, such statistics are questionable at best.
 
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Has anyone else mentioned that they have never used steam to launch ED? .. if you look at my steam game list ED isn't even on there.

Steam numbers are totally meaningless and using them as an indication that Elite is dying is like using a kettle to check your blood pressure.
 
The problem of the game is: it's boring!

Simple things like looking for materials are extremely boring and lonely.

For example...

We could face "bosses" to get rare materials.

But not!

We have to stay hours in the SVR without direction or hours in the supercruize to and fro.

I also think the game is dying.

If they do not change that design game drastically, I do not think Elite will pass third season.

Players want a GAME... not a virtual (bugged) job.

'face bosses' - it isn't that kind of game, and honestly, mmo/bosses end up being significantly more boring if you ask me, because it, at least to me, feels insanely unboss like that everyone and their mother beats them up.
'stay in srv for hours' - no, no you do not, you get clear indicators especially now with % of what can be found on planet, and wave scanner points you clearly towards what is detected, and informs you what kind of thing it is before you get there if you learn to read it, or use wavescanner.net as a guide.

Its fine you 'think' the game is dying, but just be sure you are comparing it realistically and not to games that you can't really compare it to. But I strongly believe you are very wrong.

- - - Updated - - -

And you all forget to mention the most important factor: nobody will invest time to play a game that lacks in progression.

Players want games, games that make the player EVOLVE and when i say EVOLVE im not saying about purchase a new EXPENSIVE ship that don`t worth the credits/rank grind to obtain - Not considering the rebuy factor.

Today you can purchase a new ´Expensive´ ship to fly around in Solo - but they - ( they ALL, Expecially Corvette ) don`t worth any Cr peny you put on.

The progression must be: Im flying a Small ship - If i see a medium ship i must to run to survive BECAUSE the medium ship will blow me in seconds if he wants, so, i will NOT Try to engage, bcause im not insane (maybe with more 2 small friends).
The same with the medium one when he see a Huge: Oh... i will not mees up with this guy bcause he`s ships is ALOT more powerfull.

Today is a mess! like: 398 SHIELDS and 37.9 DPS in a Vulture and 450 and 73.7 DPS in a FDL.... ! while the price/rebuy is 440% greater (25MI vulture) vs (135MI FDL) the shields are 13,06% bigger and the dps 94.45% bigger.
Even worse when you compare the HUGE Combat Ship (Corvette) with the Medium= 450 SHIELDS and 73.7 DPS in a FDL and 738 SHIELDS and 104.4 DPS in a Corvette. while the price/rebuy is 400% greater (135MI FDL) vs (676MI CORVETTE) the shields are 64% bigger and the dps 41.65% bigger.

So yeah, this really make people sad.
It`s exactly the same situation when you playing a RPG spend ALOT of time to craft and item that when you finally get one you see that the effort don`t worth!

Somethings like this seems to be pretty LOGIC. - They (FDEV) put the prices in HIGH grounds to fake a progression, but when the player buy the ship he see that all that work(literraly) really don`t worth.

'lacks progression' - has more progression then a ton of insanely popular gear grind games out there if you ask me, ships feel significant and not just another +stat thing.

"Games that make players evolve" - fine words you are saying, but here's the thing it isn't really saying anything, if you don't find something worth getting, don't get it? if you do, do get it? it is really that simple? and funny you mention rebuy? are you saying death shouldn't be significant? isn't challenge part of what makes players evolve and a game great? the challenge of not dying for example?

'expensive ships not worth it' - I simply don't agree.

'progression must be' - hold up, you are saying the ship sizes do not make a big enough difference in power? the huh?

'today is a mess' - in part I agree with the idea, but how would you ever balance it to everyone's like? right now it seems an 'ok' medium, but consider how many people have complained about small ships being insignificant, it would seem to counter you saying that big ships aren't worth it?

'this makes people sad' - I don't think you can speak for everyone.

'fake progression' - by that logic, all the games I know have fake progression, what is real progression then?
 
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JuntiFour

Banned
Yeah, but that's not really how it works out, you are ignoring several factors, look at stock for example, it is doing fine and stable.

Stock doesn't pay the bills. A company that can't pay the bills goes bust, and then the previous stock value is immaterial.

And you know, if you look at the monthly recommendation, under technical analysis, its a strong buy, so yeah...

What Technical Analysis shows by default is the current recommendation and that is SELL. See it there in red?

6Pe6U1B.png


Yes, stuff on the market fluctuates, but those negative numbers can be many things, paying off certain things

Paying off debts, you mean? Well, that doesn't seem to be doing much good. The latest figures at investing.com shows the company's total liabilities just nearly doubled to £10million.
 
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Stock doesn't pay the bills. A company that can't pay the bills goes bust, and then the previous stock value is immaterial.



What Technical Analysis shows by default is the current recommendation and that is SELL. See it there in red?

http://i.imgur.com/6Pe6U1B.png



Paying off debts, you mean? Well, that doesn't seem to be doing much good. The latest figures at investing.com shows the company's total liabilities just nearly doubled to £10million.

Again, the numbers themselves aren't really saying much.
Yes, "HOURLY" shows sell, try monthly.

Lets try: https://uk.investing.com/currencies/eur-usd-technical
Look at hourly, I guess the world is ending?

Or take a look at: https://uk.investing.com/equities/frontier-de-historical-data
And look at the monthly, things go up, and things go down, and then back up.
You say "Stock doesn't pay the bills" but guess, what, the vast majority of your idea for it going bad is based around stock and the market? companies CAN and DO use money in some years and then earn them in again, or not and redirect, but again, this doesn't mean Frontier is doing badly. Remember, from their own reports? a lot of the profits, went into building planet coaster? which is an expense....funny how that works out? and now there are two popular and profitable games out there? and they are developing another game as well, so yeah....now you maybe begin to understand where money are going?
So yeah, again, could it be doing better? sure.
Could it be doing a heck of a lot worse? heck yeah.

is it doom and gloom as you are pointing out? heck no.

Running a business is anything but easy, and anything but a 'stable' thing, unless you are a mega corp that is solidified over many many years.
I mean look at microsoft, its had its up and downs, yet is still doing perfectly fine.
 
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People desperate to proclaim ED's death.

Seen so many of them over the last 2 years, always backed by people not understanding ED's relationship with Steam, Steam stats, or hw the stock market works.

"Oh look the stock price moving average has dropped over the last hour, evidence!!!"
 
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Maybe some of them are beta testing....

Also, Steam numbers can't count players who don't use Steam (and there's no requirement for players on PC to do so, I don't for example) or XB1 players.


ABOUT STEAM CHARTS

The number of active players may be different.

But it is a huge and valid sampling.

Therefore, game stagnation (graph linearity) is real.

For comparison, see some games that have growth trend:

Tom Clancy's Rainbow Six Siege - http://steamcharts.com/app/359550#All
Arma 3 - http://steamcharts.com/app/107410#All
Eurotruck 2 - http://steamcharts.com/app/227300#All

For a game that wants to receive updates for 10 years, stagnation is not an option.

Either it grows or it dies.
 
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ABOUT STEAM CHARTS

The number of active players may be different.

But it is a huge and valid sampling.
Sample statistics can only be considered valid if the base metric is valid in the first place... in the case of Steam concurrent user statistics this is not the case due to the fact it is only measuring application runtime not time spent in-game.

Personal Example(s): I used to run the game launcher 24/7 until I got my VIVE, and that applied whether I was actually in-game or not. I also know of at least one person who owns the game via Steam but does not use the Steam client to launch the game.

I am sure that there are also cases comparable to the above that are in sufficient numbers to invalidate any interpretation of the Steam concurrent user metrics regarding popularity of the game.
 
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What do you mean stagnation, it gets continual updates.

Stagnation of the player base.

Elite isn't attracting many new players.

If the rate new players join is less than the rate at which you lose old players from attrition then you have big problems.

This goes double for Elite because the bill for those AWS servers is not cheap.
 
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https://steamspy.com/app/359320

The sales have been bouncing around within the MOE for their sampling for a while.

And please spare me another round of "its just Steam!". Steam is the largest retailer and platform for PC games in the world. It qualifies as a valid sample by any measure. And it reeks of desperation and white knighting.

That looks like an overall increase of around 40,000?
 
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Steamspy works by sampling. That is why the total audience (owners of the game) both increases and decreases.

So what does the graph prove then? As I say it seems to have gone up overall by around 40k?
 
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And please spare me another round of "its just Steam!". Steam is the largest retailer and platform for PC games in the world. It qualifies as a valid sample by any measure. And it reeks of desperation and white knighting.

What exactly is the point of these threads?
Give me the features that I want, get rid of those I don't, or ED is "doomed?"
I smell desperation alright. Perhaps there are other things for you?
Should I just uninstall now and avoid the rush? Or keep having fun?
 
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JuntiFour

Banned
Sample statistics can only be considered valid if the base metric is valid in the first place... in the case of Steam concurrent user statistics this is not the case due to the fact it is only measuring application runtime not time spent in-game.

This is true. The ED's measured playtime on Steam is well known to be exaggerated by up to 10x. This means that a significant proportion of the concurrent players aren't actually playing, and the hence the number of concurrent players on the Steam chart is in turn greatly exaggerated.

However this doesn't invalidate comparison of across dates. For example, over the last eighteen months, since approximately the start of Season 2, Steam shows:

Number of owners risen by 76%

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Number of concurrent players fallen to 32%

sO6sZnG.png



This is why I think Frontier cannot possibly afford to continue their season model. They reported that the take-up of Season 2 was bad but there are now far fewer players left who might buy Season 3.

I reckon at the end of Season 2 and after the PS4 launch, Frontier's best bet is to make ED free-to-play and cover the costs of running the game by selling cosmetics, weapons, ships etc. for cash.
 
but steam says that average online players has always been around what its now http://steamcharts.com/app/359320 so it hasn't really dropped since the game came out

Again it's Steam stats though.

There were points in ED's history where large numbers migrated AWAY from Steam, for example when beta participation was for non-Steam owners only.

All this gets conveniently ignored when folk post their beloved unquestionable Steam stats proving the death of the game.

As do all XBox owners, and soon to be, PS4 owners.
 
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What exactly is the point of these threads?
Give me the features that I want, get rid of those I don't, or ED is "doomed?"
I smell desperation alright. Perhaps there are other things for you?
Should I just uninstall now and avoid the rush? Or keep having fun?

That is not what I have said.

You are strawmanning. It is a form of logical fallacy and trolling.

If you want to participate in the discussion please do so in a constructive manner or I will report your trolling and ignore you.
 
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