Yeah I suppose it would. But something direct to relieve/cause it via the sledgehammer of the mission engine would be nice.
Systems already in a state of famine could of course be a source of disease ridden citizens that the affiliated faction would love to transport out under the shroud of them receiving advanced care
And outbreak could be a 1/2 step away from famine as well. Infected peeps infecting the food supply etc
Outbreak being 1/2 step from bust--all those workers sick at home and in quarantine as well as Famine---starving peeps start to divert their attn and efforts from serving a system that isn't generating basic commods for them to even eat.
I might be in left field on this, but if a player sells quite a bit of biowaste to a non agri system, that starts to fill the outbreak bucket.
I also think FD could show some compassion to these refugees.
They are already out of home and and belongings --totally uprooted and being trucked to a system where they are harassed for their bad luck and up causing civil unrest by those that are in the have, and then become driven out again.
Offer us missions that ask us to buy legit housing items so they can start afresh and contribute where they land which naturally would reduce the civil unrest bucket and add to the boom bucket (perhaps less so than normal boom acts) Perhaps the interested cmdr has to fork out some CRs to make this happen?
ie, source this and that and then a donation and voila, any civil unrest left in the bucket gets drained and a little added to boom
I might be in left field on this, but if a player sells quite a bit of biowaste to a non agri system, that starts to fill the outbreak bucket.
I also think FD could show some compassion to these refugees.
They are already out of home and and belongings --totally uprooted and being trucked to a system where they are harassed for their bad luck and up causing civil unrest by those that are in the have, and then become driven out again.
Offer us missions that ask us to buy legit housing items so they can start afresh and contribute where they land which naturally would reduce the civil unrest bucket and add to the boom bucket (perhaps less so than normal boom acts) Perhaps the interested cmdr has to fork out some CRs to make this happen?
ie, source this and that and then a donation and voila, any civil unrest left in the bucket gets drained and a little added to boom
Then i'd assume that buying it doesn't help drain the outbreak bucket either.
Only FD generated missions lead to outbreak from accepting biowaste missions and the reverse in taking it away--again only via FD generated missions. Player derived action at least on this is non existent.
The same probably then is true re battleweaps...If I take my cutter and all day truck that in...will this cause civil unrest?
Selling meds ...the same non effect as biowaste in that unless those meds are mission driven, no effect other than a tinkle of influence via profit?
If that's really true, maybe they would rather us just read their books P
FD have never stated what causes outbreak/famine. If i recall correctly they said in the last live stream that they werent happening often enough for their liking so introduced a new mechanic to generate them. I think this is an inbuilt hidden bucket - my theory is that it is caused by inaction rather than action. That the bucket empties if no food/medicine is delivered by cmdrs triggering the outbreak/famine. Its just a theory and a difficult one to test.
FD have never stated what causes outbreak/famine. If i recall correctly they said in the last live stream that they werent happening often enough for their liking so introduced a new mechanic to generate them. I think this is an inbuilt hidden bucket - my theory is that it is caused by inaction rather than action. That the bucket empties if no food/medicine is delivered by cmdrs triggering the outbreak/famine. Its just a theory and a difficult one to test.
If true, then I applaud it, for anyone that is playing the game with a focus on ensuring a faction is exiting in health and abundance would naturally sell these items hoping /assuming those sales has an effect
FD have never stated what causes outbreak/famine. If i recall correctly they said in the last live stream that they werent happening often enough for their liking so introduced a new mechanic to generate them. I think this is an inbuilt hidden bucket - my theory is that it is caused by inaction rather than action. That the bucket empties if no food/medicine is delivered by cmdrs triggering the outbreak/famine. Its just a theory and a difficult one to test.
That bucket is not much of a theory, its more fact. They stated it in a livestream recently and appears to hold true for me.
Factions I track, but do not aid through missions or the like will periodically trigger Famine and Outbreak automatically. It is one of the very few things I can say that the BGS does on its own.
Its function as I understand it is much like your own. Its a "bucket" that fills automatically, once full the state triggers - it can be countered by doing missions or selling foodstuffs to counter Famine and medical for Outbreak.
It could be assumed the reverse of Selling Biowaste or selling such goods at a loss could incite it, but it would need a test for it - sadly, its not on my immediate list for now.
It could be assumed the reverse of Selling Biowaste or selling such goods at a loss could incite it, but it would need a test for it - sadly, its not on my immediate list for now.
hutton truckers tried that large scale with biowaste trade, and didn't get an outbreak.
my personal assumption is, that you'll fill the boom or bust bucket faster by any trade, which will reduce the outbreak bucket to 50% as any other state bucket when going active.
Our faction just expanded today into a system starting at 20.3%, 2nd place. That's an unprecedented entry level in my experience.
Trying to draw some correlation that might explain it. Number of systems already present? I imagine the larger groups would see it constantly. I've got nothing.
What was the system population you expanded into? How many other Minor Factions were present? What was the ending influence of your system you expanded from?
I need to record more expansions myself, but I assume something was done on the day of the expansion into the system to free up influence for it - either black market sales or murder, some kind of negative influence dominating the effects so the new faction fills the gap.
hutton truckers tried that large scale with biowaste trade, and didn't get an outbreak.
my personal assumption is, that you'll fill the boom or bust bucket faster by any trade, which will reduce the outbreak bucket to 50% as any other state bucket when going active.
I've not tried just trading Biowaste in large quantities, but from my own experience, repeated 'Deliver Biowaste' missions to a particular destination do tend to trigger an Outbreak there. Is this already a 'known thing'?
Our faction just expanded today into a system starting at 20.3%, 2nd place. That's an unprecedented entry level in my experience.
Trying to draw some correlation that might explain it. Number of systems already present? I imagine the larger groups would see it constantly. I've got nothing.
I've not tried just trading Biowaste in large quantities, but from my own experience, repeated 'Deliver Biowaste' missions to a particular destination do tend to trigger an Outbreak there. Is this already a 'known thing'?
Yes, sorry forgot to include this in my post. Some missions do increase chances of outbreak, but that doesnt explain the outbreaks in zero traffic systems so something else is also at work here.
Our faction just expanded today into a system starting at 20.3%, 2nd place. That's an unprecedented entry level in my experience.
Trying to draw some correlation that might explain it. Number of systems already present? I imagine the larger groups would see it constantly. I've got nothing.
There is a possible explanation... it's highly bound to a lot of what-if's but hey, we're here to theorycraft.
Basically, I think when an expansion occurs, the new faction is placed in the system before influence changes occur. That is, the new faction's starting influence is affected by whatever happens in that system during that tick.
Whenever I've seen an expansion happen, it's usually come out less than 10%... but my understanding is that a faction gets a flat 10%. It stands to reason that, if your average joe has been doing things in that system, there's an overall up-tick. It's more likely this'll be for the controlling faction, so there's a natural uptick that happens for that faction, which draws from the influence of everyone else... i.e (some maths)
Faction A - 70%
Faction B - 20%
Faction C - 10%
Let's assume a 100-point influence bucket... i.e 1% = 1 point
... introduce the new faction (D), and on the same day, do some work (5 points) for Faction A
A = 70 + 5, B = 20, C = 10, D = 10, Total = 115
Normalising... we get:
A = 65.22%, B = 17.39%, C = 8.7%, D=8.7%
So basically, A still lost influence, and D only got 8.7%.
Now, you've said you're at second place with 20.3% influence. That suggests one comparatively large faction, the rest small.
So let's assume you were doing like what I (used to) do, and you're in the system you want to expand to causing a ruckus... i.e you're having a negative effect on those factions.
More maths...
Assume something like this:
Faction A - 50%
Faction B - 12%
Faction C - 12%
Faction D - 13%
Faction E - 13%
A 100-point influence bucket again... i.e 1% = 1 point
Now let's assume a wing spent all day killing ships in that system for lols or whatever. Lets assume they did 10 points of damage to everyone. In addition, Faction F expands in.
A = 40, B = 2, C = 2, D = 3, E = 3, F = 10 Total = 60
Normalising... we get:
A = 66.67%, B = 3.33%, C = 3.33%, D=5%, E = 5%, F = 16.7%
So because someone went postal in that system before the expansion tick, the normalisation gave the expanding faction 16.7% based off just a 10-point entry.
Now, with small pop systems, I've knocked up to 30% off a single faction, so knockbacks bigger than 10 "points" are possible ^.
Basically, if you knock the influence buckets down from a total of 100 down to just 40, then your faction's entry bumps that up to 50 with it's entry of 10 points, you'll get a roughly 20% entry influence. It would be a fair amount of effort, but a small group of, well, anarchists, could easily achieve that.
^ I'm still fairly convinced by the numbers I conjured up a while back that influence buckets correlate to population category exponentially, i.e:
Smallest = 100
Small = 200
Medium = 400
Large = 800
Very Large = 1600
Huge (?) = 3200
An odd occurrence for the tick today, a faction that is in war and supposedly not being supported by bounties gained influence in a system.
Cartography data was sold and some passenger missions were done - but nothing that was combat like Bounties. Did not expect that, so I wonder if one or both of those don't obey the conflict restrictions?
22 million population, and the faction in question rose from 87.9 to 88.1. (Data sold to stations owned by and did one transport passenger mission)
Faction B; 3.6 to 3.3
Faction C; 2.8 to 2.5 - in Outbreak
Faction D; 4 to 3.6 - in Boom
Faction E; 1.7 to 2.5 - in Famine (One sightseeing passenger mission was for this faction)
Update; Oh nevermind... finally got to the system and checked the boards - had a sizeable bounty turned in so that explains it.
To expand a little on answers given previously, when a faction is the station owner and is in Lockdown, the station commodities market and mission boards for that faction will be closed. Bounty vouchers can still be claimed from the faction, exploration data sold and fines paid. Of course, other factions will still offer missions.
If the faction has a presence in other systems but is not the system owner, it will offer missions as normal. Clearly, if these missions weren't available, the faction would be dead in the water.
Lockdown is brought about by a lack of social control: the faction's ships have been destroyed and/or goods sold through any black market. But if the faction is doing well in a number of systems, it's sometimes difficult to know where the pressure point is, although circumstances will often make this clear.
So there are several further questions:
- What is the best defence when the Lockdown is pending (other than starting a war)?
- What is the best defence when the Lockdown is active (other than starting a war)?
- Can the Lockdown be brought under control from any location, or does action have to be focused on the problem system?
- Can a Lockdown be instigated buy attacking the faction through a number of locations and therefore having a cumulative effect?
Lockdown is brought about by a lack of social control: the faction's ships have been destroyed and/or goods sold through any black market. But if the faction is doing well in a number of systems, it's sometimes difficult to know where the pressure point is, although circumstances will often make this clear.
So there are several further questions:
- What is the best defence when the Lockdown is pending (other than starting a war)?
- What is the best defence when the Lockdown is active (other than starting a war)?
I have sucessfully shortened lockdown to one day more than once by causing a retreat in another system. (I now keep one primed)
The last time this happened, I had a pending lockdown, Retreat & War. I was supprised to see the lockdown and the retreat go active and then finish and be cancelled by the war all in one tick.
To expand a little on answers given previously, when a faction is the station owner and is in Lockdown, the station commodities market and mission boards for that faction will be closed. Bounty vouchers can still be claimed from the faction, exploration data sold and fines paid. Of course, other factions will still offer missions.
If the faction has a presence in other systems but is not the system owner, it will offer missions as normal. Clearly, if these missions weren't available, the faction would be dead in the water.
Lockdown is brought about by a lack of social control: the faction's ships have been destroyed and/or goods sold through any black market. But if the faction is doing well in a number of systems, it's sometimes difficult to know where the pressure point is, although circumstances will often make this clear.
So there are several further questions:
- What is the best defence when the Lockdown is pending (other than starting a war)?
- What is the best defence when the Lockdown is active (other than starting a war)?
- Can the Lockdown be brought under control from any location, or does action have to be focused on the problem system?
- Can a Lockdown be instigated buy attacking the faction through a number of locations and therefore having a cumulative effect?
Preventative to me seems to be the best answer. You can't halt a pending state, only shorten the active one or just prevent it from occurring.
Lockdown is a side-effect of poor security, weapon sales and excessive black market usage can cause it as well as outright murder.
The only two counters are bounty hunting and missions. One thing I always look for is if I could secure a system with a Haz rez, as being in control of one would tend to make it easier to prevent or end early.
To expand a little on answers given previously, when a faction is the station owner and is in Lockdown, the station commodities market and mission boards for that faction will be closed. Bounty vouchers can still be claimed from the faction, exploration data sold and fines paid. Of course, other factions will still offer missions.
If the faction has a presence in other systems but is not the system owner, it will offer missions as normal. Clearly, if these missions weren't available, the faction would be dead in the water.
Lockdown is brought about by a lack of social control: the faction's ships have been destroyed and/or goods sold through any black market. But if the faction is doing well in a number of systems, it's sometimes difficult to know where the pressure point is, although circumstances will often make this clear.
So there are several further questions:
- Can the Lockdown be brought under control from any location, or does action have to be focused on the problem system?
- Can a Lockdown be instigated buy attacking the faction through a number of locations and therefore having a cumulative effect?
Id like to know this too but I think that since a MF is vulnerable to negative state changes from wherever they exist and that impacting their entire union, also, one can help them state wise wherever they are.