So QoS gets sacrificed. . . for what?

Then perhaps we should get rid of Chaff, Heatsink, ECM, SCB buttons? They're SO OP OH MY GOD I CAN FIRE THEM WITHOUT BEING IN FIRE GROUP.

Grow up.

Ironic statement is ironic.

Even absolutely over the top 2 seconds to switch to next group, fire and switch to previous is not going to make a difference in battle big enough to give a visible advantage.

Seriously?!

It's like saying I have to play on minimal details because somebody's computer can't handle it and I would have an advantage because I paid to have a better computer.

It's nothing at all like that, but you're not listening and it's not changing any time soon anyway. So, have fun with that.
 
After all these types of threads, I am still wondering who has a gun in the head of these people, that are so angry and seemingly forced to be here doing something they dislike with a passion.
It almost feels like you are here sorely to get angry and to spread it as far as you can. Does that job pays well?

I honestly do not get it.

Yes, the game could be better a bunch of times, it has some severe design flaws as well some weird choices and the implementation is sometimes quite clunky, but that does not entitle you to come here and force your, apparently superior point of view, in all of us and expect that, we somewhat, agree blindly. Different would be if the point came across in a polite, progressive way with an actual argument than just "I WANT".

I do not get it.
 
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Then perhaps we should get rid of Chaff, Heatsink, ECM, SCB buttons? They're SO OP OH MY GOD I CAN FIRE THEM WITHOUT BEING IN FIRE GROUP.

Grow up.

Get rid of chaff buttons etc? No-one said this.

You specifically said having a 3rd fire button would offer no advantage over a 2 button user who has to use fire groups to reach their 3rd weapon option.

That's what I'm disputing.

I like having chaff buttons!
 
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Exploration does need fleshing out.

Agreed, but it needs fleshing out in the 'more stuff to find' department, not in the 'getting there in the first place' department. Which is, I think, what you were saying. Please feel free to correct me if I'm wrong :)
 
Agreed, but it needs fleshing out in the 'more stuff to find' department, not in the 'getting there in the first place' department. Which is, I think, what you were saying. Please feel free to correct me if I'm wrong :)

Aye it is.

I mean if the journey is boring, let's make the journey interesting rather than bypass the journey, sort of approach . But generally that's around exploration which might be a bit out of scope (even though 50k j's was used as an example)
 
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Cause it HURTS to see wasted potential in what could be your most favourite game ever.
Posts like those are usually come up when someone have to spend 90% session jumping or tinkering with AHK. And when you want to take some time off (off playing LOL, dont you see the point here?) going into RES with a Vulture
you find that you cannot cause you have 50 Bromelite for PA dude which system u havent yet unlocked.
 
Thing is, all of which I and who were before me proposed are mostly optional. Why in the world people oppose this?
This I dont get.

Ok, let's take the auto-hyperjump bit as an example:

Myself and many others have taken trips out to Sag A*, Colonia, and beyond. We had to do it ourselves, without any automation. It gives a sense of having achieved something. We've worked for it.

Simply plotting the next 990 Ly and going for a cup of tea while your ship plays the game for you is, well, not playing the game.

- - - Updated - - -

You saying people are not complaining about issues with the game does not make it so. Please don't derail it further.

The 'issues' you are rehashing have been brought up more than once in the past and debunked time and time and time again. The mechanics are the way they are for good reasons.

Edit: or to put it another way: just because some people are complaining doesn't make their complaints valid.
 
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I do wonder why people keep doing all the things they hate doing in game then complain about it when they are easy to avoid? :S
 
Ok, let's take the auto-hyperjump bit as an example:

Myself and many others have taken trips out to Sag A*, Colonia, and beyond. We had to do it ourselves, without any automation. It gives a sense of having achieved something. We've worked for it.

Simply plotting the next 990 Ly and going for a cup of tea while your ship plays the game for you is, well, not playing the game.

I did even wrote that autopilot should stop at unexplored system.
I myself have a lot of stars with my name only on them, never talked exploration part (EXEPT NEW FASTER(C) STAR LOADING, you probably know what I mean)
How much of that fullfillment feel you get doing ~10 trips on the same 150 ly road with a same 5 Fujin tea (tonnes lol)?
 

Robert Maynard

Volunteer Moderator
Thing is, all of which I and who were before me proposed are mostly optional. Why in the world people oppose this?
This I dont get.

At the end of the day it's Frontier's call - and they have chosen not to implement these requested features for one reason or another.
 
I did even wrote that autopilot should stop at unexplored system.
I myself have a lot of stars with my name only on them, never talked exploration part (EXEPT NEW FASTER(C) STAR LOADING, you probably know what I mean)
How much of that fullfillment feel you get doing ~10 trips on the same 150 ly road with a same 5 Fujin tea (tonnes lol)?

I find it quietly satisfying.
 
Why are QoL features denied to players?
I'm talking about autopilot, cargo storage, adequate fire grouping, and rotational thrusters only flight assist functions.
Difficulty? It is a SIMULATOR game, not a COMPETITIVE type game like football or dota or something where it's acceptable to have rules which make
no obvious sense. You cannot have artificial difficulty in a simulator, in fact, you have to keep EVERYTHING which contradicts common sense to a minimum. Otherwise, it's
just immersion breaking. There is a lot of ways to achieve difficulty without imposing some kind of badly designed artificial restrictions.

Autopilot?
We have autopilots on space crafts, planes, ships. Heck, we about to have autopiloted cars on the roads.
Why the hell we don't have autopilot on spaceships in 3303? Lol, FD even takes down external scripts which achieve that function (on a year 2k something PC).
It could be slower than manual jumps, it could stop on unexplored systems, plus you cannot go AFK cause you will loose your ship for sure to interdictions or objects close to the main star otherwise.
And if people don't want to use it, they could choose not to.
So why the heck no autopilot? Artificial difficulty? I've told all I think about that.

By the way, this is the main reason I'm posting anything, cause now since stars do pop in off jump looking like glowing puddles of vomit jumping from system to system became a chore more than ever, and killed any desire to go explore a bit.

Cargo storage? You can't even store limpets in ships??? I understand not allowing to leave T9 full of imp slaves docked, in fact, a lot of wares should have an expiration timer as they are without any storage, but what could be wrong with polymers or something while going to take some time in RES with a Vulture?
Market manipulation prevention? Markets are goddamn instanced to each player. In fact, the whole economy in this game is a joke. Communists came to power on earth at the year 2500 or something?
And even cargo system itself is plausible at very best (1-unit to 1-ton ratio). Limpets weighting a ton may be somewhat realistic,
but "Agricultural liberation" of SIX TONS of HOSTAGES??? Salvage ONE TON of assault plans? Wat?...

Two fire buttons? "Excellent game design"? Lol, don't even want to talk about this. You can have that in that CQC stuff, not in the actual sim.

Partial flight assists? Same as above. And simulation wise lack of it cannot be explained by the difficulty of calculation since we have full FA on by default.


I can go on and on. These were the most painful flaws.
Is it game designers who are immature, or most of the player base which they listen to?

(Yea, its QoL, too many routers in my life [noob])

If you want autopilot so bad, why not buy an HCS Voice-pack?
 
Just on the general topic of j, j, j, j.

I do think there may be scope for upping the range on some combat ships.

I mean it's hard to know what angle OP is taking on all this but given the mention of a 3rd fire button I'm going to assume it's more general flitting around the bubble looking for fights and not the true explorer role.

I think (although I may be wrong) for anyone doing actual exploration, the right solution would be to make exploration more interesting, flesh out the mechanic, rather than add the ability for players to be able to set a route to Beagle point and leave the computer running for a week. Clearly that goes down the route of undermining exploration.

On flitting round the bubble, this is actually really quick to do now with the right ship. I mean a 50LY Diamondback is within reach of anyone no with a bit of work. You can get from Shinrarta to Maia in no time at all.

What I think probably is a bit of a pain though are the true combat ships, Corvette, FdL etc.. and really if that's OP's issue then I do think a bump isn't unreasonable, picking your Corvette up from Shinrarta and doing a boat load of jumps to get to Empire space for say a bit of CZ isn't great really.

I mean there was instant ship transfer on the way wasn't there but y'know.

Anyway either way for me I don't see autopilot as a solution and (if it wasn't obvious!) I wouldn't want it in the game.
 
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If you want autopilot so bad, why not buy an HCS Voice-pack?

Its not exactly legal, which is infuriating.
I'm telling again, anyone can cover all but cargo issues with external software, even partial FA off part, but it break EULA, feels too stupid and immersion breaking.
 
The argument for fire buttons is a silly one since we can map heatsinks and chaff to fire groups OR choose a separate button.

They could allow missiles and mines a similar setup so that they are not considered a fire group but a Select-Fire weapon and not a group fire weapon.
 
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