The Star Citizen Thread v5

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Probably a reputation agency hired to to deflect the truth, it's used all the time as damage control by companies in trouble.

I don't think so. I just had a discussion with a few gamers on some review website, and everyone was convinced that private servers are coming as promised. Lots of people just believe.
 
The level of understanding and sympathy directed at Chris Roberts and his company is something I cannot understand. People all over the world rip game developers a new one for RELEASED games if they dare to leave a single bug in. Something isnt quite how it was advertised? MANURE STORM!!!! Not fullfilling ones expectations? EVIL PUBLISHER!!!! Yet in CiGs case every deadline is graciously forgiven, every disappointment hidden under even more smiles and assurances that "next" time it ll be real. People go on the barricades and actively DEFEND CiG and even spout open lies and try to distract and deflect any chance they get for what...to "protect" a legal company?

Sometimes I have the feeling backers are operating under the illusion that Chris Roberts and CiG care for them and are their friends. Some even seem to think SC is like "home" or a second family to them. Only under these (grossly misunderstood relationships) would I actually understand the level of forgiveness and empathy they get...something that is usually reserved for your closest friends and family members....maybe even childs. And the ferocity with which some ultras attack any naysayers and people who disagree with them only enforces my impression that they dont see CiG as what it is (a company out to make money) but more like an adopted love or their tribe.

Wake up people. CiG is NOT your friend, they are NOT your relatives and they certainly dont care for YOU personally...only for your money. We are not talking about "some bucks" or expectations that, if not met, only deserve a slap on the wrist and another chance. Try to imagine 145+ MILLION dollars...an amount of money CiG actively collected through promises. Thats a huge debt that some people actually expect to cash in at some point. A select few people might really be okay with CiG never releasing anything tangible but thats their loss. I cannot believe that the majority of backers really is so blind that they cannot distinguish between a company and a private person anymore. God knows these folks have enough brain cells to come up with smart and intriguing ways to argue and control conversations as if they are getting paid.

Its OKAY to demand results. Its OKAY to hold a company to their promises. If your buddy tells you he tries to think of paying you back tommorow and forgets thats actually okay. If the CEO of a COMPANY says they are "trying" thats not actually the same and he will be held accountable for that claim...especially if he used it to drain the poor suckers for yet more money.

Couldn't agree more, but I feel given the times (current president of USA on record speaking about grabbing women in inapropriate ways and still got "elected") I'd say the bar for expectations of how far we will go down the rabbit hole is at an all time low.

Or those who constantly defend are invested interests (grey market traders) or those who simply aren't critical enough to not see the difference between open and honest communication and being outright fleeced.

The hypocrisy so speak of is alive and well unfortunately. Perhaps because CR spoke out against big bad publishers so it automatically makes them the "good guys" even though no publisher in the history of my gaming experiences has pulled anything like CR is pulling with CIG.

I understand limitations publishers work with, the difficulty to satisfy the highly demanding and opinionated gamer base, to keep the doors open and share holders happy. It's a business like any other. Most gamers who have an issue with this are overly entitled epecially today when you don't have to pre order anything and can through streamers or reviews or gameplay videos figure out if the game is as good as devs say it is or you pretend it is (not you personally, just a gamer in general).

Thing is still CR goes on record with the biggest adjectives to describe the wanna be experience, but it's nowhere near that...not even remotely close.

They can't even get a delta patcher working....a DELTA PATCHER! How are they going to accomplish half of what they set out to do.

Anyways sorry morning rant. A lot of pent up opinions as of late. Probably because despite the refund I'm seriously upset at the direction this game took. I was super stoked back in 2012...just couldn't ever have imagined it would be here now.
 
Doesn't matter if it's company X or Y, if they ask people for money to support development of a product, it better be very close to what the design brief says.
If not anyone and his grandmother can make up a dream product and ask for money without delivering. There must be some kind of accountancy or it's just going to be insane to give anyone money
if there isn't a real product.

You say that like they actually have one.

:p
 
Don't get me wrong, I have ZERO sympathy or love for CIG or for their somewhat fanatic supporters but I do have sympathy for those that have dropped their dollars in hope of getting SOMETHING that resembles the imagination. I agree you should demand results, more you should demand full accountability for the spending of funds and transparency on the development process.

At the same time, there is something bordering on the 'one eyed' in the commentary here that takes glee in the apparent impending failure of the project where instead there should be sadness and pity for those that have been gypped in the process. Mr Smart deffo has a bone (in more than one way) for seeing CIG fail (granted being made into a pariah would do that to someone) but one wonders if rising above it might give them a little less ammo...

I can only speak for me personally but I do have pity and feel with the poor folks who dropped a buck (or a thousand) on this wrecking ball and are about to get chafted. How I see the zealots and the delusioned cannot and shouldnt be translated to all SC backers because thats not the case. There are only a few individuals who are either shills or ultras and those probably are not even heavily invested but do the aggrevating part for giggles. Those deserve what they ll get. I even have mild understanding for the newly arrived (even tho its hard to believe this project still draws new blood with all the red flags out there, they are either gullible, naive or just claim to be new) but expect anybody who actually earns his money himself to "eventually" wake up. This is a process as was confirmed by a lot of refund reports where people said there were early little things which rubbed them the wrong way and bit by bit these things added up over the years until they couldnt close their eyes anymore and had to make a decision.

I could stand here and ridicule them saying "took you long enough" or " oh NOW you see what we tell you all along" etc etc but I dont because I actually am HAPPY for these people to get their money back in time before it might be too late.

Its an argument of epic proportions and CiG is leaving us all hanging in the wind to dry by not providing any results or answers. Most people dont even bother to argue but are contend to follow the discussions and arguments arising all over the internet. I was one of these but watching the ultras getting more and more aggressive and starting to openly bend the truth or rewrite history made my blood boil. I was there from 2012. I KNOW how things went down and I had the urge to stand up and tell people the facts.

And the facts dont look pretty. I never got attacked personally on the scale as Mr.Smart was but there "were" personal attacks always initiated by the ultras regardless if I was carefull in my approach or blunt. The aggression always starts from a very specific side. That reaction alone already tells you everything you need to know. I realize you should ignore childish and immature behaviour and avoid the trolls but in Mr.Smarts case I have full understanding for him to hold a grudge and if he openly glees or drives home blow after blow I think "he kinda earned it". But even he does not mock the backers on a grand scale...he mocks the ultras and IMO they deserve it.

If I sound passive aggressive its almost always directed at CiG which has yet to prove that its not wasting money and makes us all clowns. Their results so far have been a joke. In discussions a lot of people make the mistake to not speak for themselves but speak for many or even dare to speak for CiG themselves. Its increasingly hard to see these individuals as neutrals or misled but after a while they become the focus, the reason for all which is wrong with the project and after we had several suspicions that CiG and the higher level of management participate in community discussions under the pretense of fake accounts or even pay third party sites and probably private people too it becomes more and more easy to give these individuals a very personal taste of my own opinion. But I guess thats what they are fishing for eh?

So I keep asking and I keep pointing out the obvious and I keep repeating history. If anybody feels personally attacked by my words then THAT alone should give him pause for thought.


As far as CiG goes they never make hard promises but they certainly hype their community and due to the nature of their descriptions (vague, could mean anything really) expectations and theorycrafting goes rampant and becomes more and more surreal. CiG does have the option and the capability to monitor and observe backer reactions to statements and announcements yet does NOTHING to clarify things and prevent massive misdirected hype building. Companies rely on hype as a part of advertising but if you are building a car and some backers are happily discussing what they are going to do once this "plane" leaves the ground then its their responsibility to correct these expectations. In Star Citizens case CiG intervention is very one-dimensional. Delete or bury negatives and allow everything else...even personal attacks and shameful behaviour (as long as its directed against those who create those negative comments). Saying later on "well thats what YOU wanted, not what they actually promised" is at best a big middle finger to the hurt and doesnt help in keeping people at the trough.

So their general behaviour is already shady as it gets. Then we have the (in my opinion) tailored demos of which none has come to reality yet as seen in-demo and CiG keeps proving that they cannot deliver what they announce. Add the verified occasions where in hindsight Chris Roberts openly LIED about the state of things and what they could do. I mean how much more do people need to see this is one person which cannot be trusted.

Its different from individual to individual I get that and how much of your time you invest into research and following SC is also a factor.

I know....long-winded post. I apologize


Just to underline it. My aggression, disappointment and "anger" is always directed at CiG and their representatives. Not against a whole group of individuals. Some people behave as if they are the mouthpiece of CiG and who knows....maybe they are (hey sandi and chris) but in those cases they getting part of the blame is also justified.

There is also no obvious mainstream competitor that currently combines multiplayer, flight and FPS in one package.

I almost missed that little word which gives your statement a whole new perspective because what CiG tries to accomplish is actually tried and done by many developers and we can argue if CoD:IW and ME:A are competitors or even ED. At least those games have delivered on parts and can be continued and there are some small scale developers which attempt the very same what CiG tries and are actually better at it. CiG is not mainstream. They are bloated in size and the fact that 100% of their funding comes from private people is a noticable thing but they are newcomers to the area of expertise. They dont have a franchise of their own to rely on, they dont have a history of success like their competition. People point at Chris Roberts and say "oh the WING COMMANDER guy" failing to realize Roberts role in that project and all the others, failing to see that he failed in game development and left it for that reason only to go to hollywood in order to fail there as well. I did the same mistake when I heard CR is managing Star Citizen and had high hopes. Only after 2 years when the original deadline was missed did I delve into his personal history which is out there for all to see and it didnt paint a nice picture of the man or the future of SC.

What Star Citizen tries to be is done by many game developers and they are getting there step by step closing the gap to SCs pure fantasy dream by actual results. CiG is claiming superiority in this regard but honestly.....at the pace they realize any of their promises chances are we ll have a dozen Star Citizen games out and running ON OUR SMARTPHONES by the time SC hits beta status. I mean I cannot believe how far ED already went compared to their 1.0 release. I cannot for the life of me watch SC trailers from 2012 and think "wow...these guys went a loooooong way" (only in money) because face it.....the original SC trailer still looks better then what we have ingame at the moment.

Try to not focus too much on what they are "trying" to do but more on what they are actually "doing" and that doesnt resemble healthy or intelligent project management or game design AT ALL. Promises are easy, delivering is the hard part and SC is already overdue for 5 years. How much leeway are you going to give them?

While there are certainly a number of religious types out there who come to the defense of CIG at every opportunity, their numbers have dwindled considerably. You can only say "great things happening REAL SOON" so often before people start tapping their feet impatiently.

But a good amount of the religious zeal is driven by money. When criticism of the project is ecliting threats that include the words "stop meddling with my business" from so-called fans, you know it's just about scalping ship packages. There's a whole cottage industry of resellers and CIG has profited from them for a long time.

Yes I know. Scientology but every cult or scam runs the very same way. You start out alone finding some poor suckers who believe you and drain them. After a while some people realize whats happening and in order to prevent mass exodus, complete failure or jail time whats the easiest thing to do with these people who know whats "really happening"? You bring them aboard and make them one of yours making them HELP you control the sheep. Scientology at its base is a good idea and the foot soldiers down there are also good people doing the hard work and believing in what they do. The higher you go in the scientology hierarchy the more and more money gets involved and you run into more and more people who have an idea of whats really happening (leeching) and the leaders live in palaces, preaching to the masses while getting booze and women and entail themselves in drugs and cheap entertainment. Its the very same with the christian church or any other religious organization. Just take a look at the leaders and their way of living and you know people are NOT THE SAME in the eyes of god. Its predatory behaviour at the cost of people who are hoping and trusting enough to get caught. Its not the small peoples fault. The actual predator should be caught and exposed but that becomes increasingly harder the more influence and power that one holds.

In Star Citizens case its hard to believe that people like wtfosaurus are not bought by CiG when you watch them "play" life because theres nothing to do, they run into bugs and glitches all the time, whatever they do looks boring and he has a hard time to keep up his smiles (which often enough drop). I have a harder and harder time to see Lando as "just" an employee and rather have the suspicion he is in on the scam along with many many other people, bloggers, streamers and the like. Its a great strategy. Present yourself as the small man or "just another backer" and provide evidence how great the game is but in reality its always the company pulling their strings. Theres a whole list of people I have stamped as "izens" due to their suspicious behaviour in the face of facts and logical arguments.

Watching Chris Roberts hiding behind a shield of henchmen trying to present themselves as "backers like you" and clowns makes it easier to believe this is a deliberate scam or scheme with no serious intention to deliver but only to reap.
 
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I don't think so. I just had a discussion with a few gamers on some review website, and everyone was convinced that private servers are coming as promised. Lots of people just believe.

I believe it when I see it, nothing that comes out of CIG's mouth is believable in my opinion.

Take a studio like 777 (IL-2 Sturmovik) Ok, it's and old franchise however they have implemented VR in the new versions of IL-2.
They also made the game shine by upgrading the graphics and sounds.
Super controls, awesome gameplay, great project managment small budget. It should be in any true SIM pilots portfolio if you ask me.

Same goes with DCS

ED, great controls, good handling of the ships, awesome sound, Gameplay is a bumpy road but at least they try to make it better.


CIG's SC/SQ42

Controls are awful, yes it's Alpha however ED had the controls right almost from day one.
Gameplay, there are none, yes it's Alpha (the magic shield used to deflect incompetence)
Graphics, sure it's great in FilmEngine
Sounds, not really something to write home about.

7 years and counting.

- - - Updated - - -

You say that like they actually have one.

:p

They got a long list of wishes.


There is also no obvious mainstream competitor that currently combines multiplayer, flight and FPS in one package.

Oh really! I raise you with this then....
https://www.playhellion.com/blog/devblog-2-mining-and-base-building-video
 
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I believe it when I see it, nothing that comes out of CIG's mouth is believable in my opinion.

Take a studio like 777 (IL-2 Sturmovik) Ok, it's and old franchise however they have implemented VR in the new versions of IL-2.
They also made the game shine by upgrading the graphics and sounds.
Super controls, awesome gameplay, great project managment small budget. It should be in any true SIM pilots portfolio if you ask me.

Same goes with DCS

ED, great controls, good handling of the ships, awesome sound, Gameplay is a bumpy road but at least they try to make it better.


CIG's SC/SQ42

Controls are awful, yes it's Alpha however ED had the controls right almost from day one.
Gameplay, there are none, yes it's Alpha (the magic shield used to deflect incompetence)
Graphics, sure it's great in FilmEngine
Sounds, not really something to write home about.

7 years and counting.

What "magic" shield is FDEV using then after the mess that 2.3 introduced? :D And hey, we're talking here about a so called product that was released over 2 years ago and still feels like an alpha. From what I can see in their videos and their released schedule (Hey, where is FDEVs communication? Ah yea, not present...) they know very well what they do. Just two guys did the procedural planet tech prototype in a few month, now they polishing it and FDEV is still stuck on plain rocks. So don't tell me it's about manpower. By the way: FDEV has 300 employees, CIG just 235. Oh and did you know that FDEV has a 21mil GBP revenue? So don't tell me they don't have money either.

Looks like you're one of the white knights that don't want or can't understand the term "alpha" vs "released product".

What is your source of knowledge about the project management of Eagle Dynamics and 777 by the way? You claim they have good project management. Proof?

I've baked both games, ED beta, SC just enough to get a copy of SQ42. The one I'm the most less happy with right now is ED because it's still shallow, still has bugs, still has not done everything they promised. Seasons have become years, so much for the delays... Hell, not even all ships in ED got proper damage visuals yet.

Honestly, I don't care if SC/SQ42 comes in 2018 or 2019 as long as it's more or less free of heavy bugs and features the depth of game play all the features promise.

And finally, VR doesn't make much sense for SC right now: The UI system is still in a state of change. You have to take into account the ships floating, virtual HUDs and the hardware MFD's. Also to transition from in cockpit to FPS / 3rd person. Some of the HUGE UI text from ED is hard to read using the Rift and Vive. How do you handle the transition that is an animation right now when entering / exiting a cockpit? This is a no-go and puke factor in VR. Also some people getting nausea from playing FPS in VR and prefer teleport over "walking". Now go and figure out the challenge for SC. Hint: It's not the technology. As a VR user I don't see it as a priority. At the current stage of development it simply doesn't make any sense to start working on it. FDEV doesn't have these problems because you're still tied to your seat... In almost all big engines enabling VR is trivial but creating a good VR experience is not, especially when it comes to more than being tied to a single spot, a seated experience. I'm a developer by the way. :) It took Eagle Dynamics multiple month to get their VR experience done right and some of the UI could be still done better, it's very small and hard to read and some of the messages that appear top right could be made easier to catch as well. But I don't know a better solution either.

Will I like SC? I don't know! It's not released yet! I'll judge it when SQ42 comes out. Which is a true single player experience that FDEV cancelled in favour of their online argument. I don't care that much about the CS MMO, which is luckily separated from the single player game, but I'll judge it as well as hard as I judge ED - when it's out.

So far I can just watch how the companies communicate and how they act. And one of both clearly looks like a headless chicken that doesn't know what it does. And it's not CIG.
 
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What "magic" shield is FDEV using then after the mess that 2.3 introduced? :D And hey, we're talking here about a so called product that was released over 2 years ago and still feels like an alpha. From what I can see in their videos and their released schedule (Hey, where is FDEVs communication? Ah yea, not present...) they know very well what they do. Just two guys did the procedural planet tech prototype in a few month, now they polishing it and FDEV is still stuck on plain rocks. So don't tell me it's about manpower. By the way: FDEV has 300 employees, CIG just 235. Oh and did you know that FDEV has a 21mil GBP revenue? So don't tell me they don't have money either.

Looks like you're one of the white knights that don't want or can't understand the term "alpha" vs "released product".

I've baked both games, ED beta, SC just enough to get a copy of SQ42. The one I'm the most less happy with right now is ED because it's still shallow, still has bugs, still has not done everything they promised. Seasons have become years, so much for the delays... Hell, not even all ships got proper damage visuals yet.

Honestly, I don't care if SC/SQ42 comes in 2018 or 2019 as long as it's more or less free of heavy bugs and features the depth of game play all the features promise.

And finally, VR doesn't make much sense for SC right now: The UI system is still in a state of change. You have to take into account the ships floating, virtual HUDs and the hardware MFD's. Also to transition from in cockpit to FPS / 3rd person. Some of the HUGE UI text from ED is hard to read using the Rift and Vive. How do you handle the transition that is an animation right now when entering / exiting a cockpit? This is a no-go and puke factor in VR. Also some people getting nausea from playing FPS in VR and prefer teleport over "walking". Now go and figure out the challenge for SC. Hint: It's not the technology. As a VR user I don't see it as a priority. At the current stage of development it simply doesn't make any sense to start working on it. FDEV doesn't have these problems because you're still tied to your seat... In almost all big engines enabling VR is trivial but creating a good VR experience is not, especially when it comes to more than being tied to a single spot, a seated experience. I'm a developer by the way.

Will I like SC? I don't know! It's not released yet! I'll judge it when SQ42 comes out. Which is a true single player experience that FDEV cancelled in favour of their online argument. I don't care that much about the CS MMO, which is luckily separated from the single player game, but I'll judge it as well as hard as I judge ED - when it's out.

*LAUGHS!*

Oh, sorry, you were actually totally serious with what you wrote there... Let me laugh even harder this time!

*HAHAHAHAHAHAHAHAH!*

Let me kinda try and answer your obvious trolling effort with something approaching an intelligent response.

So, you are very happy to sweep aside the known *fact* that CIG have boasted about having VR in Star Citizen early on, therefore getting a lot of people who were interested in the technology to buy into the kickstarter and fund it further after the kickstarter finished. You then plainly ignore CIG's complete inability to put VR into their game for years, whilst they still insist that VR will be a "high priority" for them to persue, even though having VR at the very start of development is KEY to getting it to work in any reasonable way. Now that they have lost the main guy heading their VR department (to move onto a project where VR was going to be a realistic possibility), you come on to this forum to claim that actually, VR *ISN'T* a priority and that anyway, FDev can't get VR right because of *reasons*?

Get outta here with that singular bit of nonsense!

As for the rest of that ridiculous diatribe, I'll just continue laughing at it.

[Edit]
Now go and figure out the challenge for SC. Hint: It's not the technology. As a VR user I don't see it as a priority. At the current stage of development it simply doesn't make any sense to start working on it. FDEV doesn't have these problems because you're still tied to your seat... In almost all big engines enabling VR is trivial but creating a good VR experience is not, especially when it comes to more than being tied to a single spot, a seated experience. I'm a developer by the way. It took Eagle Dynamics multiple month to get their VR experience done right and some of the UI could be still done better, it's very small and hard to read and some of the messages that appear top right could be made easier to catch as well. But I don't know a better solution either.

Just had to highlight those two points... You claim that enabling VR in big engines is "trivial". On what grounds can you make that statement? What evidence have you got that back up your flippant pronouncement that actually, because FDev have you seated, then it makes it "easier" for them to have a (fully functioning, working and well implemented) VR experience. And secondly, your announcement that you are a "developer" will have to be taken with an enormous grain of salt.

In any case, why are you focusing so much on what you *perceive* as failings in Elite Dangerous. I thought that this particular forum was about the merits of Star Citizen?

Also also, you talk about the fact that you only put enough money into CIG to get Squadron 42... So then, can you tell me how happy you are with that game?
 
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Honestly, I don't care if SC/SQ42 comes in 2018 or 2019 as long as it's more or less free of heavy bugs and features the depth of game play all the features promise.

Chris Roberts told you last year he's making an MVP, reduced features, low quality, tiny galaxy.
 

I wouldn't suggest hellion, at least definitely not now. I got curious about it once, but then find out what it is about and made a 360 and moonwalked right outta there. It's around 25 eur for early access, survival game with pvp, so one can only hope it won't turn into a grief fest a week after eventual release. Lag problems with more players around, lack of stuff to actually do and loads of bugs. That of course comes with alpha, so fair enough.

What is bigger issue that apparently travel is in real time. So if you need to cover some distance, get ready for up to 20hrs of flying straight ahead with nothing to do. When people say ED has faster and less painful travel you know something is off. I understand, different strokes for different folks, but even so, it doesn't have a good rating as of yet as a recommendation. Hopefully the devs will make it work.

Don't want to break the circlejerk from running around tho ;)

- - - Updated - - -

*LAUGHS!*

Oh, sorry, you were actually totally serious with what you wrote there... Let me laugh even harder this time!

*HAHAHAHAHAHAHAHAH!*


As for the rest of that ridiculous diatribe, I'll just continue laughing at it.

Do you honestly thing FDev is delivering what they promised with ED?
 
Do you honestly thing FDev is delivering what they promised with ED?

Uhh, yeah. Or else I wouldn't have gotten the lifetime expansion a year or so ago, so that I'd have access to all future updates and beta releases for no added cost.

And so what? Do *you* think CIG have delivered even a small fraction of what Chris Roberts "promised" would be in Star Citizen/Squadron 42/Arena Commander/Star Marine? (Gotta remember, if it's a feature that is supposed to be part of Star Citizen and it is said by Chris Roberts, its not ACTUALLY a "promise" to get it into the game in the time frame that they themselves gave to backers)
 
@burzum

that was a cute piece of yours. I wonder how "fresh" you are to Star Citizen. Just a reminder when it comes to planetary tech. There currently are no planets in Star Citizen which you could land on or get close enough to in order to observe CiGs progression when it comes to procedural generation of said content. The Pupil to Planet demonstration is 2 years old and we have had ZERO evidence of its mechanics ingame in the meantime. There are a ton of promo videos out there showing incredible stuff but we dont know if its in-editor or in-FilmEngine and again, nothing resembling even the BASICS of said tech was made public so far.

It could be very well smoke and mirror and I doubt we ll see any of it in 2017 (because its announced for 2017 and we all "should" know how reliable CiG is when it comes to deadlines RIGHT???. If CiG manages to release anything I believe it ll be an extra demo mode, not a seamless introduction into the PU and it wont hold up to the standards we currently see in their promo videos but time will tell. Until that time you really SHOULDNT talk down functioning features and mechanics from RELEASED games which have proven themselves. As of now you simply eat the mana and preach from the skies and what you hold in your hand isnt "food" of any kind
 
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dsmart

Banned
The level of understanding and sympathy directed at Chris Roberts and his company is something I cannot understand. People all over the world rip game developers a new one for RELEASED games if they dare to leave a single bug in. Something isnt quite how it was advertised? MANURE STORM!!!! Not fullfilling ones expectations? EVIL PUBLISHER!!!! Yet in CiGs case every deadline is graciously forgiven, every disappointment hidden under even more smiles and assurances that "next" time it ll be real. People go on the barricades and actively DEFEND CiG and even spout open lies and try to distract and deflect any chance they get for what...to "protect" a legal company?

Sometimes I have the feeling backers are operating under the illusion that Chris Roberts and CiG care for them and are their friends. Some even seem to think SC is like "home" or a second family to them. Only under these (grossly misunderstood relationships) would I actually understand the level of forgiveness and empathy they get...something that is usually reserved for your closest friends and family members....maybe even childs. And the ferocity with which some ultras attack any naysayers and people who disagree with them only enforces my impression that they dont see CiG as what it is (a company out to make money) but more like an adopted love or their tribe.

Wake up people. CiG is NOT your friend, they are NOT your relatives and they certainly dont care for YOU personally...only for your money. We are not talking about "some bucks" or expectations that, if not met, only deserve a slap on the wrist and another chance. Try to imagine 145+ MILLION dollars...an amount of money CiG actively collected through promises. Thats a huge debt that some people actually expect to cash in at some point. A select few people might really be okay with CiG never releasing anything tangible but thats their loss. I cannot believe that the majority of backers really is so blind that they cannot distinguish between a company and a private person anymore. God knows these folks have enough brain cells to come up with smart and intriguing ways to argue and control conversations as if they are getting paid.

Its OKAY to demand results. Its OKAY to hold a company to their promises. If your buddy tells you he tries to think of paying you back tommorow and forgets thats actually okay. If the CEO of a COMPANY says they are "trying" thats not actually the same and he will be held accountable for that claim...especially if he used it to drain the poor suckers for yet more money.

It's a cult.

And the Grey market money launderers.

And the paid reputation management drones.
 
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You know what?

Seeing as the two most recent white knighters have decided to openly question folks on here for having the temerity of *enjoying* playing Elite Dangerous, whilst having the sheer brassneck to openly criticize CIG and their gallant attempts to *not* make a game, I'll let Sarsapariller's most recent comment over on SA provide a fitting reposite to what they had to say...

Sarsapariller posted on SA:

Yeah, that was me yesterday. "Boy," I thought to myself, wrapping up my 149th hour on the steam version of Elite (and probably triple that overall), "I really am unhappy with the direction this game is going."

As I thought this, I hit the boost on my fully engineered combat fitted Imperial Cutter, snaking into the station mailbox just ahead of another player's slow- cruise-liner coming to land on autopilot. Quince was way, way more full of players than I thought it'd be, due to the newest "Exploit" which involved running passenger missions from the station to a beacon literally 20 seconds away. I had picked up a bunch of wanted passengers and didn't want to get tagged by station security on my way back in, so I didn't stick around to wait in the slow queue of Blue Danube-playing motherers. Luckily the Cutter is 3,000 tons of shielded -you, and doesn't really encounter obstacles, when going full speed, so much as suffer moderate turbulence and leave a field of devastation in its' wake.

"I mean, the game is an inch deep!" I mentally repeated for the seven thousandth time, as I navigated the menu in the station and ordered a bunch of my core internal equipment transferred to the station. I'd gotten kind of bored with the passenger running and figured I'd throw in my fighter hangar and go host a multicrew session at one of the four or five conflict zones dotting Quince, as it was apparently in a state of civil war. I can only assume Quince is in a civil war because so many commanders are assisting all factions equally, and something about the rapid growth in strength triggers a conflict state in the background sim. I don't know, the way Elite does background mechanics has always been kind of obscure.

"There's just so little to do, and the devs aren't listening to their players" I lamented as I queued up to join a multi-crew session while waiting for my ship components to transfer. I was placed in the jumpseat of somebody's federal corvette and immediately launched to go fly my fighter around their mothership, along with the host and another player doing the same thing. "I feel like the only thing left to do is go on Star Citizen, which is much better in every way" I mused while hugging the belly of an assault ship to keep its forward-facing guns from tracking my unbelievably fragile little fighter, dumping plasma repeater rounds into it all the while. "I remember that one time in SC where I shot at a dude from space with my rifle and he died and then t-posed through the floor and then his ship exploded for no reason and jerkily spun off in a hundred different directions. So immersive! Elite will never match that," I reflected sadly as the three of us took on a 3-man-wing composed of an anaconda and two eagles in a rolicking, deadly laser-light show through the asteroid field that was our current hunting ground. Battles won and items finally transferred, I left the session and collected my meager earnings.

"It's just too bad that they didn't have Chris Roberts' vision" was my sad thought, as I surveyed the in-game galactic news before leaving for one of the conflict zones. Turns out a year-old forum and internet based ARG had come to its conclusion, with players discovering an abandoned megaship far out in one arm of the galaxy, along with a bunch of audio logs furthering the shared story line. "Some day, when Star Citizen is out and good, people are going to be asking hard questions about what went wrong with this game" I concluded, boosting back out of the station. I had several hours of shallow, tepid gameplay to experience before I logged off, and I couldn't spend all night worrying about what might have been. But I was resolved that tomorrow, I would really let those Citizens feel my grief. It was time to post... Dangerously.
 

dsmart

Banned
Lol, they conjured up DS within two replies. :p

Someone must be sleeping on the job. Usually I get invoked right off the bat :D :D :D

- - - Updated - - -


Oh yeah. It was started by an /r/DS denizen (in France I believe, hence the language), Joe Blobber aka Fandred1 on Reddit. He's hilariously annoying.

His latest spam tirade was in another article; and the mods had to come in and sweep the place. Pretty much the same thing they try to do here - and get mad when banned.
 
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Viajero

Volunteer Moderator
Do you honestly thing FDev is delivering what they promised with ED?

I think no game out there really delivers fully what they promise. Both ED and SC are no exceptions. But there are a couple points where they differ significantly:

- Partial delivery or not, the important thing is that what is presented to the market is solid enough to not represent a "No man´s Sky" gap between promises and actuals, and that it allows it to thrive commercially and grow. Elite has so far been been reasonably successful on this point (see latest financial results release by FDEV today, etc), but the jury is still very much out there for Star Citizen I am afraid, and what can be seen so far does not fill me with confidence. The risk of a second No Man´s Sky kind of non delivery (exacerbated by all the crazy BDSSE and fidelity promises) is still very much present.

- The other aspect that makes ED and SC different is the way each games communicates and conveys their delivery "promises", commitments to both content and dates. Here the difference in policy between both companies is dramatic and I believe I summed it up here better:

Not really, I think it is a non issue, and the difference in communication style is clear, and has been discussed many times over in the past years. But obviosly feel free to disagree.

Some excerpts of those AMAs and other FDEV dev livestreams:

"... no promises as there are a good deal of gameplay challenges to be resolved first."
"... We have nothing to announce at the moment."
"... Not for ship launched fighters"
"... This is somewhere we will go, but it is not imminent."
"... No ETA yet"
"... Just to be clear, although we plan no major updates before 2.1 The Engineers..."
"... I'm afraid there are no plans for this at the moment."
"... Probably not, though you can already edit the colours in the config file."
"... No - it would require a whole new layer of the game with little real benefit, I'm afraid."
"... usual caveat, no promises or guarantees..."


Etc. You will very rarely see these kind of statements coming out of CIG devs.

Some excerpts from 104TC and similar:

"... So, but yes we are very focused on that."
"... So that's what we're shooting for, I think we're going to get there"
"... So, we're definitely planning to do some animations that is specific to injuries and stuff like that"
"... we're definitely going to have 'older' person locomotion, walking around NPC animation sets"
"... Radar shadow will definitely be present in the game."
"... So you could definitely get a co-op kind of feeling, and that's going to be an on-going process"
"... If you're online, they're flying on your wing or manning your ship, then yes, they're [NPC] definitely doing your stuff and doing their functionality."
"... Yes, absolutely there will be [funeral sequences]."
"... Yes, absolutely yes [short range voice comms]."
"... That's a pretty good idea and suggestion. I don't think it would be that particularly hard to do and I think we would want that as a mechanic"


Etc

You will rareley see this level of straight committment or confidence out of FDEV´s devs unless the specific content has been formally announced and is reasonably imminent.

Even the most optimistic, but completely non comittal, FDEV trademark "it is in the plan/list" is way far on the vague side when compared to those routine CIG confirmations "because I´m worth it" style.

I mean, this is just an anecdotal cursory search (the words "absolutely" and "definitely" are an absolute goldmine and seem to be a recurring theme and a great search word for CIG :p on the other hand the word "no" seems to come much more easily to FDEV), and I am sure we will find plenty exceptions in both sides, but the enormous difference between both dev teams in style and principle with regards to articulating future promises (or lack thereof) and PR strategy to manage fan expectations is completely out of the question imho.

Even the DDF was always described under this "no guarantees, no promises" light, and was of course never subject to hard coded financial stretch goals in the same way that Star Citizen did, and that represent actual commitments and promises bound to certain pledge levels all the way up to 65 millions...

So, no, no game actually deliver all they promise, or with the quality/polish that we would like. But in some of those both the communication gap and the actual vs plan gap is much smaller than others.
 
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Uhh, yeah. Or else I wouldn't have gotten the lifetime expansion a year or so ago, so that I'd have access to all future updates and beta releases for no added cost.

And so what? Do *you* think CIG have delivered even a small fraction of what Chris Roberts "promised" would be in Star Citizen/Squadron 42/Arena Commander/Star Marine? (Gotta remember, if it's a feature that is supposed to be part of Star Citizen and it is said by Chris Roberts, its not ACTUALLY a "promise" to get it into the game in the time frame that they themselves gave to backers)

Also @Stigbob

Well, I bet I wouldn't be alone to say that I'm not happy with overall direction the game seems to be heading. And now I'm mainly talking about about the never ceasing half baked features, that offer "solid base to build and expand upon (but they will actually be left to rot)". Most of the big updates are just a miss for me. Horizons overextended by a year, but still the features implemented left a lot to desire. Especially considering Multicrew that left me with sour taste just from reading about it, that I haven't bothered to boot it up.

Only thing left so see if the next 2 updates are some miracle patches or if S3 will redeem the game (for me at least)

I also own Lifetime expansion as well as beta access and bought few skins, while I only got the basic pack of SC so it's pretty easy to see which one is my favourite.

I'm not here to white knight for SC, I hardly follow it as I wrote before. I pulled the trigger because they would split the game into two products (PTU and S42) and I did like the concept they want to build, same as I did with FDev (as well as nostalgia).

*I* think, that their delays are bad news and obviously have some major issues during development (be it with reworking the engine or managment is irrelevant) at some point. I'm waiting on the 3.0 release, since it's supposed to be more akin to actual game, rather then few modules with few things sparkled in. When it lands and I will play it, I will be able to form my opinion based on fact as opposed to witch hunt. I do not know every detail of what was promised, their release dates and I didn't count the days of the delay. Because I'm not interested on gathering enough info for the "Aha, got you!" moment.

Will I be bummed if SC is released without some features? Yes. Same as I would be bummed out if ED will never get space legs, walk around the ship and Atmo flight(tm).

Do I blindly trust CIG? No. Do I in similar manner trust FDev? No. And (for example) - personally, I am very worried if they actually did model the interiors of all the ships, as promised in the anaconda video.

Like it or not, the only thing for us is just wait and see.



-----This post makes lot less sense than I intended to and might go over it again once I get rid of the hang over and starvation----
 
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