How did you guys do it?

These systems have really dried up since 2.3. It took at least 2 hours to do 1 round trip yesterday, in the end i gave up. Currently looking for another system similar but really not having much luck. Don't know if 2.3 nerfed the data carrying spawn rate (?) or if its just the current states (1 was in boom, 1 in none yesterday)..

But yes I do agree this was the best method I had found. Stuck on 69% Post commander now [blah]

I think I read somewhere that it takes a couple of days for the BGS to spin back up to a proper balance after an update...

...and it shouldn't take 2 hrs to do the trip unless you are board flipping and waiting for missions. I do not, was not, and will not. I was getting 20 missions on each side of the system boundary just by taking everything they had, closing the board once, and then immediately opening it back up to grab the extra missions that always get cached in the background.
 
I just played the game as would have if ranks didn't exist and the only ship I wanted was the one I was in.
 
I want a corvette. I am currently an Ensign and it is taking ages to get a little bit of progress in the ranks.

So am I missing like a trick on how to rank up faster? Because it took me 2 days to just get a 15% increase. Or is Ensign a particularity harder rank to progress through?

Any tips on good ways to rank up would be appreciated because this mission farming is getting tedious and ridiculous.

I have to be honest, as pure imperial Pilot, i've found some corrupt federal officials in Tun some months ago that i could pay for a 'vette :)
But the Cutter was earned honestly. I'm doing just every sort of mission i like to do for our imperial Playerfaction and the rank increases fast. I have hit King the last days and felt it was really going fast when just doing missions.
These data delivery missions give just slow rank, better take other missions like "hunt that pirate" or "salvage this stuff". These ones can easily be stacked and give lots of progress in rank ;)
 
I think I read somewhere that it takes a couple of days for the BGS to spin back up to a proper balance after an update...

...and it shouldn't take 2 hrs to do the trip unless you are board flipping and waiting for missions. I do not, was not, and will not. I was getting 20 missions on each side of the system boundary just by taking everything they had, closing the board once, and then immediately opening it back up to grab the extra missions that always get cached in the background.

I was getting the same as you before 2.3, took no time at all to load up 20 missions each side, went from a low rank to Post commander in a week, no mode switching needed. But since 2.3 I've gone from 20% to 75% Post commander since it dropped... The quantity of missions loading in have really dropped each reload on the mission board.

It may be down to BGS (hope so) but still, it was in boom after 2.3 (yesterday) and it was completely different to pre 2.3 update.
 
Last edited:
good-news-everyone.jpg


There's famine and war in Nui Hsing!

Don't forget to take your wallet and your SRV. ;)
 
The answer is to do so many missions until you truly consider even playing this game anymore. Then make your decision as to whether or not to continue playing much less even just living and wasting your life grinding for a stupid fake video game ship. If you chose to you then grind for an even more sinful amount of time. Doing every donation mission you see. Stacking data runs for possibly weeks if not months as basically a second job. And there will be another breaking point where you can't turn back because of the progress you made. So you will be trapped in a vortex of hatred for the design of the system and the devs that made it and self doubt as to every decision you have ever made to lead you to this point in life. Lesser men than I may also again consider suicide as an option to atone for their Sins of Sloth at this time. If again you decide it is worth it and to continue this life of wasteful sin. Eventually you will one day have the right to purchase the coveted Corvette.

this^^
..so endeth the lesson ;)

for the Empire o7
 
I found a nice little medium security system in the middle of the bubble with five Fed factions and I'm working on getting max rep with all of them. I'm doing assassinations, cargo missions, surface scanning and eventually massacre when I destabilise it enough.
The missions are varied enough so I don't get bored. They're going to pay well enough - eventually - that I'll be able to buy and outfit a Corvette without selling any of my fleet.
It won't take long, I'm 60% Lieutenant Commander and I'm gaining about 15% each stacked mission trip out.
I don't mode switch.
 
No war? Famine and none for the feds..

TBH, I didn't notice the official status of the system but it's definitely spawning "wartime surface scan" missions and there's a whole heap of famine-related begging missions, along with the usual data-delivery, and all for fed' factions.

In fact, I took a couple of screenies while attempting to accept 4 surface scan missions at the same time.
dvi75kG.jpg
UoNB6jf.jpg

Not sure the "exploit nerf"is working as intended. [where is it]
 
TBH, I didn't notice the official status of the system but it's definitely spawning "wartime surface scan" missions and there's a whole heap of famine-related begging missions, along with the usual data-delivery, and all for fed' factions.

In fact, I took a couple of screenies while attempting to accept 4 surface scan missions at the same time.

Not sure the "exploit nerf"is working as intended. [where is it]

interesting :x:x:x:x
 
17 Draconis was THE place for Fed ranking pre-nerf.
Load up on Massacre missions for the Federation faction pretty much permanently at war there and take home a new Corvette by the weekend.

Those were the days....

Now, we must trudge on, .5% at a time or .25% at a time, over the course of a year, just they way they want it. Because it's what they think "progression" is.

Yeah. Pretty much. I estimated that a mission takes about 10-30 minutes, and let's say that you don't stack (or more accurately, you can't much anymore), and it takes on average 3 missions for 1% rank upgrade, and in my case I'm 10 ranks away to get to Admiral, That's 10*100*3 missions. = 3000 missions, That's between 30,000 minutes and 90,000 minutes, and then you have the Navy mission between each rank which sometimes can take a day or two to even find!. So let's say 2 hours per Navy mission (20 hours) + (average) 60,000 minutes for missions = 1020 hours!

If you play 1 hour a day, that's 3 years. (please check my math that I didn't do something wrong)

So the only way is to stack a lot, and try to find quick missions, like station-planet in the same system and such. So if I can stack 3 missions, do each mission in 10 minutes, and play 3 hours a day, then I can do it in 60 days (no life, no job, no family, a lot of luck, and minimal interdictions).

But I haven't accounted for the wait time before the mission board is repopulated with the proper missions or even if they show up because of the system being in war or famine and such.


Even with the Quince exploit, it took me a good 3 weeks of lot of play to get to Duke. I don't think these "exploits" are really exploits at all, but fairly reasonable. Few people play more than a couple of weeks on a game. Some people play a game like this for months and even years, with some periods of hiatus, but with the new nerfs, I believe fewer beginners will find it enjoyable or entertaining to spend the next coming years of full time game playing to just get a bigger ship.

In the end, it's more cost/risk efficient to use the Asp X or Python for most things anyway.

So I'm giving up on ever getting a Corvette...

- - - Updated - - -

I think rank-locking those ships as a way to induce scarcity wasn't a great idea to begin with. A cutter or corvette is a starship the size of a city block, in real life it would have a crew of a couple dozen people minimum. Those ships should have been how FDev introduced multicrew, in fact it should not be possible to fly one of them without a few friends on board. That would have been a realistic way to induce scarcity, and a much better incentive than adding extra pips to your power distro.
Good points.

And perhaps increase the ranking speed while playing in multicrew. In other words, tie the big ship to multicrew missions and ranking somehow.

- - - Updated - - -

Yep, grind mechanics will be the death of this game. If FDev wants to slow down progression for whatever reason, they're going to have to figure out a way to do it in a way that can't be sped up with grinding, because if that's an option people are going to do it. The only time I'd advise grinding is if you're almost at the point where you'd have gotten something playing normally, might as well do a sprint and get it today rather than tomorrow. But we've all read about people grinding for a week straight to get something, and then being bitter because what they got wasn't worth all the work they put into it. That is definitely doing it wrong.
Very true.

I finally got the Cutter. I love it. So beautiful. Equipped for battle and even engineered a bit... but, right now I'm in my Asp X doing some other missions in some far off system because it's more interesting.

But the Cutter will be useful this summer when my older boys come back from college and we'll do some damage in multi-crew! :D
 
Last edited:
we took advantage of clever gameplay mechanics.
Yup.

Unfortunately, I only got one of the ranks done that way before 2.3. Or perhaps it's fortunately? Now I can't aim for doing it but have to play the game without the goal in mind anymore. Just play it for playing it and care less about ranks.

What worries me though is that there's now a "glass ceiling". The group of pre-2.3 players with high ranks and big chunks of credits, and the new players coming in that won't make buck and look forward to 10 years of hardcore game play to barely get close to the same. The challenge will be for them to enjoy playing in open play with everyone else driving the huge combat ships which they can't get. It creates a bit of envy and emotions tend to run high. I suspect new gamers won't stay as long, but I could be wrong

- - - Updated - - -

Haha, nice one!

Thanks to all who responded and gave advice. i already have more than enough credits so thats not a problem. but ill be looking into some methods you guys mentioned. thanks!

But seriously, the Asp Ex and the Python are more enjoyable ships. The big ships are clunky and slow (in one way or another). Or get a FDL and engineer it's thrusters. Mine can do 475 mps. It's AWESOME! Don't care for anything else but speeding past the stations. LOL!

- - - Updated - - -

Nowadays, you may need to grind out scan missions from a Fed-aligned station for a week minimum.
Not really a week minimum now. More like a month minimum with a lot of luck.

You can only do max 3 scan missions at a time (according to update notes) which equates to about 1% per turn. 10 ranks, 100% each, that's 10,000 turns, besides the Navy missions that are sometimes near impossible to get. Before 2.3 you could to 20 scan missions that would get you on average 7% each time. So it's an extremely drastic reduction in 2.3

However, I noticed that I managed to get 5 or sometimes 6 scan missions though, so I'm not sure how accurate the 3 scan missions limit info is?
 
What worries me though is that there's now a "glass ceiling". The group of pre-2.3 players with high ranks and big chunks of credits, and the new players coming in that won't make buck and look forward to 10 years of hardcore game play to barely get close to the same.

That shouldn't be a long-term problem, one way or the other.

If it just flat-out isn't possible to earn enough to keep a big ship in the sky then sooner or later people will have to stop flying them and we'll end up in a galaxy full of Cobras and Asps.
Conversely, if it is still possible to keep a big ship flying then everybody will be able to attain one eventually.

Maybe I'm wrong but I suspect that FDev originally intended that a Cutter or Corvette should be a rare sight in the galaxy, rather than being a sign that somebody spent a fortnight grinding at an appropriate location.
Personally, I don't have much of a problem with that.
 
That shouldn't be a long-term problem, one way or the other.

If it just flat-out isn't possible to earn enough to keep a big ship in the sky then sooner or later people will have to stop flying them and we'll end up in a galaxy full of Cobras and Asps.
Conversely, if it is still possible to keep a big ship flying then everybody will be able to attain one eventually.

Maybe I'm wrong but I suspect that FDev originally intended that a Cutter or Corvette should be a rare sight in the galaxy, rather than being a sign that somebody spent a fortnight grinding at an appropriate location.
Personally, I don't have much of a problem with that.

Very good point. My post somewhat reflects my own frustration to get ranked up to get the long sought-after corvette... :D

Eventually the Corvette will be renamed to "Have-no-life-outside-Elite"-ette.

With that said, I think ED is the best game I ever played. With its faults and shortcomings and frustrating quirks, I enjoy just flying in space and occasionally put on the VR and park outside a ring planet just for a little time in mediation.
 
I want a corvette. I am currently an Ensign and it is taking ages to get a little bit of progress in the ranks.

So am I missing like a trick on how to rank up faster? Because it took me 2 days to just get a 15% increase. Or is Ensign a particularity harder rank to progress through?

Any tips on good ways to rank up would be appreciated because this mission farming is getting tedious and ridiculous.

Did it the old fashioned way, I worked for it, a loooooong time. No mission stacking, no exploits, just hard work.
 
Back
Top Bottom