Why are QoL features denied to players?
I'm talking about autopilot, cargo storage, adequate fire grouping, and rotational thrusters only flight assist functions.
Difficulty? It is a SIMULATOR game, not a COMPETITIVE type game like football or dota or something where it's acceptable to have rules which make
no obvious sense. You cannot have artificial difficulty in a simulator, in fact, you have to keep EVERYTHING which contradicts common sense to a minimum. Otherwise, it's
just immersion breaking. There is a lot of ways to achieve difficulty without imposing some kind of badly designed artificial restrictions.
Autopilot?
We have autopilots on space crafts, planes, ships. Heck, we about to have autopiloted cars on the roads.
Why the hell we don't have autopilot on spaceships in 3303? Lol, FD even takes down external scripts which achieve that function (on a year 2k something PC).
It could be slower than manual jumps, it could stop on unexplored systems, plus you cannot go AFK cause you will loose your ship for sure to interdictions or objects close to the main star otherwise.
And if people don't want to use it, they could choose not to.
So why the heck no autopilot? Artificial difficulty? I've told all I think about that.
By the way, this is the main reason I'm posting anything, cause now since stars do pop in off jump looking like glowing puddles of vomit jumping from system to system became a chore more than ever, and killed any desire to go explore a bit.
Cargo storage? You can't even store limpets in ships??? I understand not allowing to leave T9 full of imp slaves docked, in fact, a lot of wares should have an expiration timer as they are without any storage, but what could be wrong with polymers or something while going to take some time in RES with a Vulture?
Market manipulation prevention? Markets are goddamn instanced to each player. In fact, the whole economy in this game is a joke. Communists came to power on earth at the year 2500 or something?
And even cargo system itself is plausible at very best (1-unit to 1-ton ratio). Limpets weighting a ton may be somewhat realistic,
but "Agricultural liberation" of SIX TONS of HOSTAGES??? Salvage ONE TON of assault plans? Wat?...
Two fire buttons? "Excellent game design"? Lol, don't even want to talk about this. You can have that in that CQC stuff, not in the actual sim.
Partial flight assists? Same as above. And simulation wise lack of it cannot be explained by the difficulty of calculation since we have full FA on by default.
I can go on and on. These were the most painful flaws.
Is it game designers who are immature, or most of the player base which they listen to?
(Yea, its QoL, too many routers in my life [noob])